[Theme] Shonen Jump 50th UI – the Famicom Mini Shonen Jump look, on the SNES Classic
▲ 42 r/miniSNESmods+1 crossposts

[Theme] Shonen Jump 50th UI – the Famicom Mini Shonen Jump look, on the SNES Classic

Video: Watch it running on real hardware

I wanted my SNES Classic to look and behave like the Famicom Mini Weekly Shōnen Jump 50th Anniversary Edition, so I rebuilt that console's UI on the SNES one. It goes further than a recolour: the theme also includes the idle animations, the demo behaviour and the music rotation.

What you get

  • Home screen: the manga speed-lines background, Famicom-red header and footer (with the Jump flame logo), white cards and red hint icons, all from the Jump edition's own assets.
  • Header: the "Weekly Shōnen Jump 50th Anniversary Edition" banner, translated to English.
  • Music: the five Jump home tracks (Famicom Jump II, Dragon Ball, Kinnikuman, Captain Tsubasa, Saint Seiya), played in order and rotating like on the original, with no boot jingle.
  • Idle skit: if you leave the console alone, the starry-sky intro opens in a circle, the 16 character portraits pop in one by one in sync with their sounds, and it ends on the 50th logo surrounded by all of them. Then the demo starts, same as on the Jump edition.
  • Demo: Goku and Ryotsu replace Mario and Luigi. Goku turns around and raises his Power Pole to pick a game (no jumping). Ryotsu throws shurikens at the display settings.
  • Display settings: Dragon Ball previews instead of Super Mario World.
  • Suspend points: the red and cream panel, the background stays visible, the other cards no longer darken, and the X/Y buttons are drawn in the Jump edition's black style.

Install

Get it from the Options Menu theme downloads ("Shonen Jump 50th UI"), then select it in the theme selector.

It's an overlay theme (it ships its own scripts and resources), so you need an up-to-date Options Menu / Theme Selector. If you update the theme while it's applied, re-apply it afterwards so the new files are picked up.

Known differences from the real thing

  • In the Jump demo, Goku stays still while the cursor moves. On the SNES, the demo code walks him to the game, so here he walks.
  • The SNES has more buttons and screens than the Famicom Mini (X/Y, Rewind, the language menu). Those use matching Jump-style art rather than originals.

Assets are from the Famicom Mini Shōnen Jump edition and belong to Nintendo / Shueisha. No ROMs are included.

Feedback and bug reports are welcome. If you record it on your own console, drop the link below. 🙂

u/defkorns — 7 days ago
▲ 16 r/miniSNESmods+1 crossposts

Need testers for my Options Menu & Theme Selector 👀

Looking for some testers

I’ve just pushed new releases for my Options Menu and Theme Selector, and I’d love to get some real-world testing and feedback.

⚠️ Important: The alpha3+ versions automatically uninstall previous versions before installing.

Options Menu v2.0 alpha3 for SNES/NES Classic – New Modern UI - Preview

Theme Selector v3.0 alpha4 – Themes & Music Per Folder for SNES/NES Classic - Preview

Options Menu v2.0.0-alpha3
https://github.com/DefKorns/OptionsMenu/releases

If you are using RetroArch 1.8.4 Xtreme SC, install options_deluxe_v2_0_0-alpha3_compat.hmod only. Otherwise, use the normal version.

Report issues:
https://github.com/DefKorns/OptionsMenu/issues

Theme Selector v3.0.0-alpha4
https://github.com/DefKorns/om_theme-selector/releases/tag/v3.0.0-alpha4

Report issues:
https://github.com/DefKorns/om_theme-selector/issues

If you run into any bugs or weird behavior, please report them in the GitHub Issues. Screenshots, logs, and details about your setup are always helpful.

Thanks to anyone willing to test! 🙏

Full Changelog

Options Menu:
https://github.com/DefKorns/OptionsMenu/compare/v1.3.4b...v2.0.0-alpha3

Theme Selector:
https://github.com/DefKorns/om_theme-selector/compare/v2.0.0...v3.0.0-alpha4

Options Menu v2.0.0-alpha3

Options Menu 2.0 is a full redesign of the menu, with a new look, nine languages and a set of new options. This is an alpha: it has been tested on real hardware, but expect rough edges. Please report issues.

Which file do I need?

File Use it if…
options_deluxe_v2_0_0-alpha3.hmod You're not sure. This is the normal build.
options_deluxe_v2_0_0-alpha3_compat.hmod The Options Menu doesn't open because another hmod replaced the console's libstdc++ (e.g. RetroArch 1.8.4 Xtreme SC). This build ships its own copy.

Install only one of them.

What's new

New look

  • Redesigned menu: a list on the left and a preview panel on the right showing an icon for the selected option.
  • New icon set for every option.
  • Smooth TrueType text, with the button hints for each screen shown in the footer.
  • Toggle switches for on/off options, and a › on rows that open a submenu.
  • The Module Uninstaller uses the same new look.
  • Colors can be customized in /etc/options_menu/theme.cfg.

Languages

The menu is now available in English, Français, Deutsch, Español, Italiano, Nederlands, Português (Europeu), Русский and 日本語. Pick one under Language on the main menu; the menu restarts in that language.

Navigation

  • B goes back to the previous menu, or closes the Options Menu on the main screen. The old Exit row is gone.
  • Hold B for about a second to delete an entry on lists that support it (e.g. saved wifi backups). You're always asked to confirm.
  • Hold UP/DOWN to scroll quickly.

