Dev Update 10/3/2026 (sorry, I was on a trip)
>Engineer skill preview - gravity bomb
https://discord.com/channels/661064967738621964/1183537706328936549/1555997292761452546
>Engineer skill preview - gravity bomb
https://discord.com/channels/661064967738621964/1183537706328936549/1555997292761452546
>Updated magus familiar design
https://discord.com/channels/661064967738621964/1183537706328936549/1555309822029602936
>Engineer skill preview "Chain Lightning"
https://discord.com/channels/661064967738621964/1183537706328936549/1554564840708898898
Reminder - I am not the dev!
>Hello everyone, I want to thank you all for your support and patience... Time is moving fast and as we are getting into october, I'd like to provide some additional information about the upcoming update for Atlyss.
>I'm pleased to share that despite the time stretch, so far the development process has been going very well. There has been some challenges in the past few months, but all of them have been overcome and the whole workflow / framework is feeling smooth in turn of it. Admittedly, I did have to spend one of those months completely re-writing the dungeon code which was... not that thrilling, but happy to have got it addressed... (gameplay is unchanged regarding that).
>Some things I would like to list off what to expect (not everything either just everything to note the most):
>Mystic Class Advancements will be finished and fully playable (subject for future balancing and polish).
>Fighter and Bandit Class Advancements will be worked on, but not finished.
>Further polish on the introductory maps including brand new maps for the level range of 18 to 35.
>Development on a secondary hub map. Unsure if this will make it into the update completed but it is a major goal to focus on.
>Updated enemy AI
>New enemies, quests, items & gear
>Completed unarmed combat mechanics / scaling
>New weapon types and reworked weapon damage scaling
>Reworked elemental damage and resistances
>More hairstyles, ears and eyes for several races
>Official character renaming system in character select menu
>Updated attack animations for many of the original weapon types including maces, greatblades, hammers, scepters and more
>Several skills reworked to be percentage based costs (ex: Life tap being 24% of the players health to 24% of the players mana instead of a flat value)
>Many improvements to Fighter and Bandit skills making them more versatile
>Reworked Skrit, selling consumable loot bags instead of the re-rolling system
>Event time based decoration system (jack-o-lanterns in Sanctum during October, that sort of thing)
>Reworked loot table drop rate weights and guaranteed drops added (Mekboars should always drop a spear!)
>Reworked condition ailment / boon system
>Updated many tooltips for easier readability / using better color coding
>EXP gain bonus / exhaustion system for dungeon / instance runs
>Proc based passive skills added and reworked Imbue, Devious Signet and Rage to be proc based to allow more action skills on the bar
>Magic defense and crit chance is removed, with regular defense and crit chance taking place globally instead for easier balancing amongst all classes
>A new stat "Ailment Resist" is added which is a % chance to resist ailment conditions
>Vitality will provide not just max hp, but also an ailment resist % bonus
>There's a whole lot more to list off, and I will be taking the time to write more of it down for the updates patch notes for more clear transparency on that... When the time comes for me to make the choice to release the update, I will provide a timed open beta branch for the public to play the new update a week or two before a live release for feedback. Anyone who is a modder and wants to ensure a clean and seamless update so that players using your mods can enjoy the game post update, please contact my email at kiseffc@gmail.com to gain access to the closed beta branch for development.
>That's all for now, thank you again for your patience and stay tuned for more information soon!
https://discord.com/channels/661064967738621964/860587135635292220/1553902883592736819
>updated bell animations
https://discord.com/channels/661064967738621964/1183537706328936549/1553499637489467545
Kiseff provided no text with this post
https://discord.com/channels/661064967738621964/1183537706328936549/1552017529973510215
>Instead of the re rolling system, Skrit will sell loot bags / boxes that can be used to spawn random items locally.
https://discord.com/channels/661064967738621964/1183537706328936549/1547305681273622558
>Kiseff did not provide text with this post
https://discord.com/channels/661064967738621964/1183537706328936549/1546642791357222972
>Kiseff did not provide any text with this update
https://discord.com/channels/661064967738621964/1183537706328936549/1545547095925067887
>Unarmed Combat Mastery
https://discord.com/channels/661064967738621964/1183537706328936549/1544442982361600050
>New dexterity weapon type work in progress - "Volwhip", a melee one handed weapon
https://discord.com/channels/661064967738621964/1183537706328936549/1542645528381100083
>great blade and mace charge attacks
https://discord.com/channels/661064967738621964/1183537706328936549/1533887207457427580
>Hello everyone! It's been a while since the last announcement regarding the development process of Atlyss. I wanted to let you all know that the development has been going really well, and I'm very excited to release the next major update for the game. Much like the update that took place in October 2025 (The de-discovery update), I'm highly convinced that this next update will knock many things out of the park much like how that update did. Of course, I do want to keep expectations realistic and say there's always room for error and mistakes, but nothing stops the process from refining and fixing what needs to be addressed.
>With all this being said, I do want to be up front and say that I will be needing more time to achieve my goal for this update. Not only have I gotten a lot of work done in the game for both internal (core code refactoring, cleaning prototype code, etc) and external (gameplay / content / world), but I feel like I want to add just a bit more so things are more worthwhile.
>I won't be giving any deadlines or dates, but when the game is feeling like it's ready for the next update, I will make an announcement regarding it a few weeks in advance to prepare for launch.
>With that out of the way, here's a little bit of good news:
>I have set up all the things I'd like to tackle to make an awesome 1.0 experience for Atlyss. It does need some tweaking before I can share this roadmap, but a max level and all the zone / biome ideas are set for what I'd like to do.
>Thank you everyone for enjoying and supporting Atlyss!
>More news to come...... hopefully soon.
https://discord.com/channels/661064967738621964/860587135635292220/1531127557897060416
>Updated combat animations for Hammer, Greatblade, and Polearms
https://discord.com/channels/661064967738621964/1183537706328936549/1532863857419096195
Have a couple clients getting errors when accessing Sharepoint. DownDetector is already showing a significant spike. Just a heads up to everyone before you start getting calls.
https://downdetector.com/status/microsoft-365/
EDIT: Thanks /u/iGotRamen
https://admin.cloud.microsoft/?#/servicehealth/:/alerts/MO1437424
Investigating user reports of Microsoft 365 issues
Issue ID: MO1437424
Affected services: Microsoft 365 suite
Status: Investigating
Issue type: Incident
Start time: Jul 23, 2026, 10:06 AM CDT
User impact
We don't have detail on impact yet. We're seeing an increase in user reported issues above our alerting threshold.
Current status
Jul 23, 2026, 10:15 AM CDT
We are reviewing service telemetry and available information to determine if there is an issue happening and we'll update this message shortly with our latest findings.
This communication serves as a preliminary notification about a potential issue affecting your service. We'll provide an update in 30 minutes.
>the updated lethal strike in action
https://discord.com/channels/661064967738621964/1183537706328936549/1525982554476511252
>A return of an old enemy...
https://discord.com/channels/661064967738621964/1183537706328936549/1522697623126016202