
u/frothingnome

Pretty much all the details about accuracy I could find
youtu.beHelp with improving low Sunder damage
This is my self-build Sunder Amazon with Couture of Crimson. I went with her because Blood Magic is the only way I understand how to solve mana on a martial character and Amazon has ele leech. I'm trying to turn this into a build I can league start in the future, but a lot of my damage, as low as it is, comes from a Mageblood I of course won't have on league start.
I don't understand all the options for building character power very well. I'm only doing 100K-200K most of the time against single targets. I feel very squishy but the damage is what I'm most concerned with. There isn't a target I'm aiming for, and I can usually clear 8 mod T15s with 0-1 deaths, but it takes a very long time and expeditions are brutal.
When clearing, I drop two totems and some Volcanic Fissures, then Sunder on top of them. Spending life charges HotG and igniting enemies charges Ancestral Cry, and I go into both of them on cooldown. My mace's granted skill shreds armor, and armor break makes enemies take 20% increased fire damage.
My first try at this build used Olrovasara, hoping to make up for the low base damage with flat damage from Amazon, but even then it just took far too long to ramp up.
EDIT: It looks like PoE Ninja doesn't handle Heroic Tragedy properly. It accurately shows Knightly Tenets instead of Resolute Technique on the sidebar, but doesn't show the transformed notables. These are the notables I'm getting from it.
If you want to get into Western comics...
...I recently watched the Supergirl movie and didn't like it very much, but then I read the comic it adapts, Supergirl: Woman of Tomorrow, and I liked that a lot more. It's only 8 issues, about 200 pages altogether.
Kara in the comic reminds me a lot of Allen in her combination of gentleness, kindness, intensity, and hatred of injustice. Plus the art is gorgeous.
dreamt a gaggle of princess zeldas tried to force me to watch good will hunting
Falling Thunder, Chain from Projectile, and Shotgunning
EDIT: Title mistake. Meant Chain from Terrain.
I've seen discussion about getting Falling Thunder to chain off terrain to shotgun bosses. I've seen debate about whether one returning projectile can hit a boss again per cast or whether all should be able to. Instead, it looks to me like none of the chained projectiles can damage again a boss who was already damaged by one.
You can see initial slam damaged followed by initial projectile damage which match expected PoB values, then nothing when they chain off terrain to target the boss again.
PoB tells me I should be dealing 68K damage per cast vs this boss between the slam and one projectile, and the average of both clips is 70K damage.
Am I missing some potential interaction, or is this just how the skill and support work?
Do Splash/Ancestral Boost help Rend?
Let's say my Rend AoE is large enough that it already covers the screen. Am I gaining any benefit from making it either splash or ancestrally boosting it? Am I right in assuming that all enemies are only targeted once so long as the original AoE touches them?