▲ 9 r/gwen

gwen mid > gwen top

After starting to play league about a year ago, Gwen has been one of my favorite champs, both gameplay wise and as a character. I always mostly played her Top and Jungle (when it has been in and out of meta for Gwungle). After the introduction of the mid role quest and the overwhelming flood of ranged top, I tried playing Gwen mid. In my experience, Gwen mid is SO much more peaceful and easy to carry on than top or jungle. 99 percent of top lane bruisers absolutely touch Gwen and the smallest mistake means you get violated by them on repeat with no counterplay. Especially in her recent state, it seems like neutral matchups from the past are now unplayable because of the AD bruiser item meta. I genuienly find more success playing against ranged characters in mid lane, farming 10 cs/min and participating in skirmishes with my jungler and roaming. It's so much more fun and less isolating. Has anyone also felt this experience?

In my opinion, it's a sign of a problem with the game and Gwen balancing in general, but I'm not sure how to even fix it. It's been pretty obvious over the past few years that AD bruisers have always been favored over AP skirmishers. AD bruiser items are simply superior... Don't get me wrong, I love playing Gwen, lots of build variety with full bruiser vs full burst, it just seems like they can't figure out a way to make her as reliable and consistent as her AD counterparts, and to compensate they just make her late-game damage OP to give incentive.

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u/icebear_0 — 7 days ago
▲ 1 r/ARAM

new aram mayhem patch

I've been playing a lot of the new mayhem patch for the past few days. Does anyone else feel like it is wayyyyy better for melees and tanks than it is for ranged, especially compared to previous augments? I feel like even getting mediocre augments on bruisers and tanks I have completely just run down the enemy team, and I have had many forfeited games where I get very strong augments on a ranged character just to get run down by a single tank with 1 mediocre augment with a good interaction. Maybe my sample size is too low, but I've just been picking way more melees this patch and having more fun with it.

It also seems in this patch (or maybe just coincidence) I encounter wayyyy more games where we simply win or enemy simply wins by never fighting and perma pushing. For example enemy team has no damage and loses every fight but Sion just keeps hitting turrets in passive and wins just because we can't kill him faster than he can kill the turrets. Sorry, but I queue ARAM to actually fight and play my character. It seems like 25 percent of the games I've played on the new patch the win con is to "never interact with enemy and hit the turrets to end as fast as possible" which like, why did I even queue up in the first place holy shit. To play "right click inanimate turret simulator"???

I think in part some of what may be causing it is that many of the new ranged augments are the new "ability specific" ones, but they don't REALLY change anything. They don't fundamentally alter your character or make you able to do things crazy that ur champ usually struggles with. Most of them just amplify what your champ already has. and the ones that are good are, shocker, ones that just give you more range and allow you to avoid getting near the enemy!

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u/icebear_0 — 2 months ago

suspension because I got mad at support in chat

Is there any hope for my suspension getting changed or reduced if I appeal. My support kept running it down, taking my farm, ruining my wave state and walking forward during obvious ganks on vision. and then blaming me for "throwing the game" (1 death with 10 cs/min btw) and "solo losing the game" when our other solo lanes were all solo killed MULTIPLE times at this point lmao. So yes I got mad in chat because she wouldn't freeze even after me asking her multiple times in chat and asking her not to take my minions. Should I even bother writing an appeal or do they not care because I technically said inappropriate messages?

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u/icebear_0 — 2 months ago

Am I the only one that often finds Hwei extremely frustrating in arena because of his mana costs? Even with the flowers, I constantly run out of mana before the enemy dies. I had a game where I was super OP, infernal conduit, doomsayer, etc... but we lost the final fight because I ran out of mana and the enemy had multiple revives. I would just one shot them on respawn, but I ran out of mana and then just lost on the last revive. Can someone explain to me what is the point of having mana in arena even at all? and even then, why aren't Hwei's extremely high mana costs buffed? His Q costs 120 mana. He can use it maybe 10 times before running out of mana. Even in a normal game without crazy CDR from Infernal Conduit, it's nearly unplayable because of the mana issue. and Seraph's feels terrible on him.

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u/icebear_0 — 4 months ago
▲ 28 r/ARAM

Why is Xayah buffed in ARAM? I say this specifically as someone who loves to play her. She struggles into heavy poke, yes, but in general she is one of the best, if not THE BEST, character at infinitely kiting in one direction with navori and E... if the team is majority melee it is GENUINELY unplayable for them if you have an ounce of skill at spacing. Not to mention there is just one long lane so her feathers are extremely easy to line up on multiple enemies... It feels weird and wrong that she is buffed, I feel very strong when playing her and often playing against her feels very uninteractive because you cannot walk towards her.. that is her whole thing... anti dive/anti engage... if your team doesn't have a long range CC ability or extreme mobile champion to one shot her she can genuinely 1v5, and I have done this many times... Not to mention, the new Hexoptics item allows you to participate against longer range characters by getting an assist with your team and then engaging with 625 range.

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u/icebear_0 — 4 months ago
▲ 28 r/ARAM

She is a low range, dive character with little escape tools and no tankiness. Other characters of similar playstyle are always omega buffed in ARAM, why does she TAKE more damage and deal less? Confused.

reddit.com
u/icebear_0 — 4 months ago