u/jijjijijijiiijiijiji

Image 1 — I guess we’re all tricking out our VB’s in Forza right now.
Image 2 — I guess we’re all tricking out our VB’s in Forza right now.
Image 3 — I guess we’re all tricking out our VB’s in Forza right now.
Image 4 — I guess we’re all tricking out our VB’s in Forza right now.
Image 5 — I guess we’re all tricking out our VB’s in Forza right now.
▲ 74 r/wrx_vb

I guess we’re all tricking out our VB’s in Forza right now.

I have a metallic silver WRX tS and have been working on a few vinyl designs based on Arasaka. There are a few variations, one of them (not pictured) is particularly cool but I didn’t take screenshots of it yet.

It took me 3+ hours to recreate the “arasaka” lettering and logo. I’d be happy to share the skins or decal groups if anyone wants them so long as nobody steals the designs for their real cars 😂

u/jijjijijijiiijiijiji — 3 days ago

Three distinct environments from THE BUILDING, a Backrooms game I’m working on. I want a darker, more dreamlike experience (like my dreams, anyways…) without impeding gameplay. Is it too dark or just right?

u/jijjijijijiiijiijiji — 11 days ago

Three distinct environments from THE BUILDING, a Backrooms game I’ve been working on for a couple years [UE5]

I’ve been working on this game since 2023 (mostly in late 2025 and 2026) and finally feel like we have some cool stuff to share with the community 😀

This video shows three of our environments:

- Office Level 1
- Wavepoolrooms
- The Cellar

There are roughly 8 distinct environments in the game as of today.

Sorry there are no footsteps in the “casual mode” yet, but I’m working on it! There’s a FPS player controller which is wearing a full hazmat suit and has a gas mask, breathing sounds, footsteps, and bodycam style gunplay. It looks and feels great, but due to collision issues, it’s currently disabled 💀 we were thinking of making it optional to be in FPS mode anyways… the mode in the video would be for more casual players.

We’re a team of two (hobbyist/amateur) with a few playtesters and we work on it regularly. I created & coded the game (UE blueprints), I do all the sound, and a bit of everything really. My cousin primarily does modeling and level design.

I feel like we now have a few great atmospheres and next steps will be to implement and improve the animations and AI of our monsters/entities. Combat is fully implemented, but the monster AI are trash 😂

We could really use the help of a good animator or AI behavior tree expert if anyone is interested in joining the project! There are plenty of other ways to help though, playtesting included, so feel free to hit me up if you want to contribute or join our Discord.

u/jijjijijijiiijiijiji — 11 days ago