I created a blackhole you tug around as a mechanic
I'm making a game with my friends called Astro Tanto. Space is full of trash and it's your job to clean it up!
I thought it would be fun to tug a blackhole and see what would happen. 🤔
I'm making a game with my friends called Astro Tanto. Space is full of trash and it's your job to clean it up!
I thought it would be fun to tug a blackhole and see what would happen. 🤔
I've enjoyed using Gemini Code Assist while working in Rider on Unreal projects. But boy, can you break it pretty quickly. A summary of the log:
the IDE AI attempted a read_file tool call spanning line 1 to line 1,191. Reading a 1,200-line C++ file in one go instantly blew past Rider's C# IPC buffer limit, causing the plugin bridge to return "re":"endpoint not found" and kill the stream with nullnull.
Two seconds later, it tried to recover with a smaller read (lines 100–135), but because the socket connection had already dropped, it crashed again.
Any ideas? There's no real way around this from what I gather. I tried this in a brand new chat, tagging one file, and my gemini md with a general set of practices and principles (itself isn't too long).
Kind of lame really.
The only alternative it seems is to switch to the Antigravity chat within Rider and use that. For the curious: yes I have an enterprise google workspace account with Gemini Code Assist monthly; it was deprecated over the summer.
Feels like they're going to slowly let this one die for enterprise users soon too. Lame. It's quite handy.
It was one of my favorite parts of every match. Does anyone know what happens to the giant flags they unfurled now that the cup is done?
I am in a fortunate position in my career where I have been around too long and have lots of connections in the industry.
Yeah be loud. There are no plans for supporting any type of visual scripting in UE6, based on discussions with senior folks at Epic during UF.
Yeah that will be a disaster. Push back on it, because that's going to be ridiculous.
Also how awkward to share Expedition33, which used Blueprint heavily In its creation?
I had to rewind this 3 times to understand it, but, Marcus Wassmer said they plan to deprecate Actors and Blueprints in UE6. As someone who has not used UEFN too heavily, what does this ultimately mean?
[Edit] Here's the writeup saying it textually: https://www.unrealengine.com/news/the-road-to-ue-6
I was randomly curious if prices would have dropped at all right before the game. Turns out, not really by any substantial amount! It looks like whomever, FIFA or Scalpers, are okay taking a loss on numerous seats. Damn...
My kiddo got into sports (she’s six) early on and now we’re awake every weekend to be at practice by 6:30a.
Because of it, suddenly me and my wife have become… early birds! This is a dramatic change from the late night owl we used to be in college and even some of our 30s.
Now I’m in bed by 9?! But up right at the crack of dawn. And in many ways, I actually like it better. It does make my industry networking events and or client dinners tough. Eating at 7/8 is a miserable affair for me now.
That’s all. I’m just curious.
I wrote this to a small team I've assembled for my next game and was thinking about "what do I like to see/do in BP?"
Rarely I use blue, I haven't found a good reason for it yet. Maybe In Progress? That could be a good idea.
Other rules I like:
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Figured I'd share and see what you all think 😄