r/stormkingsthunder

I accidentally skipped Chapter 4

I goofed. My players met Harshnag last session and I got caught up in exposition and I had Harshnag tell the players everything the oracle would have. No they have no reason to visit the oracle. Any help would be appreciated

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u/Brohammer1994 — 1 day ago

I might have messed up and my players have no reason to go to Maelstrom

My players just left the Eye of the All-Father after Iymrith's attack and I may have messed up how much and what information I gave them.

With their questions they found out that King Hekaton was kidnaped and that the Kraken society is involved and now they straight up don't have any interest in going to Maelstrom.

I can just invert the order of stuff and having their first visit to Maelstrom be them taking King Hekaton there (they do want to save him, the group decided to help restore the old Ordning) but I was hoping they would go there before that so I could use more of the princesses, maybe even having Serissa going with them to save Hekaton.

At least they already have a conch (taken from Chief Guh) and as bonus are actively wanting to defeat duke Zalto. But I wanted to find an excuse to convince them to go to Maelstrom before fighting any of the other giants and/or going after the Kraken society. Any ideas? They haven't met either Claugiyliamatar or Klauth but are interested in pursuing both after hearing about them and will probably try talking to the dragons before going after the kraken society, maybe there is something I can do with them?

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u/GustavoBD — 1 day ago

Dragon Heist into SKT

So I'm planning on replacing Nightstone with Dragon Heist as our level 1-5 intro into the world. I feel like the political machinations of Dragon Heist pair well with the later negotiations of Storm King's Thunder. I'd love some opinions though on which villain to start with. I'm debating towards pushing either the Manshoon and the Zhentarim, or Jarlaxle and the Sea Maidens as the initial villain. In favor of the Zhentarim, there are lots of mentions of them already in Storm Kings Thunder spreading there influence. But in Jarlaxle's favor it feels like he'd make the perfect recurring NPC to help shore up some of Storm King's weaknesses. I'll probably lay the groundwork for both, but I'd still love some feedback

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u/Western-Remove-2708 — 2 days ago

Using the variant giants, would any of their innate abilities be subject to counterspell?

https://www.reddit.com/r/stormkingsthunder/s/BlMfAcrOgv

Hey folks - quick question. I’ve decided to run the giant variants due to all giants being kind of similar RAW. My group of 4 lvl 7 players just fought 4 cloud giants. I had them dive out of their sky tower and feather fall towards the ground while one of them used the Harden Air ability. The warlock wanted to try counterspell on it. I ruled that since this is an innate ability and requires no components, it couldn’t be counterspelled. He then tried to dispel magic on the boulder that fell on him. I said it wasn’t really a magical boulder, it was just a regular boulder once the giant manifested it. He still made the save, so he didn’t take any damage. I could tell the player still felt that this was unfair.

So question is, did I play this right? And how should I rule something like this in the future especially since I’ll be using these alternate stat blocks moving forward?

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u/smokedickbiscuit — 12 days ago

Return to the Eye of the Allfather

My players are about to return to the Eye of the Allfather with giant relics in tow. Does anybody have any tips on how to run the>!big fight with Iymrith? !<

I have a good group of max 8 players (usually 6 or 7 can make it) and they are at level 8 because they did Kraken's Gamble and Flying Misfortune. Most have been playing since the 80s. All that is to say >!I think they'll probably take the hint from Harshnag and run away from Iymrith, but I'm not 100% sure. They are a big party with action economy, one level higher than the adventure expects them to be, and the divination wizard is very clever and has portents so maybe they will try to fight her as the temple collapses. !<

>!I also want to see if anyone has tips to keep fleeing from the temple exciting. I don't want to turn it into turn after turn of move+dash action. Maybe incorporate some elements of a skill challenge into it?!<

>!They also collected all the giant relics from the barbarian spirit mounds, so I planned to expand the list of Giant Lords revealed by the Oracle to the Hill, Frost and Fire giants in Tales from the Yawning Portal, as well as Blagothkus from Hoard of the Dragon Queen. And I might have to homebrew something, but I could mash some statblocks from Glory of Giants to create the Dodkong for another evil Stone Giant Lord.!<

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u/SupremeMitchell — 13 days ago

Main Villain

Just wondering what people think about changing the main villain of the story to a giant instead of a ancient blue dragon. I wanna run this adventure but I’m looking to keep it as a very giant centric one. My biggest issue with this story is Imeryth. The entire adventure is all about giants and then bang, big bad is a dragon. I am thinking of swapping her for a Giant, maybe a Storm Giant, and I think with glory of the giants this is very doable, just wondering if anyone can see any huge issues with this?

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u/Major1ee5crewed85 — 14 days ago