u/gosu_link0

Take your car to the track.  Finally took my '13 140k mile 86.
▲ 63 r/ft86

Take your car to the track. Finally took my '13 140k mile 86.

Was ridiculously fun and I can finally push the car to 10/10th, which I will not do when I drive on public canyon roads. They say "Miata is always the answer" for track days, but the 86 is the better answer.

Car is mostly stock except for wheels (Titan7 18x8.5), tires (245mm RT615k), brake pads, and camber bolts. The only reliability mods are a GR86 OEM heat exchanger (oil cooler), cheap Megan alum radiator, and 2/3 liter 5w30 overfill.

It performed amazingly well in 95F weather at Streets of Willow Springs in SoCal (did 5x 20 min sessions) and drove home 150 miles with ZERO issues.

And unlike the Miata, there is also so much storage space here that I easily packed a big shade tent, multiple chairs, tools, etc. to comfortably hang out.

The balance was completely neutral and very forgiving at the limit. I am a beginner and overcooked a few corners but it didn't spin out on me.

u/gosu_link0 — 14 days ago

Starlord Falloff Changes in Season 10 are actually a NERF to his range

"Element Guns Damage Falloff: Adjust maximum Damage Falloff from 50% at 25m to 60% at 20m)"

I just did the math and the falloff change is actually a NERF at medium ranges.

Starlord's falloff is begins at 10m and scales linearly down to his max falloff range (25m previously, 20m in Season 10).

If you don't understand how this works (it's the same as in Overwatch), for example in season 10 at 15m distance, which is halfway btw 10m and 20m, you take 1/2 of the falloff damage reduction 0.5*0.4 = 0.2 = 20% reduction. If you prefer video explainers, this one is pretty good: Do people not understand how damage falloff is calculated? Watch this video if you are curious how it works: https://www.youtube.com/watch?v=VL2VnkNJPpE

At 20m, Starlord loses 33.3% damage in Season 9.5 (2/3 of his max falloff), but loses 40% damage in Season 10 (max falloff). This is a 11% dps nerf at 20m range, which is medium range.

At 15m, Starlord loses 16.6% damage in Season 9.5 (1/3 of his max falloff), but loses 20% damage in Season 10 (1/2 of max falloff).

It's only a buff past 25m, you'll do slightly more damage to fat tanks like Hulk/Venom since bullet spread takes over.

u/gosu_link0 — 1 month ago
▲ 29 r/BMWZ4

No Reserve: Z8-Style 2003 BMW Z4 Roadster 2.5i for sale on BaT Auctions - ending September 8 (Lot #262,085)

This thing is absolutely wild and weird. Respect to all the work that has gone into making this.

bringatrailer.com
u/gosu_link0 — 1 month ago
▲ 30 r/BMWZ4

Sew on leather steering wrap on my Z4

The steering wheel isn’t original to the car either so bonus points if you can guess what the car is.

Love the way the leather feels and thinking about doing this mod to my other vehicles.

u/gosu_link0 — 2 months ago

Pro players (TLC-Veswa, Lyte) tier list for high ranked places Starlord at bottom of C tier.

Veswa is a GOATED tank player, top 3 in the world currently, and easily the best player in NA.

I'm glad the pros finally recognize and agree on how bad of a spot Starlord is in right now in high ranks.

youtube.com
u/gosu_link0 — 2 months ago

Protip: Lock in Starlord to abuse the OP Mantis Teamup

art by mantiscorner_

Pro Tip for my Starlord mains that's guaranteed to improve your winrate. Lock in Starlord when you have a Mantis on your team, or request Mantis while hovering Starlord.

The enhanced teamup for Mantis is absolutely GIGA BROKEN. I've been winning every game as Starlord when I have Mantis on the team.

Today, during the Marvel Rivals Ignite LAN broadcast, the coach of Swamp Gaming gave this particular teamup a shout out.

It's sad that Starlord is just a teamup enabler for an OP Support hero, but a win is a win. The enchanced teamup gives Mantis insane healing output.

u/gosu_link0 — 3 months ago

Uncut Highlight of Effective Use of Groot Team Up

I don't think this team up is necessarily better than the Adam team up, but it's a lot more fun.

u/gosu_link0 — 3 months ago

Marvel Tokon: Fighting Souls - Official Star-Lord Character Guide Trailer

He can choose btw different elements for his guns. The skin and animations are pretty nice too. Maybe Rivals can take some of the visual design elements from this game.

youtube.com
u/gosu_link0 — 3 months ago

What are your Starlord ranked stats this season?

I'd like to analyze the correlation between raw stats and a Starlord main's rank. Please post the following information filtered for Competitive Season 8.5 (or another season and specify which) and only if you are a Starlord main. This can be viewed in your career statistics page under Starlord.

Platform: PC or Console

Rank and division: (Ex. Diamond 1)

Accuracy:

Critical hit %:

Final hits per 10 minutes:

Damage per 10 minutes:

Ultimate KOs per 10 minutes:

reddit.com
u/gosu_link0 — 3 months ago

Starlord Nerf Season 8.5 Patch

Star-Lord

"Time to get a little closer for those legendary plays! Peter's baseline mid-to-long-range damage capabilities are getting toned down.
- Element Guns Damage Falloff: Adjust maximum damage falloff at 25m from 65% to 50% (this does not affect his Ultimate Ability)."

https://www.marvelrivals.com/balancepost/20260609/41667_1303507.html

-------------------------

Damage at range is reduced by up to 24%. His damage falloff range starts at 10m and maxes out at 25m.

Starlord now has lower DPS at range than his season 7.5 state (Season 8 magazine buff gave him a 9% increased sustained DPS).

Surprising that they didn't nerf his ult instead, which was the biggest complaint from the players.

u/gosu_link0 — 4 months ago