Hi everyone,

I'm doing a small study about 3D platformer games and why they seem less popular than they used to be.

Hi everyone, I'm doing a small study about 3D platformer games and why they seem less popular than they used to be.

I made a short survey to understand what players like, dislike, and what they would want from a modern 3D platformer.

It takes about 2–3 minutes to complete:

https://docs.google.com/forms/d/e/1FAIpQLSeOTz0NQHPPoB-y4aCdk_yTySj6u8rSEQuxgX7PzaGeuSbh6w/viewform

I'd really appreciate any responses, whether you still play 3D platformers or haven't touched one in years.

Thanks!

u/channark — 17 hours ago

Hi everyone, I'm doing a small study about 3D platformer games and why they seem less popular than they used to be.

I made a short survey to understand what players like, dislike, and what they would want from a modern 3D platformer.

It takes about 2–3 minutes to complete:

https://docs.google.com/forms/d/e/1FAIpQLSeOTz0NQHPPoB-y4aCdk_yTySj6u8rSEQuxgX7PzaGeuSbh6w/viewform

I'd really appreciate any responses, whether you still play 3D platformers or haven't touched one in years.

Thanks!

u/channark — 17 hours ago
▲ 12 r/3DPlatformers+2 crossposts

Just finish the take off and flying mechanics of my new game what do you think?

i am working on a 3D Roguelike Platformer, i wanted a flying mechanic similar to the Astrobot rocket level (from physics overview not the controller), i played with the gravity a bit to achieve the hover when release the thrust

u/channark — 8 days ago
▲ 0 r/GameDevelopment+1 crossposts

What is your current take on using AI art in games?

There was a lot of backlash against AI last year, but now using it for programming is very normal.

I want to know if you are using AI-generated art in your games, either directly or as a base for adjustments.
Because the quality of new models is getting very high (like the concept sheet attached), and it’s getting hard to ignore.
https://imgur.com/a/CNkClmJ

Is your opinion on this changing?

u/channark — 27 days ago