▲ 11 r/BlenderArt+2 crossposts

My brother and I got tired of fixing UVs and topology for client work, so we spent 4 months building an AI texturing add-on. Here is ReskinIT.

Hey Blender fam,

I'm an architect. My brother is a developer. We built ReskinIT because we kept hitting the same wall on client work models showing up with messedup UVs, awkward topology, and no time to manually fix every variation we wanted to explore. We needed something that could move fast through look-dev without burning a day per direction.

So we made it ourselves. 4 months of iteration. Too much coffee. A few sibling arguments. It's live today.

The brain is multimodal. ReskinIT runs on a multimodal foundation model text and images are tokenized into the same embedding space and reasoned about together. When you give it a reference image AND a prompt, it doesn't process them in isolation. It learns the relationships between them. "Worn leather, 1940s pilot's jacket" connects to specific surface regions on your mesh because language and visual texture share the same internal representation. The interface is just: tell it what you want.

Persona system. Specialized "art director" personas sit on top of the model Firearms knows muzzle wear, Automotive knows panel gaps and chrome, Mecha knows hard-surface paneling, Nature knows organic flow. Pick one, you're asking a specialist.

Smart Prompt. Staring at a grey mesh with no idea what to type? Hit Smart Prompt. ReskinIT reads your geometry and writes a descriptive prompt for you.

Cold Start. Untextured grey mesh? AO and curvature bake in the background, feed in as conditioning. The output respects your geometry's folds, edges, and form.

Refine, don't regenerate. In the demo video, there's a Blender T-shirt with "5.1" on the back. I change the prompt to "5.2" only that detail updates. Lighting, wear, palette, the rest of the texture all preserved. You don't lose your work to make a small change.

Use it as a sketch, or take it to final. We don't pretend ReskinIT replaces every step of your texturing pipeline. Some days we use it for fast ideation three or four directions in five minutes, then pick one and polish manually. Other days the output ships as-is. Both are valid. That flexibility is the whole point it inspires before it commits.

NVIDIA and labs like them pour millions into AI material research. ReskinIT is two brothers, one apartment. No funding, no team, no compute farm. And it's here, in a Blender panel, today.

If you want to try it out, we put it up on Superhive here:https://superhivemarket.com/products/reskinit. We're doing a 50% off launch price through June 18th to get it into people's hands. Happy to answer any questions or take your harsh feedback in the comments!

u/daniels1589 — 4 days ago