
An old friend was back, so it was the Cowboy's time to say hi
Unfortunately I've only got E0S1 Boothill, so its only at times where the boss is pretty favorable for him that he gets to shine.

Unfortunately I've only got E0S1 Boothill, so its only at times where the boss is pretty favorable for him that he gets to shine.
Art for the cards has been AI generated.
I've tried to balance the archetype around standard yugioh meta, but honestly the wish card is a bit problematic since it can be used to search handtraps or bridge to almost anything, still I have coded these and plan to do some runs on MDPro3 before I decide how to nerf it. Also Welt's on summon effect might be too oppressive if paired with Sunday.
I'm really at the end of the line for how much bond I can give my support characters, which made me get original and do some multi-core.
For this one keep in mind you will need to give the artoria arts buff or the MC atk buff to Tez if you don't open Aoko's AoE buster face card, and then you will probably need some face cards on wave 3 as well (if none of your Aoko or Tez are np2 or higher that is).
I bring here a concept of 6 extra cards to round up the Artmage Archetype, mostly self-contained on the archetype itself and very little to no reliant on Medius.
I just hope the (supoused) novaflare does our local foxian cook some justice, at least make it Kafka level.
Once again I come to show one of the concepts I've been working on, this one still isnt finished, but I got a good footage testing out the core of the archetype. As I was called out for abusing staples last time I posted one of these, this time it is pretty much a 100% in-archetype duel, though it must be mentioned that the opponent deck milling my own does increase its performance more than usual.
Just some functionality test, theres still some Bugs to fix from this set and a lot of different sets to add.