2XKO Active Development Will End in December 2026 | Riot Games
▲ 76 r/xbox

2XKO Active Development Will End in December 2026 | Riot Games

All champions will be fully unlocked, and refunds will be issued by August 20th.

riotgames.com
u/imitzFinn — 15 hours ago
▲ 115 r/xbox

“As more people play games, even the tiniest niches find a bigger audience" – Why Matt Webster (Studio Manager of Fuse Games) is convinced people want Star Wars: Galactic Racer | GamesIndustry.biz

gamesindustry.biz
u/imitzFinn — 21 hours ago
▲ 23 r/xbox

Report: GTA 6 Preview Event Was Hands-Off and Embargo Lifting in Time for Netflix Premiere | MP1st

In the article, it notes that previews were done in July and was hands-off.

mp1st.com
u/imitzFinn — 1 day ago
▲ 594 r/thisweekinretro+1 crossposts

Warren Specter (creator of Deus Ex, Thief and Disney Epic Mickey) Has Announced He is Retiring from the Games Industry via LinkedIn

Source - https://www.linkedin.com/feed/update/urn:li:activity:7495321215083905025/

Full text here for folks to read:

Let me cut right to the chase. I'm retiring from game development. At least I think so. I've been here before and changed my mind but this time I'm pretty sure I mean it.

I've had a great career. Wouldn't change a thing even if I could. But the reasons to retire are simple: I'm a month away from my 44th year as a developer. I've had the chance to work on tabletop roleplaying games and boardgames. I've worked on more digital games than I can remember -- 17 full games, I think, and 9 or so add-on packs. Gratifyingly, some of those games are still being played 15... 20... 30 years later. And most of them have been in a genre that has had influence beyond what I or anyone else expected. I've run teams as small as a dozen and as big as 800. I've worked for big companies and done startups. I like to think I've helped some insanely talented people along in their careers. (That last is the most important.)

With all that behind me and with age and health (my business) catching up with me I'm feeling like I've done what I set out to do. It's time to write some books, do a lot of reading, do some lecturing, maybe do some consulting. (Feel free to get in touch about those last two.) Also there's a keyboard here just waiting for me to get my piano chops back.

I definitely have mixed feelings about this. I mean there are three games in particular I'd still like to make. (One is very big... one is very small... and one I don't know how to make which scares me.) But the game business has changed and it's just not as much fun for me anymore. Plus there's a new generation of developers coming up who deserve their time in the sun.

To all of you reading this I want you to remember that games are not a solved problem yet -- there is, I hope, plenty of experimentation and innovation to come. And to all you young developers out there, I've said it before and I'll say it again, your job is to make people forget people like me ever existed.

Will I come back? Never say never. But I think it's time to ride off into the sunset.

Now stop reading and make great games.

u/ColonyActivist — 3 days ago
▲ 239 r/xbox

Empire Magazine on 𝕏 (Twitter) Asked if there’ll be another The Simpsons: Hit & Run game, Matt Groening says: “I think the original game is coming back in some form… or not" #D23

Source - https://nitter.net/empiremagazine/status/2088376820874035441?mx=1

Couldn't fit the entire post cause character limit but here's the rest of it- says current showrunner Matt Selman. Sounds like there may be some news coming that wasn’t supposed to be announced yet… #D23

Looks like a whoopies on his part, or in Homer language "D'oh!"

u/imitzFinn — 6 days ago
▲ 370 r/xbox

BREAKING: Netflix to shut down two more game studios (Night School Studio and Moonloot) | GameFile

A Netflix rep has told Stephen Titlo to Game File that they are still see video games as an opportunity.

Full quoted response from the article:

“We see an opportunity to be more focused in our execution, so we are making organizational changes to the business to match those priorities,” a Netflix spokesperson told Game File.

gamefile.news
u/imitzFinn — 8 days ago
▲ 64 r/xbox

Saber Interactive Denies Replacing Lead Writer With ChatGPT, CEO (Matthew Karch) Responds to Accusations | This Week In Video Games

So uhhh…. bit a doozy one this, yet very much wtf.

I’ll paste the update part here for folks to read -

*[*Update: 13 August 2026: This Week in Videogames requested a follow-up comment from Saber Interactive, and received the following statement from Karch:

“Stella who? I had to ask Claude because I have never spoken to her or seen her. We have already said we are using AI for certain parts of the game and will update the Steam page once we have finalized the feature set.

“Let me clarify that the entire story script, were it to win an award, would go to someone who can walk up on stage and receive it. It was always our intention to reveal this until Stella violated her confidentiality clause and revealed this before we were ready.

“We look at our use of AI in this particular game, which will be a lower priced title, as a plus for consumers,” he said.

“As far as Stella is concerned, she was replaced by someone more talented and terminated for a variety of reasons a few months later. From what I can gather she enjoys controversy even more than I do. I would frankly in retrospect have been happy to replace her with AI. At least we would be dealing with someone programmed to be honest.”]

Stella Sacco, former employee (and lead writer of Ridershare Simulator) of Saber Interactive posted this on Bluesky (1 day ago) and this is where it kicked. Few hours ago, she then also posted this, TLDR: what she said was true and real, and that’s about what she say.

thisweekinvideogames.com
u/imitzFinn — 8 days ago
▲ 180 r/xbox

Scott Van Vilet on 𝕏 (Twitter) Updates on the Recent XBOX Outage

Source - https://nitter.net/scottvanvliet/status/2086814728551289308#m

Follow up from this post from two weeks ago.

Full Text For Those Who Can't Read The Screenshot:

I wanted to provide an update on the incident affecting some players trying to launch games and access other game library features last week.

