Idea to add more depth to weapons: Improve skills using XP.

Idea to add more depth to weapons: Improve skills using XP.

The system works as follows: the XP you gain from killing monsters with that weapon accumulates. You can then use it to upgrade the weapon's abilities, requiring more XP depending on the level.

As you improve your skills, they will have new interactions, that improve with each level. For example:

Invisible ink lv1: While you are in a state of invisibility, one out of every three attacks will deal critical damage.

This would make XP, a resource that currently only serves to level up in passes, also important for progressing in the weapons you use regularly.

u/elNekoRub — 12 days ago

Heart of Draynor Weapon Pass Badge

I feel like this was the planned medal for the Heart of Draynor weapons pass, since it has several of the colors from Draynor's design. It's also a heart, referencing the weapon. Not to mention that the medal has nothing to do with the pass for this season 5 where it is included.

u/elNekoRub — 1 month ago

Que tal mis 6 favoritos?

El Gameplay me parece brutal, y los gráficos para ese entonces estaban a otro nivel. 10/10

u/elNekoRub — 2 months ago

This is making me feel more and more like you're in the final round.

From Kintoki's introduction, where he was greeted by several important characters from previous rounds, and the fact that he is fighting against Odin, who appears to be the final antagonist, I'm becoming more and more convinced that this will be the last round.

I hope I'm wrong; I want to see more of this work, but everything points to it being the last round.

Even more so when you see how Kintoki has the typical personality of a protagonist who never gives up.

If this is the case, I don't know how the author will manage to make the ending less anticlimactic.

u/elNekoRub — 2 months ago

The weapons should be focused on shooting the bosses.

The developers have already confirmed that they have no plans to bring aiming to the game, at least not anytime soon.

But at least they could make the weapons focus primarily on the bosses, since sometimes they just shoot at another enemy that is closer.

This is terrible with long-range weapons like bows, which, having low health, make it crucial to maintain a certain distance, this causes the shot to focus on small enemies and not on the boss.

It would be as simple as making the weapons automatically focus on the boss, ignoring the other annoying enemies.

u/elNekoRub — 2 months ago
▲ 115 r/joinmoco

I like today's map design

They put a lot of love into this new map; it's one of my favorites.

u/elNekoRub — 2 months ago

They eliminated the merchant prisoner 😔

The merchant who was previously in an inaccessible room is now simply not there.

u/elNekoRub — 3 months ago

How to identify a bot

I've noticed that some new players still don't know the difference between bots and players. Just in case it helps, I'll list the most obvious differences;

Real players' badges change every time they level up 10 times; in the example shown in the photo: the three stripes on the right.

This does not happen with bots; even if they have a level higher than 10, their badge does not change. No matter how high their level is, the badge will remain the basic one.

u/elNekoRub — 3 months ago

I'm glad that classic rifts are making a comeback.

Fighting bosses alone was incredibly boring and repetitive. Thankfully, the classic rifts are finally making a comeback.

u/elNekoRub — 3 months ago

I feel scammed.

I thought they should give me two overcharged cores.

u/elNekoRub — 4 months ago