▲ 6 r/BulletHeavens+1 crossposts

I got told games focusing more on deep systems instead of beautiful art don't get attention on social media. But I'm still proud of my trailer and the fact that my game is almost out.

At the age of 31 I finally decided to do the thing I wanted to do my whole life and start develop an actual game. Two years and countless sleepless nights later, between 7 wives, 25 kids and 18 jobs it's almost there.

I'm incredibly stoked and even if it probably won't sell well enough to finally put my retail job behind me, I'm just so proud of myself for actually completing the whole damn thing and noone can take that from me.

If you want to check it out or give me honest feedback, there's a demo available:

https://store.steampowered.com/app/4402170/Neon_Pulsefire/

Thanks for reading : )

u/chitor1337 — 5 days ago

I worked on this game for the past two years and have now finally launched the steam page.

While I don't like comparing the game to anything myself, playtesters described it as "way faster-paced brotato with vampire survivor abilities".

The uniqueness of Neon Pulsefire comes from the rpg-like abilities, stats and the mix of high speeds, a movement ability, actual projectiles and arena hazards that will challenge you on higher difficulties.

If you want to check out more about the game, here's the link (demo coming in the next weeks, since the game is mostly finished):

https://store.steampowered.com/app/4402170/Neon_Pulsefire/

u/chitor1337 — 1 month ago