Do you this this is safe
Doing the fascia, gutters and soffit so I've had to rig up something to keep me away from the building what do you think 😂😂
Doing the fascia, gutters and soffit so I've had to rig up something to keep me away from the building what do you think 😂😂
Anyone else find that when kucoin delist tokens they massively increase the withdrawal limit meaning you cannot withdraw your tokens then they basically steal them from you which I find is an absolute joke. I'm getting pretty annoying with them now was I have lost many tokens due to absurb withdraw limits when they are delisting
Hey everyone, hoping someone here has run into this before. Out of nowhere, Icarus has started eating 15GB+ of RAM, and it’s completely bottlenecking my system. I’ve got 32GB, and I’ve never had this issue until recently.
Edit: Forgot to say everyone else I'm playing with is using between 3gb on the lowest setting and 8gb on highest settings.
What’s weird is that I didn’t change any in‑game settings. Even sitting in the main menu, the game is using almost 8GB of RAM. If I host a world or even just join a friend’s session, it shoots up to 15GB+ and stays there.
I’ve already tried:
My friend has a slightly better CPU but a worse GPU (RTX 2070) and doesn’t have this issue at all. Meanwhile I’m on a 3070 Ti, and this only started happening recently.
Here are my system specs:
CPU: Intel Core i9‑11900KF
GPU: MSI RTX 3070 Ti Ventus 3X OC
RAM: 32GB DDR4‑4000
Motherboard: ASRock Z590 Pro4
Storage:
If anyone has ideas — memory leak, recent patch issue, config file corruption, driver conflict — I’d really appreciate the help. This is one of my favourite games and I’d love to get it running properly again.
I recently got back into Icarus and set up a dedicated server for myself and two friends. It ran perfectly at first, but about three days in we started getting random, heavy rubber‑banding out of nowhere.
Our setup is pretty small: 3 mounts, one base (around 50 pieces), and about 15 workbench items. I tried an engine.ini tweak that seemed to help for a day, but the issue came back and now it’s just as bad as before.
Has anyone else run into this or found a reliable fix?
[/Script/Engine.Engine]
bSmoothFrameRate=True
bUseFixedFrameRate=False
SmoothedFrameRateRange=(MinSmoothedFrameRate=30.000000,MaxSmoothedFrameRate=90.000000)
MinDesiredFrameRate=30.000000
MaxSmoothedFrameRate=90.000000
[/Script/OnlineSubsystemUtils.IpNetDriver]
NetServerMaxTickRate=90
MaxNetTickRate=90
LanServerMaxTickRate=90
NetClientTicksPerSecond=90
MaxInternetClientRate=150000
MaxClientRate=150000
InitialConnectTimeout=120.0
ConnectionTimeout=120.0
MaxChannelSize=65536
MaxPacketSize=1400
MinDesiredBandwidth=20000
DesiredBandwidth=150000
MaxDynamicBandwidth=200000
[/Script/Engine.GameNetworkManager]
MaxClientRate=150000
MaxInternetClientRate=150000
TotalNetBandwidth=150000
MaxDynamicBandwidth=200000
Im using these settings in Serversettings.ini
[/Script/Icarus.DedicatedServerSettings]
SessionName=GamingAndGeneral
JoinPassword=
MaxPlayers=8
AdminPassword=
ShutdownIfNotJoinedFor=300.000000
ShutdownIfEmptyFor=300.000000
AllowNonAdminsToLaunchProspects=True
AllowNonAdminsToDeleteProspects=False
LoadProspect=
CreateProspect=
ResumeProspect=True
LastProspectName=Main
FiberFoliageRespawn=True
LargeStonesRespawn=True
GameSaveFrequency=15.000000
SaveGameOnExit=True
[PerformanceSettings]
MaxAnimals=100
MaxCreatures=50
MaxStructures=500
MaxItems=1000
ActorUpdateRate=30
NetUpdateRate=30
PhysicsUpdateRate=30
WorldStreamingDistance=15000
LODDistanceMultiplier=0.8
CullDistanceMultiplier=0.9
Here is the specs of the server