What was the root cause?
As I previously wrote, an underlying service required for XBOX Home Console sharing and Game Pass purchased content, as well as some PC scenarios, experienced an outage whereby an update to the system put some services in an unresponsive state. This was compounded by a bug in the XBOX client software stack, which caused other license checks to also fail when that first service went down. These two issues created some cascading failure scenarios that affected some players' ability to launch games and causing cascading issues with library enumeration.

What have we done about it?
We are transitioning ownership of the underlying licensing service to the XBOX team while our engineers are actively hardening the services and infrastructure for future updates. The client bug has been fixed in an upcoming release, which starts rolling out today, August 10, and becomes mandatory August 17.

What comes next?
Our engineering and operations teams are looking broadly across our stack to improve reliability of our products and services. We will have more updates to share in the weeks and months ahead as we roll out some great new features for players, paired with quality-of-life systems updates. Thanks for playing!

u/imitzFinn — 11 days ago
▲ 598 r/halo+1 crossposts

Contractors lose jobs but Xbox source says no layoffs of staff at Halo Studios | GamesBeat

Recently, an article (or few LinkedIn posts) from Insider Gaming wrote up that HALO Studios was having layoffs, but that's not the case. Per GameBeat, an XBOX source has told Dean Takahashi the following:

“No layoffs have occurred at Halo Studios,” an Xbox source told GamesBeat. “There are often external contractor shifts that happen after a game ships. This is what people are noticing.”

gamesbeat.com
u/imitzFinn — 14 days ago
▲ 126 r/xbox

EA (Electronic Arts) Announces Completion of Acquisition by PIF, Silver Lake, and Affinity Partners

Electronic Arts is now a private company (meaning no more quarterly reports).

ea.com
u/imitzFinn — 17 days ago
▲ 345 r/xbox

Xbox CEO (Asha Sharma) lays out priorities in memo after major ‘reset’ | The Verge

Gifted Link, courtesy of The Verge from Tom Warren and Jay Peters - https://bsky.app/profile/jaypeters.net/post/3mrvhtpdxgk2v

From the article:

In Thursday’s memo, Sharma laid out four Xbox priorities for fiscal year 2027

CORE: Strengthen our platform, led by console

CONTENT: Grow great games into global franchises

CREATION: Make Minecraft the world’s creator platform

CONNECTION: Extend the worlds that fans love

Xbox will measure progress toward its goals in three “stages,” Sharma said. The first is to return to growth by the end of fiscal year 2027. The second is to turn its bets into growth; “In FY28 and FY29, our Four C’s and roadmap must move into businesses producing meaningful player value and revenue acceleration.” The third is to “scale what works,” and by fiscal year 2030, “our ambition is to be halfway to our long-term daily-player goal with sustained double-digit growth in players and engagement and industry leading margins.”

theverge.com
u/imitzFinn — 21 days ago
▲ 934 r/xbox

Double Fine On Bluesky (@doublefine.com) Has Let Go 23 Staff Members

Source - https://bsky.app/profile/doublefine.com/post/3mrq3vfqkf22s

Text from the post:

Today, Double Fine Productions let go of 23 members of our staff.

As a small, tightly-knit team, these actions are not taken lightly. Only the survival of our studio would ever make us consider such a painful action. Our transition to becoming an independent company also means becoming a size that we can sustain.

The people we are losing were all important.

They all made an impact on our games and culture, and they will be missed.

We are committed to supporting each affected person as best as we can, and we thank them for their hard work and commitment to the creative spirit we cherish here at Double Fine.

-Tim

u/imitzFinn — 24 days ago
▲ 1.3k r/xbox

Scott Van Vilet (CTO of XBOX) on X [Twtr] explains the outage that occurred on XBOX LIVE from last night to today

Source - https://nitter.net/scottvanvliet/status/2081892395218841974#m

Pasting the text here for folks who can't see the screenshot:

Earlier today, many players began experiencing issues with sign in, enumerating their game libraries and playing games. The team has worked hard throughout the day to fix the issue, and we've restored service as of 2:30 PM PDT. Nonetheless, this is an unacceptable situation, and we must do better to support you.

Over the coming weeks, you'll hear more from me about our services, our platform, and the work we're doing to make XBOX better. And that starts with some transparency about this incident.

What happened. Late last night, a licensing service that sits outside of XBOX, but which XBOX depends upon, began failing. This caused some sign-in scenarios to fail, and it caused many scenarios that require an entitlement check to also fail, such as listing out your Full Library and launching games that you own. It also affected several of our publishing and store partners who depend on those same systems which is why some of you saw issues in specific games and not others.

What we did. Our on-call teams caught the first signals overnight through automated monitoring and declared a major incident. Once we isolated the failing infrastructure, we shifted traffic onto the healthy parts of the system while the team continued to work towards a root cause. Service came back unevenly across regions which is why some of you recovered hours before others.

What's next. We're running a full post-incident review. I care less about the one-line root cause and more about the real questions: why a failure in one service was able to take down this much, why recovery took as long as it did, and what we change so a single point of failure can't ruin your night again. That means hardening the dependencies underneath sign in and game launch, improving how we detect and contain this class of failure, and being faster and clearer with you when something breaks.

Thank you for your patience, and for the reports that genuinely helped us narrow this down. We'll do better.

u/imitzFinn — 24 days ago
▲ 116 r/xbox

OG Xbox Backwards Compatibility For PC: The Digital Foundry Breakdown | Digital Foundry

Thomas Morgan goes over and dives into the recent XBOX Backward Compatibility games now on PC (emulated).

youtu.be
u/imitzFinn — 27 days ago