Simbolic link in Windows (folders and files)

Simbolic link in Windows (folders and files)

if I knew this earlier....

A symbolic link (symlink) is a special file that serves as a "pointer" or redirection to another folder or file within the system. Unlike a standard shortcut, the operating system and software applications treat a symlink as if it were the actual file or folder itself, allowing you to access data stored on separate drives or paths without duplicating storage space.

How to create in Command Prompt (CMD)

Open CMD as Administrator and use the following structure:

  • mklink /d "Path\To\Symbolic\Link" "Path\To\Target\Folder" for directories (folders).
  • mklink "Path\To\Symbolic\Link" "Path\To\Target\File" for files.

How to create in PowerShell

Open PowerShell as Administrator and use the command:

  • New-Item -ItemType SymbolicLink -Path "Path\To\Symbolic\Link" -Value "Path\To\Target"

Step-by-Step via Graphical Interface

  1. Install the tool: Download and install Link Shell Extension (it adds options directly to the Windows Explorer context menu).
  2. Select the Target: Right-click the original folder or file (the target) and select Pick Link Source.
  3. Create the Link: Go to the folder where you want the symbolic link to be, right-click an empty space, hover over Drop As... and choose Symbolic Link.
u/g-nk — 17 hours ago
▲ 52 r/decomps+2 crossposts

ReChan test fork update - Win 11 + Linux (steamos)

  • (ENC) Add subtitle support (*.srt) in video cutscenes: see details in "add-subtittle-support" or "backup-main" branch > docs > MODDING.md
  • ADD WINDOWS version!

This is an update on Rechan - fork for Steamdeck : r/decomps

repository: Release ReChan v1.0.3-beta - Steamdeck + Win 11 · GABRIELNNK/ReChan

TEM MOD DE TRADUCAO EM PTBR AGORA, https://github.com/GABRIELNNK/ReChan/releases/tag/MOD-PTBR_Cutscenes

u/g-nk — 2 days ago
▲ 37 r/decomps+2 crossposts

Rechan - fork for Steamdeck

Hi, I forked the ReChan project to make some modifications so I could run it on the Steam Deck without the game failing to open doors after defeating the enemy (in my case). If it's your case, you can try it.

  • I also included the Portuguese (PT-BR) version, except for the video cutscenes.
  • I added save and load functionality to the in-game menus as well.

I've only provided a Linux build for now, as I'm still learning.

Release: Release ReChan v1.0.2-beta - Steamdeck · GABRIELNNK/ReChan

Official main repository: SilverwireGames/ReChan: Jackie Chan Stuntmaster reimplementation

ReChan is a reverse engineering project focused on reimplementing the game:
Jackie Chan Stuntmaster.

Hope it works for those who seek it.

u/g-nk — 3 days ago
▲ 24 r/decomps

Learning with wario 3

Im here tryng to learn a little bit. Im a complete newbie in all programming stuff, but gb_recomp is preety nice and easy.

This is wario 3 recompiled (i think 😂)

https://github.com/arcanite24/gb-recompiled

next step, study more to change the options in gui

u/g-nk — 9 days ago
▲ 20 r/steamdeckhq+2 crossposts

Zelda Minish Cap recomp

Sharing games that I'm testing. Cool one !
A native PC port of The Legend of Zelda: The Minish Cap (GBA, 2004) - as I undestood is in progress, but i have no issues with the gameplay.

https://preview.redd.it/3fkj1q7ifghh1.png?width=1280&format=png&auto=webp&s=79f5d0ba1a6eea836dcf17b0e988689975cdbcd1

Project Picori is a work-in-progress native PC port of the 2004 Game Boy Advance classic, The Legend of Zelda: The Minish Cap. This project aims to run the game natively on modern systems without relying on traditional emulation.

repository: https://github.com/999sian/tmc

This is a fork of from MatheoVignaud/tmc
I recommend the Picori version for steamdeck because the Linux version has sound. (SDL3 64bit).
Tips:

  • Disable the text-to-speach (F7)
  • F8 for menu settings
  • Steamdeck controls only works if you add it to non-steam and load from steam (or gamemode)
  • FOR OPEN DIRECT THE GAME IN GAMEMODE ADD THIS TO THE INITIALIZATION OPTIONS:

TMC_AUTOPLAY=1 %command%

reddit.com
u/g-nk — 15 days ago
▲ 147 r/steamdeckhq+2 crossposts

Xenogears recomp - work in progress

Its very nice to see this, one of my favorite games back in the days.

From what I understood is that there is still a long way to run, but it's playable the 1st CD.

Brief:

The xenogears-recomp repository by OpokXeno is an open-source reverse engineering and recompilation project dedicated to the classic PlayStation RPG, Xenogears.

Repository:

https://github.com/OpokXeno/xenogears-recomp

u/g-nk — 15 days ago
▲ 39 r/SteamDeckEmu+1 crossposts

Pokemon Red/Blue gen1recomp

https://preview.redd.it/kk6xqew9sagh1.png?width=1257&format=png&auto=webp&s=4c77c6ddb7c388b336ccea315ff7cddeda340cb2

Pokemon RED/BLUE/YELLOW looks amazing ! Thank you

Load the bulets inside the appimage,

to add as a steam non-game, add the appimage

to load the game directly without interface type this in initialization option

POKEPORT_IMPORT_ROM=1 POKEPORT_VERSION=blue %command%

or

POKEPORT_IMPORT_ROM=1 POKEPORT_VERSION=red %command%

you can add the appimage more than once to have both

reddit.com
u/g-nk — 21 days ago

Pokemon Red/Blue gen1recomp

https://preview.redd.it/kk6xqew9sagh1.png?width=1257&format=png&auto=webp&s=4c77c6ddb7c388b336ccea315ff7cddeda340cb2

Pokemon RED/BLUE/YELLOW looks amazing ! Thank you

Load the bulets inside the appimage,

to add as a steam non-game, add the appimage

to load the game directly without interface type this in initialization option

POKEPORT_IMPORT_ROM=1 POKEPORT_VERSION=blue %command%

or

POKEPORT_IMPORT_ROM=1 POKEPORT_VERSION=red %command%

you can add the appimage more than once to have both

reddit.com
u/g-nk — 21 days ago