Image 1 — Melted Van
Image 2 — Melted Van
Image 3 — Melted Van
▲ 12 r/resin

Melted Van

Had this toy van from my childhood, messed it up on purpose (I actually tried to melt it but that was a lot harder than I thought XD), filled it with plasticine, dumped a bunch of candlewax on it, made a mold, and this is a resin cast of that whole thing.

u/dread_companion — 4 days ago
▲ 0 r/iphone

iphone illiterate looking for help with my mom's iphone

My mom recently got herself an iphone 17E.

I was trying to set her up with a way to get alarms for specific days and realized that the default iphone alarm app does not let you set alarms for specific days, like choosing it from a calendar. This kinda shocked me tbh, as android has had this for years. In any case, looked up some info and it said to use calendar reminders instead.

So I go to the calendar, I click on reminders, I create one. The time passes and the reminder didn't show up. I checked her notification settings and they were on for the calendar, the reminders, everything seemed to be on. I set up an alarm, and it sounded correctly. But the reminder just doesn't do anything, not even a small popup with a message. What am I missing here?

There was another odd thing, when I went to the calendar, it was filled to the brim with events. Like, completely chock full - but these all seemed to be example events "Tim's birthday", "Go to meeting", "Groceries today", etc. Nothing a real human would make. Where did all these come from? Was she given a display model?

My last question is, is there a good alarm app that is easy to use for a senior? Not sketchy? I come from android so I tend to stay away from most apps but I understand apple is a little bit different here.

Thank you very much.

reddit.com
u/dread_companion — 14 days ago

What do you think of this loadout?

How's this build? It's working universally great for me, I don't switch builds; only having a hard time with Deadly rated levels for now. Insane rated I can mostly pass. Ubers are still only up to lvl 25. ( They can go to 30 already but saving my XP for half price event ). The only cats I've evolved personally are the river cat and the pirate captain hat. Flying cat was evolved by tickets.

u/dread_companion — 21 days ago

l made a challenging game.

If you lose all your rail gun ammo, it's game over and they charge you the ammo and restocking fee. If you lose your health, you're immediately extracted and they will charge you the extraction cost which is a lot. If you succeed in the mission, you are still deducted a 17% imperial tax.

It's almost guaranteed you'll be in the negative. Once you get good you can get out of debt though, and buy armor parts with this. For now I only have a couple armor repaints in the store to offer, but there are many more new meshes planned.

The game doesn't shy away from the true and tried formula of space marine shooting aliens, but there are these big bugs that can only be sniped. And that's where they can get you. I think it has a bit of an extra lil' something in this realm but only you can be the judge of that.

The game's protagonist is from a defunct military caste that is relegated to menial jobs because there hasn't been war for centuries in this world. But now there is an alien plague and they can get them back on the job as glorified exterminators. There is no grandiose epic event or battle going on, you're just doing a job normally done by AI; it's just that you do it cheaper. In this sense the game is also a job simulator.

The currency of the game is "profit" (basically dollars), and the main resource you're involved in defending is straight up oil. Space oil. You're tasked with making sure those oil refinery modules don't explode as the alien worms chip away at them like in Space Invaders. The game is also a Space Invaders clone!

The game is simple, after all, it's my first game. I heard the wisdom and didn't set out to make a big game. There is no dialog with other characters, in fact there are no other humanoid characters in the game ever. There are only 4 main maps (for now, 10 are planned) but they all randomize by quadrants: For example, one big area is divided into 4 quadrants, and each quadrant changes when you load in, but the main overall area remains the same.

About 16 people have bought it, and it has barely made 2 reviews which means that it is now forever relegated to obscurity (surprising though because of how fun my description of it sounds!) but I'm still going to finish it all the way to full release in 2028. I'm having a blast developing it and I hope that some of the fun I'm having comes through in the game!!

Steam Page

A 15 minute gameplay video: https://youtu.be/u4SrjZLFoOk?si=Eh839zzAc6MCbztI

The hardest mission that can average about 1 hr done here in 45 minutes: https://youtu.be/L4G_Ls0hm7o?si=0079dI0o3R3Y9XlN

Quick look of the character customization screen: https://youtu.be/Xoh4dKGpeig?si=ArB8ibWU6lAmR6wJ

u/dread_companion — 1 month ago

Can I connect this stripped power strip cable to this small surge suppressor?

I have this old power strip that has had its cable stripped.

I had this small surge suppressor lying around and I'm wondering if I can connect these two together?

If its possible, how would they connect like A to X, or B to Y, etc?

u/dread_companion — 2 months ago

I'm trying to do this function where a ESlate Visibility array is loaded from Save File, then appended with new information coming from a local ESlate Visibility array that has had one item changed in visibility. This change in visibility is then saved into the Save File's array.

When the function is executed again and a new change comes into the local array, I want the appended information to be added to the Save File's array without it overwriting the previous change. So first time there's one visible item, next time there's two, etc.

I have tried placing For Each Loop function but it doesn't seem to do anything but I'm also kind of at a loss in how to achieve this. Any help appreciated!

u/dread_companion — 2 months ago