u/glorfindal77

Im struggling with starting this Module help plz

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I havent played SKT and I havent read the details and I have some issues before running the campaign.

1.The plot doesnt seem to work for a DnD campaing. The villain seems passive and doesnt even do anything in her own story. Are all the Giant factions held back exactly to the point their plans are halted by the people of the north untill the players load in and things magically starts moving? Each giant and the plot of this particullary area seem to be enough for its own DnD campaing, so why are we pushing for 7 dnd campaings in one Module?

  1. Why do the Giants no just attack the Storm Giants and take the throne instead of attacking the humans? The Storm giants are just better than everyone else, so why do they not just rebel and change their ranking to whomever supported them? It would lead to the exact scenario if we think about if Hill giants would even be able to suceed in their goal VS the Mighty Frost giants against the people of the north? If they had all attacked the Storm Giants it would have been over in a week and they didnt have to do all their schenanigans.

  2. Why in the world is this plot so convoluted with a Kraken and a Dragon involved? Does they really need to even be in the story for the plot premise to work? Giants attack humans, to impress their god and the people have to stop the Giants and or make peace....

  3. Iymirth hope the giant will weaken themeselves by attacking the humans, so what was the plan if the Giants suceed(which they obviously do if not they wouldnt be the villains of the story and the players could just relax and wait till the North wins by themselves) Does she Palpatinr both sides to help the Seperatist I mean the Humans win, but at the same time not win to hard...like

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u/glorfindal77 — 1 day ago
▲ 29 r/Smite

Why is hirez allergic to different build strategies other than just raw numbers?

I've played this game since forever and they sorta stopped doing this after Smite 1 S5.

Into Smite 2 we had the "Healing/Lifesteal" changes that were supposed to give people new synergistic builds that would have an item or two that rewarded you for your build. But this unfort brew down to 1 items being so utterly broken that it ruined the whole premise and now we are just ignoring this entire concept.

Instead Smite 2 has been a bunch of super Crit metas or 5 Auto attack procs meta, Item proc (mainly Bluestone, Soulreaver and heartseeker) allways beeing incredible busted and add insane raw damage against everyone, lastly just raw damage numbers.

Even with the incredible new system that adds actives and allow for super creative items, most of the unique Smite 2 items had allways been brushed in the corner for raw stats.

Im just so baffled why we can't make Smite 2 go in its own direction and let the creative items be the "Main items" in the game instead of the same Raw stat items we have had since forever.

Or why can't we actually try again to make Healing and lifesteal interesting. We could also in a similar vein make HP items for carries interesting and or combine Lifesteal items with a small amount of HP and add a few rewarding items that say give you some attackspeed or cooldown for having lifesteal or something. We could have Hybrid Attackspeed items that comes together, maybe an active item that rewards you in some interesting way for having high attackspeed.

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u/glorfindal77 — 4 days ago
▲ 24 r/Smite

Solo rant about mages and everyone abour TTK and then hirez release this patch

How does the community feel about hirez slapping you all in the face harder than that will Smith Meme?

You guys have been beggin mages to get out of solo lane, because they dominate by outpressuring tanks and there is a lack of frontlining in this game.

Everyone also complained about the frustrating TTK for so long now and then they added flat pen to the game, which is gonna push mages and assassins even further. Especially those fun burst characters like Kali who can kill you in 0,5 seconds.

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u/glorfindal77 — 5 days ago