
I never expected Big Walk to become one of the most meaningful gaming experiences of my life
Over the past seven days, my best friends and I played Big Walk as a six-person team.
Every day brought a different discovery, joke, story, or adventure. I honestly lost count of how many times we completely abandoned the puzzles just to mess around with the game’s mechanics, physics, and little gimmicks. Even the grind is incredibly fun and rewarding. The puzzles are creative and intuitive, the world is beautiful, deep, and strangely real.
But what surprised me most was how much this game brought us together.
We had deep conversations while watching the sunset. We had moments where we’d light up a cigarette and just sit there thinking about the answer to a puzzle. We argued, we made up, we laughed, and somehow, through all of this, we got to know each other better in a way I genuinely never expected from a video game.
As the game went on, each of us organically developed a virtual personality for our ants, as we ended up calling our characters. Everyone found their own way of moving, expressing themselves, communicating through gestures, and just... being. It happened completely naturally, without us ever really deciding to do it.
And without spoiling anything, the ending became genuinely emotional because of that.
If you’ve played Big Walk, you probably understand why.
By the final moments, my friends and I had tears in our eyes. It was one of those rare moments that felt completely genuine, something that happened naturally between six people because of a game we had spent the entire week inhabiting together.
Thank you, House House, for giving me and my friends memories that we will never forget. I truly mean that.
Big Walk is the best game of 2026 and, so far, the best co-op experience of the decade for me. Immersing yourself in this world is a unique artistic, musical, visual, and sensory experience.
I genuinely cannot recommend it enough.