My hopes and dreams for DLC and Sequels

I just want more of this in my life, this game has been such a feel good joy. People have been throwing around the term Hope Core a lot lately and this game is absolutely that. So much so that I have hopes and dreams for dlc and sequels, so here is a rough pitch:

DLC - Stadium Attack:

This hypothetical DLC would deal with the aftermath of the final fights, all the gang leaders are in agreement that they need to bring Denshattack to the masses to reunite everyone after the domes fell, so to enact their idea first is just more denshattack.

Each region will get a new miscellaneous track, be it a normal track, a race, a trick park, etc. Once each of those are complete a Stadium Attack will open up in each region. This will a new track type. It'll work like a trick park but in front of a crowd of people in a stadium, and each of these you'll be rematching against that regions gang leader and their underlings. Stadium Attacks won't be just about score but also battling off the opponents and winning over the crowd.

After all the Stadium Attacks are finished you get a final feel good cutscene that Japan is healing and reunited, but a mysterious stranger approaches and challenges you to a 1v1 race in the ruins of the Marido facility in the north. After beating them they reveal they are a denshattack gang leader from Europe and explain that denshattack has spread all over the globe, they then invite you to try and beat the Europe gangs, thereby teasing the sequel.

The sequel would be denshattack across europe, but a new corporate mascot shows up, is it connected to Marido?

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u/garett144 — 2 days ago

A list of things to consider when list building for 11th

First off this is mostly just opinions and secondly some of these topics have already been discussed. I just want a single place to discuss the bigger picture to see what's people main take away is on list building with what we know.

1: Big nerf to Coterie with bodyguards not counting seperately toward pledge points.

2: Slight nerf to Peerless with a limit to one strat per unit per phase. This detachment has 4 fight phase strats and you now won't be able to pop them all for a massive go turn. (edited to add the per unit. I was mistaken and thought it was just flatly one per phase)

3: Big buff to Rapid Eviceration with landraiders being able to toe in and shoot out. Smoke changes can also give landraiders some extra effectiveness.

4: Big buff to Fulgrim and WDP with fly changes and tankshock changes, BUT there is a rumor of WPD impact mortals being changed to the strat for 0cp, and fights first is now less effective if Fulgrims abilities dont change.

5: Sorcerer could be a bit more useful if he's turned into a support.

6: Battleshock and cover changes are huge buffs for noise marines and kakophonists.

7: Mecurial Host may get a little sauce if combined with a 1dp detachment with lots of damage or survivability, right now that detachment is mostly movement tricks. So keep it in mind.

8: Precision changes are a huge buff to our battleline units.

Anything else im forgetting?

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u/garett144 — 2 months ago

Low key, im actually happy that the Hastarii aren't good yet.

Since it has been such a struggle to find a defiler for my EC, it has been very refreshing to have no issues finding the new admech models. This gives me plenty of time to get ahead of hobby lag and get these painted for 11th. Now all of this is null and void if they aren't that good even with the 11th dataslate and I end up waiting half a year+ to bring them to table, but that wouldn't happen....right?

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u/garett144 — 3 months ago