Best TTRPGs for Fighters?
I like looking at different systems and seeing what cool ideas they have, and lately the biggest thing I've judged a system for is how they handle "Fighters" or "Warriors" or "Soldiers" or whatever they call them. Like, if your basic-bitch weapon expert is nothing more than a brain-dead attackbot, I feel like that shows some fundamental flaws in the rest of game design. Do the designers actually respect every player and want to give them all an enjoyable experience? Is there something fundamental to the system that's fun instead of depending on the class chassis to be interesting enough? Does everyone get to do neat things both in and out of combat or just some people? I really think the Fighter is the canary in the coalmine for good or bad game design in games that feature it.
I know they made some improvements in 5.5e but when I rolled my first character as a fighter with the 2014 rules I honestly felt like my time was disrespected by the designers. I don't think there should be any class whose entire contribution to the party was "Roll attack, maybe roll damage" every turn. I kept thinking my contribution to the team was so small I could've easily had someone else roll 2 dice for me and go home and do something more fun. This suspicion was confirmed when I later played a caster, actually had fun, and realized the summon elemental spirits spell was almost the same as playing both a sorcerer and a fighter on my turn. Except the summon had more variety and abilities.
That's why I fell in love with Pathfinder 2e. Athletic maneuvers don't do next-to-nothing like in DnD, even a sword and boarder has interesting choices about when to raise their shield vs make another strike, skills like bon mot or intimidate let me moonlight as a debuffer and give my character some personality while doing it. I could go on and on.
3.5E/Pathfinder 1e Fighter seems pretty neat from what I've experienced. Getting a shitload of feats and being responsible for being a versatile, dangerous weapon master or a toothless, inaccurate sword swinger can be really frustrating but also really rewarding, and making decisions each turn about sacrificing accuracy for damage or defense is pretty cool!
DCC and Daggerheart show that combat doesn't have to be crunchy or complicated to give martials a fun and varied experience and a meaningful role at the table.
What other games should I look at for how they treat their "basic" martials?