u/iiyama88

Planescape Faction tracking mechanics

Planescape Faction tracking mechanics

Hey everyone!

This is my first attempt at making mechanics for tracking factions in my Planescape campaign frame.

The -3 to +3 is pretty straightforward and is used in Forged in the Dark games as well as Five Banners Burning.

However the Personal Esteem mechanics are new to me, and greatly inspired by the Bastion of Hope mechanics. How do they look for a first attempt?

I think that 4 Esteem for Freedom is quite powerful, but Tier 4 characters are also very powerful so it might be fine.

u/iiyama88 — 2 days ago

Planescape faction mechanics homebrew

Hey everyone!

This is my first attempt at making mechanics for tracking factions in my Planescape campaign frame.

The -3 to +3 is pretty straightforward and is used in Forged in the Dark games as well as Five Banners Burning.

However the Personal Esteem mechanics are new to me, and greatly inspired by the Bastion of Hope mechanics. How do they look for a first attempt? I think that Freedom 4 is quite powerful, but Tier 4 characters are also very powerful so it might be fine.

u/iiyama88 — 2 days ago

Legality of making and/or distributing a Planescape campaign frame?

Hey everyone

I love the Planescape setting from D&D and am currently working on a Daggerheart campaign frame for it. My intentions are not to profit from this, but to use the campaign frame concept to communicate the complex details of the setting.

I'm 100% sure that if I share this document ONLY with my Daggerheart tables for free, then there's no legal issues there.

However I would like to share this document for free across the internet, to inspire other GMs to use the campaign frame and potentially improve upon it. This is where legal things get into a grey area.

My limited understanding is that Wizards of the Coast owns all the Planescape specific ideas as intellectual property. So the city of Sigil, the factions, the Lady of Pain etc, are all owned by Wizards of the Coast. This is perfectly reasonable to me, they’re cool ideas and the company owns them.

I also understand that the DM's Guild website allows 3rd parties to use certain elements of D&D's intellectual property to publish things. However they can only use the IP in a D&D content, they must publish it on the DM's Guild, and I believe that Wizards of the Coast gets a share of any money produced.

So my interpretation of this is that I cannot share my Planescape Daggerheart campaign frame widely online, even if it's for free. I could theoretically publish this campaign frame for free if it was legally distinct from Planescape, by containing none of the people and places (although this is a dodgy area).

Therefore I should probably keep my creation entirely to my personal play groups.

What do other people think about this?

reddit.com
u/iiyama88 — 4 days ago

Grouping the 15 factions

Final Edit:
I'm abandoning the idea of grouping the factions, because it seems to distract people from my intention. My intention is to provide a document for a GM to glance at, and see the various dispositions of the factions towards the Party Group. The GM can use this as a tool to improvise a scene, perhaps by bringing in an antagonistic faction to present a story complication.
This is not intended to imply that any group of factions has significant similarities to other groups of factions.

Thank you for the input and perspectives everyone : )
End of Final Edit

I'm trying to make a Daggerheart campaign frame to communicate the ideas of Planescape and specifically Sigil. I'm sure we can all agree that 15 factions is a lot to keep track of, and yet each of the 15 factions is unique, fun and weird. They're an essential part of the setting.

So I looked at Blades in the Dark and how they have a faction-tracking sheet, and made my own version of it. My intention is for GMs to use this to keep track of how the group of PC's reputation changes as the campaign goes on.

Reputation can shift from -3 (direct conflict/war) to +3 (strong allies/friends). This isn't meant to have any specific mechanical impact, it's instead meant to be a reference guide regarding narrative relevance.
The more extreme a reputation is (negative or positive), then the more likely a faction is to be involved in the ongoing plot.

Would this be a useful tool for you as a GM?
What do folk think of my loose groupings? I think I need a better term for "Weird/Outsiders), because it seems to diminish those factions.

Edit: Explaining my placing of the factions and the groups
Also after a discussion with Cubic Warlock, I'm going to shift my vague groups into something more in line with "order" vs "freedom" or something... Perhaps with "Public Services to Sigil" still remaining, which would give 3 vague groups.

This is still a work in progress, and opinions/perspectives are welcomed.