New options

  • Saved Games: back up your saved games to your USB/SD card and restore them later.
  • Network: back up and restore your wifi configuration, to NAND or USB, with one backup per network.

Fixes and improvements

  • The default button combo is detected automatically: L + R, or B + Down on consoles without shoulder buttons (NES Classic, Famicom Classic and variants). You can still set your own combo.
  • Fixed the console hanging when powering off from the menu.
  • RetroArch options work with both RetroArch Neo and RetroArch Xtreme (Ozone).
  • More reliable controller detection on startup.

Changes in alpha3

  • Added S8104CleanExtraCovers, a script to remove unnecessary cover images.
  • Improved the installation and cleanup process to ensure old files are properly removed.
  • The Module Uninstaller has been redesigned as a checklist and now returns to Advanced Options after completing.
  • Silent commands no longer show an unnecessary output screen, and toggle states are refreshed automatically after commands run.
  • Controller settings and diagnostics have been moved into dedicated Advanced Options submenus.
  • The RetroArch menu is now hidden when RetroArch isn't installed.
  • Cleaned up the boot cleanup process and removed stale RetroArch defaults.
  • Standardized snake_case / camelCase naming across the Options Menu shell scripts.

Upgrading from 1.3.x

The alpha3 installer automatically handles previous Options Menu installations, so you no longer need to manually uninstall the old version first.

If you had a custom button combo, check it under Advanced Options → Controller Settings after upgrading.

Menu options added by other hmods keep working.

For developers

  • New command file fields: SUBMENU, ENABLE_IF, STATE_STR (toggle rows), DELETE_STR / DELETE_CONFIRM_KEY (hold-B delete), and CHILD (indented rows).
  • Plugins can ship their own translations in /etc/options_menu/<plugin>/lang/.
  • Docker-based build: ./build.sh produces a release-ready .hmod without a local ARM toolchain.

See the README for the full field list and theme.cfg keys.

Theme Selector v3.0.0-alpha3

This release adds several improvements to theme management, folder-specific themes, and audio configuration.

What's new

Folder Themes

  • Added a new Folder Themes screen.
  • Themes can now be assigned to individual folders without renaming the folders.

Music Per Folder

  • Added support for assigning music per folder.
  • Theme and audio settings have been regrouped to make them easier to manage.

Theme fixes

  • Fixed an issue where an overlay theme could remain mounted after leaving its folder.

Installation and compatibility

  • Improved the uninstall process for legacy installations, including cleanup of Theme Randomizer components.
  • Fixed install/uninstall paths to use the actual /bin location of the helper binaries.
  • Updated the bundled Options Menu dependency to the latest alpha3 changes.
  • Standardized snake_case / camelCase naming in the Theme Selector shell scripts.

Thanks

u/defkorns — 14 days ago

PS5 FW 12.20 - Kernel Panic every time after Rest Mode (Y2JB + Kstuff + ShadowMountPlus)

Hi everyone,

I'm running a PS5 Fat Disc on FW 12.20 using itsPLK's Y2JB Autoloader 0.9, kstuff 1.0.9, and ShadowMountPlus 1.6 beta16.

Everything worked perfectly for quite a while, but now I'm getting a KP almost every time I wake the console from Rest Mode.

Here's what happens:

- If I boot the console normally, run the jailbreak, and start playing, everything is fine. I can play for hours without any issues.

- However, if I put the console into Rest Mode and later wake it up, it crashes with a KP, max10 mins after I launch a game. The console powers off completely.

The strange thing is that this only started happening after I installed Ghost of Tsushima and the PS4 version of God of War (2018).

When I first launched Ghost of Tsushima, I got a "Something went wrong" error. I have since uninstalled Ghost of Tsushima, but I can't seem to uninstall God of War.

At this point, I'm not sure what to try next.

Has anyone experienced something similar? Could this be related to a corrupted game installation or database? Should I restore a fresh backup and start over, or is there anything else I should try first?

Any help would be greatly appreciated. Thanks!

reddit.com
u/defkorns — 3 months ago

Re Requiem saves

Hi everyone,

I have a PS5 Fat running firmware 12.20 with Y2JB. Unfortunately, I had a kernel panic that forced me to restore the console, and I lost all of my saves.

This is actually the second time this has happened.

I was playing Resident Evil Requiem (v1.200)and had reached East Raccoon City, where I was looking for the batteries.

Does anyone happen to have a save around that point, or know if there's any way to recover a lost save after restoring the console?

I'd really rather not have to start the whole game over again.

Thanks in advance!

reddit.com
u/defkorns — 3 months ago

Factory reset

I have a ps5 12.20, it was JB with y2jb. Was working great.

I went out for a couple of days, ND when i got back home it was turned off.

I procceded as usually, execute y2jb. And Im the Middle of p2jb it turned of and now is In safe mode. With ONLY the option to reinstall system software.

What should i do?

UPDATE: Solved by restoring darthsternie's recovery firmware

u/defkorns — 3 months ago

Feature update after activating account

Hi, i followed Modded Warfare's guide to remove play, after activating account and reboot Im getting this message.

Anyone knows what is it or what should i do to remove it.

I can always restore the backup, but want to know what is happening.

Im on 12.20 with Y2JB autoloader.

payloads:
nanodns (primarary dns with 127.0.0.1)
sm+
kstuff lite 1.09
elf arsenal
payloadmanager

Thanks

u/defkorns — 3 months ago