Not using AI in development of an art-focussed experience

I'm solo developing a story-driven puzzle game, and I'm finally in the swing of the development journey. I've got a structure, an arc, and a vertical slice done and in the polishing phase. A question for you all though...

That said, one of the things I am adamant about is that I won't use AI to develop or generate assets for the game. I'm an experienced 3D artist but frankly a terrible 2D artist (I literally never learnt to draw, so geometry makes sense - sketching not so much...). I'm also a composer so I literally have no need to resort to AI to fill the gaps in my patchy skill set. So, on that point, my mind is made up.

But how many end users actually care? Am I just in an echo chamber of artsy types who are staunchly anti-AI? Or should I not foreground this in my marketing, and just have it as a footnote. What do my fellow solo developers think?

Wishing all the best for everyone's projects.

PS I don't judge any solo dev who uses AI in development - anything that will help you learn and grow and keep your project alive is valid. Big companies with the $$$ to hire artists but choose to use AI can sod off though!

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u/furitea — 6 days ago

I made the quirky deduction puzzle I wanted to play!

Game Title: The Current Past

Playable Link: Get the first chapter here for PC & Mac

Inspired by the Roottrees Are Dead, Obra Dinn and the Golden Idol series, The Current Past is an original story-driven detective deduction game.

Solve the mysteries of Saltbrook Bay and learn what became of its inhabitants. Collect clues from an immersive, quirky environment and pop them into your trusty journal to unlock more perspectives and points on the timeline.

Status: First chapter free to play! (Approx 1.5 hour play time)

I am the solo developer of the project.

Good luck 🌊🔎🧩

youtu.be
u/furitea — 8 days ago
▲ 12 r/metroidbrainia+1 crossposts

Struggled to find a puzzle with a quirky well-paced story, and no AI assets... So I made one, set in a British fish & chip shop.

Inspired by my love of the Obra-Roottree-Idol genre, I'm about to release the demo of my new solo project. It's a dark non-linear mystery deduction game called The Current Past.

Tragedy has befallen a fading seaside town, and it's not long before dark secrets from the deep will resurface...

I'm an indie developer from a theatre background, so I love an intriguing story... That's the main aim. The gameplay loop is unique in that it's a fixed perspective 3D environment, with timeline points locked behind puzzles; the more you solve, the more you see.

The Steam page launched today, so I'd love for my fellow metroidbrainiacs to check it out, and if you want to catch the demo hit the wishlist button.

https://store.steampowered.com/app/4748480/The_Current_Past/

u/furitea — 13 days ago

Hello everyone!

Today I launched the Itch.io page for my upcoming puzzle mystery The Current Past!

I love this sub and enjoy reading everyone's perspectives on puzzle vs. narrative and what draws folks in to play a game.

So I humbly ask... Does this mysterious deduction puzzle game interest you...?

If H.P. Lovecraft had worked in a fish and chip shop in Blackpool, he might have come up with something a bit like this. 🫪

pickybits.itch.io/the-current-past

u/furitea — 1 month ago