Almost built the wrong app, anyone with similar experiences?
I almost built the wrong product.
When I first started working on my self-improvement app, I had pages of features planned.
PvP battles.
Guilds and clans.
AI mentors.
Marketplace rewards.
Achievements.
Custom avatars.
The list just kept growing.
As a technical person, it’s easy to fall into the trap of solving interesting technical problems instead of solving the actual user problem.
Then I asked myself a simple question:
“If someone used this app tomorrow, what would actually make them come back the next day?”
Not guilds.
Not AI.
Not unnecessary features.
The answer was progression.
People need to feel like they’re moving forward.
So I cut almost everything.
Now the MVP focuses on a very simple loop:
Complete real-world tasks.
Gain XP.
Level up.
Progress through cultivation realms.
Work towards breakthroughs.
That’s it.
Ironically, removing features has probably improved the product more than adding them.
I’m still fighting bugs and rebuilding parts of the system, but at least now I’m focused on making one thing work really well before adding ten more things.
For those of you who’ve built products before:
What’s the biggest feature you cut that ended up making your product better?