![[RELEASE] Authentic Warfare Sound Overhaul 0.26.0](https://preview.redd.it/xknpg0rm2g4h1.jpeg?auto=webp&s=040ff619927f1ebadb1b83a97c2dd09d2408f337)
[RELEASE] Authentic Warfare Sound Overhaul 0.26.0
Hey ya'll. This is the biggest update yet. It changes some sounds (explosions: close, medium, far distance sfx) to the next level.
Aside from that there's also a couple other long awaited and requested sound features, (supports win 10, 11 - no more crashes!) that the community wanted them gone, such as: motorcycle engine sfx, body shot sfx for Nomad and enemies.
Explosions showcase: https://www.youtube.com/watch?v=7KPCFkVXn6A
Cookoff sfx showcase: https://www.youtube.com/watch?v=cK4ucPL3x58
More explosions from Opheis cockpit - attacking the convoy showcase: https://www.youtube.com/watch?v=TEtJfDD4NVw
Landmine sfx disabled showcase: https://www.youtube.com/watch?v=eciut0ykF8E
Cache sfx disabled showcase: https://www.youtube.com/watch?v=mcWeECCI0yQ
List of new changes for Main Sound Effect and Weapon Pack files:
- Replaced all explosions sfx - 101 in total - first iteration,
- Added cookoff ammo sfx when ground / air vehicle explodes - first iteration,
- Suppressed matches unsuppressed sfx for ASR & DMR,
- Disabled landmine & cashe sfx beeping when using pathfinder class,
- Five new bullet crack variants and three far snaps in a far distance - eight iteration,
- Disabled body shots & headshot sfx - last iteration,
- Azrael flying sfx has been modified so it won't be easy to spot on the sky anymore - first iteration,
- Motorcycle engine sfx on patrol disabled - last iteration,
- Fixed bullet cracks that played where it shouldn't.
Enjoy!
Link to AWSO: https://www.nexusmods.com/ghostreconbreakpoint/mods/13