u/jacc1104

▲ 133 r/GundamCardGame+1 crossposts

After all the testing for the Unicorns, it finally brought some good results. The key is be very defensive in the early, and try to lock down the board when the Unicorns start dropping, hit Suppression with Awakened and let Banshee clean up what's left. Is it kinda greedy? Yes it is. Does it obliterate in the endgame? It 100% does. Really happy with how everything turned out. Matches were RB Neo Zeong, RG Zeon and GW Wing. It was great night without a doubt, the deck is showing a lot of promise so I'm excited for future tournaments. Will be answering all questions, so feel free to ask.

u/jacc1104 — 17 days ago
▲ 5 r/GundamCardGame+1 crossposts

After yesterday's post I started to experiment a lot with different possible builds and this is the one I feel most comfortable with. Testing was really successful in the sim at least. The only cards that I don't have are the Kindhearted and the Flat blockers, but the latter can be replaced with Rick Dias for the moment at least. Currently using what I have right now so changes can be made in the future. Will try it out at locals to see how it runs, but still, any type of help will be greatly appreciated :).

u/jacc1104 — 24 days ago
▲ 14 r/GundamCardGame+1 crossposts

Warning: Very long post ahead.

As we all know, the Unicorn series just got a massive buff with the introduction of the Awakened Unicorn and the Banshee Norn in gd04. Since the reveal of the full expansion I've been trying to make the ultimate list for these two archetype-changing units. After some cooking, I've come up with 4 potential recipes:

-Awakened Unicorn with Banagher and Amuro.

-Banshee Norn with Riddhe and Amuro

-Both Awakened and Norn like in the series.

-And a mix of all three.

A lot of testing was done, and I belive that the both of them work really well in separate decks with the Amuro package (because of course), but if you play them together and manage to build up a good board and trash, they become nigh unstoppable, but achieving these conditions can be quite difficult if you don't run the early blocker package with the new Zoloat (went 2-2 at locals with this one, first time playing it). The one I'm not too sure about is the mix of all three because it is trying to do a lot of stuff at the same time, but it's not precisely bad.

So with all this said, I really want the Unicorn brothers to work and the new cards can make it a really dangerous archetype, it's just that trying to find the best possible combination has been complicated. Any type of recommendations, help or modifications that could be made to build the most competitive deck would be greatly, greatly appreciated, as the Unicorn is my favorite Gundam as I have said so many times before.

So yeah, that would be all for the moment. As always, Unicorn for the win.

u/jacc1104 — 25 days ago