These groups are mainly to split the table up and make it easier to read, and to loosely follow how each group interacts with Sigil and the citizens. The groups are not meant to imply that any faction is allied with the other factions. I also have 4 pages describing the unique wierdness of each faction.

  • Athar: Investigate religions and control them. Try to convert them away from worshiping deities and towards worshiping The Great Unknown
  • Doomguard: Produce weapons of war, which are generally used to oppress folk. These could also be a Public Service
  • Fated: Act as record keepers, bailiffs, tax collectors, moguls, warlords, and oligarchs. They love controlling others by any means possible
  • Fraternity of Order/Harmonium/Mercykillers: The trifecta of law enforcement.
  • Bleak Cabal: They do public outreach and assistance.
  • Dustmen: They keep the corpses moving and try to teach people about True Death
  • Signers: Technically they control the Hall of Speakers to maintain free debate and discussion. However they can also act in selfish, independent, and manipulative ways.
  • Godsmen: Crafting everything that's strange, unique, special, and interesting. Teach folk to be crafters
  • Sensates: Teach, provide entertainment and distraction
  • Indeps: Their core identity is that they don't fit in with anyone else and want to think for themselves
  • Revolutionary League: I was tempted to put this into Enforcement, because they view themselves as enforcing freedom by breaking the system.
  • Transcendent Order: Very individualistic, not really providing a service to others or maintaining the systems of government
  • Xaositects: Strange, individual, chaotic, freedom loving, unpredictable.
u/iiyama88 — 5 days ago
▲ 5 r/startplaying+1 crossposts

Neon Anima: a custom Daggerheart setting blending Cyberpunk with Celtic fantasy myths! [Thursdays weekly] [7pm UTC, 8pm BST, 2pm Eastern US] [$20] [Daggerheart] [Roll20 & Discord]

https://startplaying.games/adventure/cmp1cocf50011l204bnb88s2e?ref=cmb3xqeeh00lkv104zkoq0ybf

Want to try something new and unique, and see how flexible the Daggerheart system is? Come to the world of Neon Anima!

Princess Mononoke + Shadowrun + Celtic myths.

Welcome to Tir Linud, the land of the New Age, where the Neon Anima spirits have changed the world with powerful magi-tech! By harnessing spiritual essence, mechanical automatons help mortals build skyscrapers of neon and steel. However the spirits of nature are being ravaged and destroyed, and are mobilising their mortal allies to fight back.

In this world of conflict between spirits and mortals, traditional values and modern advancement, conflict lies around every corner.

This short adventure (3-6 sessions) will focus on an ancient monument that has been unearthed during the construction of a Synthrax Industries arcology. With chaotic raw spiritual essence now unleashed and ravaging the neighborhood, your team will chose one of two sides:

Will you take the paycheck from Synthrax Industries, and secure the valuable power source for the corperation?

Will you fight for traditional harmony, and rescue this spiritual sanctum from explotation?

u/iiyama88 — 10 days ago

How would other GMs rule a situation where a PC wants to do a tag team roll with another PC, and they want to use Arcane Barrage?

For context: Arcane Barrage reads: "Once per rest, spend any number of Hope and shoot magical projectiles that strike a target of your choice within Close range. Roll a number of d6s equal to the Hope spent and deal that much magic damage to the target." So Arcane Barrage doesn't require a Spellcast Roll, it just fires off a number of projectiles equal to the Hope that they spend.

As a GM, I can see three possible rulings.

  1. No players roll, the Tag Team is an automatic success.
  2. The Arcane Barrage player doesn't roll, but the other player does roll.
  3. Both players still roll, and you take the best result.

I don't like option 1, because that seems to go against the idea of a Tag Team Roll. Players should be hoping for one of their two rolls to be very successful.

I don't like option 2, because it gives the potential for Arcane Barrage to fail.

I do like option 3, which is the ruling that I suggested to the players. It feels like it follows the spirit of a Tag Team, and allows a player to potentially spend 6 total hope (3 for Tag Team, another 3 for the projectiles) for a very cool cinematic moment.

reddit.com
u/iiyama88 — 25 days ago