u/dilmerv

▲ 29 r/augmentedreality+1 crossposts

🤯 It’s been 10 days since I posted my progress on my Mixed Reality Arcade Hoops game and since then, I’ve added 50+ commits and a variety of new features.

- New onboarding flow with tabletop and floating placement
- Mini tutorial to teach the core mechanic
- Updated basketball with shader-generated lines
- Court and basketball impact shader
- Sound effects for scoring, bouncing, and achievements, also 3 new music tracks
- Full PSDK integration with 1 leaderboard and 10+ achievements
- Achievement toast popup when players unlock one
- Persistent Spatial Anchors, so court placement restores after closing the app
- Debug area to restart onboarding, toggle aiming lines, and view in-game logs
- Improved basketball bounce physics, it feels much more realistic now
- Lastly, A LOT of additional fixes & improvements!

💡What’s next?
- Creating store metadata, screenshots, trailer, and store details
- Then submitting the game 🚀 most likely next week!

u/dilmerv — 6 days ago

Developers can now build web apps for Meta Display glasses using HTML, CSS, and JavaScript, or extend existing mobile apps with the Meta Wearables Device Access Toolkit!

Learn more about it here

u/dilmerv — 9 days ago

🚨 Meta Connect 2026 officially has a date! September 23–24 👓🔥

Always one of the most exciting times of the year for XR, Wearables, AI, and developers!

What are you hoping to see this year?

📌 For more details https://www.meta.com/connect

u/dilmerv — 11 days ago
▲ 76 r/augmentedreality+1 crossposts

The results 🤯 and this used to take me a while because I had to manually resize and adjust everything before I could even make it work. This is exactly why Unity AI and their exposed MCP tools are such a big deal for developers.

For context, this used to be a full-scaled mixed reality experience which I created last week. Today, I spent about 1 hour converting it to a tabletop game.

🎥 Take a look at my latest YouTube video https://youtu.be/bWxIF903t_I where I guide you through the process of creating it using Unity AI and Meta Agentic Tools.

u/dilmerv — 18 days ago

🎥 Full video available here

📌 Here’s what I’m covering today:
- Unity VR project setup (with OpenXR plugins)
- Installing the Unity AI Assistant and demos
- Configuring Unity MCP + Meta MCP Extensions
- Configuring Claude Code & MCPs
- Building a VR/MR Basketball Game with the Unity AI Assistant, Claude Agent, and external Claude Code CLI
- A lot of iteration with Claude Code + the Meta XR Simulator

u/dilmerv — 20 days ago

💡𝗪𝗵𝗮𝘁 𝗶𝘀 𝘁𝗵𝗲 𝗴𝗼𝗮𝗹 𝗼𝗳 𝘁𝗵𝗶𝘀 𝗠𝗥 𝗮𝗽𝗽?

Assemble giant skeletons bone by bone in a hands-on mixed-reality puzzle featuring dinosaurs and other prehistoric creatures.

🤖 𝗙𝗲𝗮𝘁𝘂𝗿𝗲𝘀 / 𝗧𝗲𝗰𝗵:

- Built with Unity + Meta Interaction SDK / XR Hands

- Hand tracking first (controllers supported)

- MR anchoring: tabletop → real-size dinosaurs in your space

- Optimized shaders for precise, high-fidelity MR interaction 

- Spatial audio reinforcing touch (grabs, snaps, handling)

- Puzzle engine: progressive bone-by-bone assembly with multiple difficulty levels

- “Sachet” system for tactile, smooth progression

- Scientific facts embedded directly into gameplay

🚀 Share this to give this small indie dev team more visibility! I’ll continue this bi-weekly with more indie devs who deserve the amplification!

u/dilmerv — 23 days ago