Warren Specter (creator of Deus Ex, Thief and Disney Epic Mickey) Has Announced He is Retiring from the Games Industry via LinkedIn
▲ 594 r/thisweekinretro+1 crossposts

Warren Specter (creator of Deus Ex, Thief and Disney Epic Mickey) Has Announced He is Retiring from the Games Industry via LinkedIn

Source - https://www.linkedin.com/feed/update/urn:li:activity:7495321215083905025/

Full text here for folks to read:

Let me cut right to the chase. I'm retiring from game development. At least I think so. I've been here before and changed my mind but this time I'm pretty sure I mean it.

I've had a great career. Wouldn't change a thing even if I could. But the reasons to retire are simple: I'm a month away from my 44th year as a developer. I've had the chance to work on tabletop roleplaying games and boardgames. I've worked on more digital games than I can remember -- 17 full games, I think, and 9 or so add-on packs. Gratifyingly, some of those games are still being played 15... 20... 30 years later. And most of them have been in a genre that has had influence beyond what I or anyone else expected. I've run teams as small as a dozen and as big as 800. I've worked for big companies and done startups. I like to think I've helped some insanely talented people along in their careers. (That last is the most important.)

With all that behind me and with age and health (my business) catching up with me I'm feeling like I've done what I set out to do. It's time to write some books, do a lot of reading, do some lecturing, maybe do some consulting. (Feel free to get in touch about those last two.) Also there's a keyboard here just waiting for me to get my piano chops back.

I definitely have mixed feelings about this. I mean there are three games in particular I'd still like to make. (One is very big... one is very small... and one I don't know how to make which scares me.) But the game business has changed and it's just not as much fun for me anymore. Plus there's a new generation of developers coming up who deserve their time in the sun.

To all of you reading this I want you to remember that games are not a solved problem yet -- there is, I hope, plenty of experimentation and innovation to come. And to all you young developers out there, I've said it before and I'll say it again, your job is to make people forget people like me ever existed.

Will I come back? Never say never. But I think it's time to ride off into the sunset.

Now stop reading and make great games.

u/ColonyActivist — 3 days ago
▲ 105 r/dosgaming+1 crossposts

When a Phone Hotline Disappears: Preserving Strip Poker Professional

In the mid-1990s, Artworx released Strip Poker Professional Volume I & II on CD-ROM.

The discs already contained additional opponents, but they were locked behind a telephone activation service. Owners had to call a hotline, provide their serial number, and receive an unlock code to access content they had already purchased.

When that service disappeared, a small but fascinating part of PC gaming history disappeared with it.

At DOSGAME.AT, we believe software preservation is about more than keeping old games running. It’s also about preserving the complete experience that players originally paid for and that developers intended to deliver.

We were able to preserve and restore access to the built-in expansion content for owners of the original CDs, ensuring that this part of the game isn’t lost to time.

We recently wrote about the history of this forgotten activation system, why it mattered, and what it took to preserve it:

https://www.dosgame.at/blog/wie-wir-ein-vergessenes-strip-poker-spiel-wieder-hergestellt-haben?lang=en

If you owned these CD-ROM editions or even remember calling the original activation hotline, I’d love to hear your memories.

reddit.com
u/ColonyActivist — 1 month ago

DF Retro Super Show #018: The Rise of Evercade and the History of Physical Games

An interesting discussion with John, Audi and Try joined by Sean Cleaver of Blaze Entertainment discussing physical media. Blaze has a five year plan.

youtu.be
u/ColonyActivist — 1 month ago

WEC Le Mans - ZX Spectrum - The Hidden Animation That Was Mostly Deleted

MrHarbornaut shares his recollections of creating the sprite work for WEC Le Mans and Bad Dudes on the ZX Spectrum.
I used to pronounced it like WEK rather than W E C like he does

youtu.be
u/ColonyActivist — 1 month ago
▲ 79 r/thisweekinretro+1 crossposts

I built an open-source pipeline to strip legacy Windows ISOs to their core system binaries (Win95 down to 56MB, Win2k down to 349MB)

Hey everyone!

I got tired of dealing with massive, bloated retail installation images just to test legacy configurations, experiment with old software, or play retro games in hypervisors and emulator setups.

I've been building an open-source automation framework to surgically slice out 90s web-integration bloat, corporate server features, and obsolete diagnostic background tracking streams.

Current milestones achieved:

⚡ Windows 95 OSR2 (Ultimate Profile): Shrunk from 592 MB to a 50.6 MB bootable ISO. Out-of-the-box C: Drive footprint is just 56.1 MB!

⚡ Windows 2000 Pro SP4 (Standard Profile): Shrunk the folder footprint by over 200 MB down to a 160 MB ISO. Final installation footprint sits at 349 MB while keeping Microsoft Paint, 3D Pinball Space Cadet, and MS Agent characters fully functional.

I've hosted the PowerShell debloat streams, nLite configuration matrices, and pre-built compressed .vmdk virtual hard drive templates entirely under the MIT license here:

👉 https://github.com/byteospro/barebone-windows

I'm currently working on building the pipeline for Windows XP Service Pack 3 next. Check out the project, download the templates, and let me know what components you think I should slice out or keep for the upcoming XP release!

u/ColonyActivist — 2 months ago
▲ 90 r/thisweekinretro+1 crossposts

There is a tube manufacturer in the UK, however they only make the glass element of the tubes. I will nonetheless be contacting them.

u/-d1sc0nn3ct- — 3 months ago