
$100 Bill Ferny. Mono-blue horse kindred. Buy and sell used horses.
I've been tweaking this deck for over three years now, nearly the day this commander was announced - and it's slowly settled into a janky budget mess you see before you, sitting just north of $100 per TCGplayer pricing, and figured I would take the opportunity to share. After posting about my Morcant deck, which is just mean spirited even when aimed at casual play, I went back to focus on tweaking an older deck I'm a bit more comfortable with in my favorite play style; trash gimmick decks teetering on the precipice between bracket 1 and 2.
The Deck:
https://moxfield.com/decks/M7DqYdbXAE-cI-ZNCTp2jw
Mono-blue jank treasure voltron horse-typal is pretty self explanatory, I'd say. The goal of this deck is to play horses, dress things up like horses, and do some good ol' fashion swindling, of course.
Bill is cheap, and wants to be blocked - when he is, you get a choice of creating a treasure token, or, giving your opponent a horse, removing him from combat, and creating three treasure tokens. He boils down to either smacking our opponents in the face, or giving them a horse and getting rich - this is really a win win for us in either direction.
With that hard earned money, we're looking to load him up with cool stuff. The more stuff, the strong her he gets, and the more our opponents start thinkin' that horse isn't such a bad deal after all.
Used horses, like new:
We're here to buy and sell used horses, so let's talk horses. There are a whopping 15 available in our colors, and we probably don't want to run any of them. The worst thing Wizards has ever done was not giving bill access to white.
We attempt to run as many purebred horses as we can -- [[Phantom Steed]], [[Surge Mare]] or [[Wavebreak Hippocamp]] for example, are all "ok", but at the surprise of no one, we do supplement our horse inventory with cheap changeling cards like [[Changeling Wayfinder]] or [[Universal Automaton]]. After all, anything can be a horse if you squint hard enough.
We also have a few build your own horse options available with [[Birthing Boughs]] and [[Maskwood Nexus]]. Perhaps not the best value, but anything to get horses on the field - speaking of bad value, this is possibly the one and only time you will see someone play [[Reflections of Littjara]] and name "horse", or [[Moonlit Meditation]] to make bill spit out three [[Diamond Mare]] every turn.
The value of our horses doesn't really come from the creatures themselves, so much as having fodder to be able to trigger bill. While he can nab us a treasure when blocked, we really want that 3 treasure boost by dishing out shitty horses, so whatever cheap junky horses we can get, we take. Plus, giving players horses is just dumb and I love it.
Oh, last thing, horse related? Horse adjacent? [[Lu Xun, Scholar General]] and [[Sun Quan, Lord of Wu]]. Can't have a horse deck without a lil' horsemanship, as a treat.
Horses for sale:
Smell that? nothing better than that new horse smell. Now that we've got the horses, and 3 potential buyers sitting in front of us, we want to get them in the seat of some serious horsepower.
We run just about anything we can that will force a block. [[Nemesis Mask]], [[Grappling Hook]], [[Magnetic Web]] etc. will all force a sale, or at the very least let us target some unsuspecting creatures with the worlds worst commander.
Even if we don't force it, running equipment like [[Quietus Spike]], [[Orcrist, Goblin-Cleaver]] or [[Rogue's Gloves]] can certainly help persuade opponents to want to block, turning Bill into a bit of a "pick your poison" situation as the game progresses.
Sometimes, opponents just won't take the bait - and so for those stubborn buyers, we have a few tricks up our sleeve like [[Sudden Substitution]] or [[Mystic Reflection]] to force a horse, of course. There is truly nothing more satisfying than responding to an opponents commander being cast with reflection, turning it into a [[phantasmal mount]].
We buy used horses:
So you've burnt through your inventory, and need some horses to sell? In addition to cards like [[Callous Oppressor]], [[Dissipation Field]] or [[homeward path]] to snag our horses back, the interaction we run is largely in the form of bounce. Both to use against opponents creatures, or our own to get them back in our hand in a pinch.
This makes our best mass removal options cards like [[Aetherize]] or other wide-bounce spells like [[Devstation Tide]], or [[Consuming Tide]]. You could, of course, stick [[Cyclonic Rift]] if you've got the real world money to spend, but pretty embarrassing to do for a Bill Ferny deck.
[[Coveted Falcon]] and [[Meneldor, Swift Savior]] also come in handy here, both targeting creatures you own and returning it right to the field**.**
Winning the Game:
So you've been buying and selling used horses, possibly the worst interaction you've ever played in your life, now what? How does this deck actually win?
Don't get your hopes up, pal - it probably doesn't. But, if you get lucky, primarily you're gonna win through commander damage. The usual suspects like [[Access Tunnel]], [[whispersilk cloak]] or [[Rogue's Passage]] can get the job done.
Alternatively, you just beat down your opponents and Bill makes his own way through. Cards like [[Nettlecyst]], [[Adaptive Omnitool]] and [[Tarrian's Soulcleaver]] are our heavy hitters, synergizing really well with our treasure tokens. There are honestly just a ton of equipment cards you can choose to run that make Bill hard to deal with, and this is where you can adjust to your budget and play preferences accordingly - though I highly recommend [[Kusari-Gama]] as some solid removal, paired with our many forced-to-block cards.
You may have also been asking "what is it we're spending all the treasure on"? The deck doesn't have a crazy curve, but realistically, you'll be spending treasure to re-cast Bill or move around equipment as needed. Don't forget you can trick out your ponies, and turn those otherwise bland cards into something that is annoying to deal with.
But, hey, that's no fun- so in our back pocket, we're running [[Mechanized Production]] and [[Rise and Shine]] to give us a bit more to do with our treasure tokens.
Tie it all together:
So there you have it. Mono-blue horses. The TL;DR is make Bill an annoying threat, you either punch your opponents in the face, or give them a horse. Everything in the deck is centered around the idea that we want horses on our field, and Bill to be a pain to deal with each turn, peppered with some fun little horse-related interactions along the way. It's probably being a bit generous to call this a bracket 2 deck, but hey, it's certainly a good time for any casual table, and the world needs more janky semi-functional themed decks.
For some less trashy ideas, I've previously shared a Xu-Ifit budget deck that cheats in Eldrazi and other big ass creatures, and a Tellah deck that plays Balatro to blow up the entire table at once, if you're looking for some more budget-friendly builds. All (including this Bill deck) include a detailed primer as well.
As always, appreciate any feedback, and if you've made it this far, thanks for reading!