Image 1 — I teared up reading Cyclop's speech in God loves, Man Kills
Image 2 — I teared up reading Cyclop's speech in God loves, Man Kills

I teared up reading Cyclop's speech in God loves, Man Kills

As this was my first time reading this comic, I teared up at how beautiful Cyclops was written in this series. The way he stands up for his beliefs against the world and even against his own mentor was so awesome.

u/jonathansoma — 23 hours ago

Can someone explain this crosshair manual swing concept

I have heard of this concept that Spider-Man’s manual swing will always head towards the crosshair? Basically I want to know how to control his momentum so I actually land where I want with precision rather than zooming pass my target. Does the height that I aim my web matter?

Here is the comment "Spider-man will always do his best to swing where you are pointing that camera with whatever web line has been attached, with some upwards momentum added."

For context I am trying to learn the Batman combo but I find myself not landing in the position that I want. When I do, I have to rely on holding my swing until I go very high up in the air which isn’t ideal as the healers tend to reposition. The goal is that I want to fly towards my enemy and not upward so much so when I do use my jump to reset momentum at least I will be in range and lower.

u/jonathansoma — 8 days ago

Any tips for how to use cyclop’s concussive beams?

Due to his decreased mobile this season I have found it very difficult to flank compared to the last.

As a result I have realized how much I overlooked cyclop’s concussive beams as a utility tool. I think it’s the key to leveling up my cyclops as current I feel be try ineffective when I have to play him down main using mostly the optic blast and ricchotte

Do you have any tips:
1) how often do you use it compare to his optic blast
2) What are your favorite setups
3) target priorities?

u/jonathansoma — 1 month ago

Early impression of cyclops

His character seems to be more team oriented especially with the phoenix team up and my assist number has shot up considerably.

I’m averaging 15 finals and I do think the nerf is pretty good as he still feels very effective if you have great aim. Every finals that I got feels very earned compared to before.

His gameplay really requires much more off angles now as shooting down main with cyclops isn’t nearly as effective. Personally I’m loving it as I feel much more selective of my targets.

As for play rates I notice he hasn’t been played as much. If he is picked half of those players switched off him mid game to play other hitscan (I’m gonna assume it’s because the damage nerf). That means that people who do love his gameplay regardless of meta has been very impressive. I went one match against a dedicated cyclops player and we had an amazing duel. I think this season will really show who has spent time to properly learn his character instead of abusing his kit. Hopefully this make him a more respected character in the community.

Eager to hear others experience with him so far :)

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u/jonathansoma — 1 month ago

Nerfs is going to be very healthy for cyclops in the long run.

While I think that the nerfs are abit too harsh I would also be lying to say that it isn’t kinda exciting. To me, the nerfs will be very healthy for the character in the long run.

From this point forward we will be able to see who likes cyclops and who are only interested in him due to the meta. Also, we will see more creative and thoughtful approach to cyclops character as communities like Spider-Man and daredevil really started realize their character potential after the nerfs. Without this nerf, cyclops will remain in the ban jail and some overturned aspect of his character will never push the players to experiment.

For example, with the ricochet nerf I’ve learned to rely on it less as a finisher these past few days. Instead of exclusively holding on to the ability until my enemies are vulnerable, I now use the ricochet force early in duels which actually enhances his lethality and survivability as he can burst the enemies (primary-ricochet-primary)to below 50% while also gaining over shield. This creates a favorable situation where I can finish off the enemy with my primary while the early overshield allows me to hold my position. Without the nerf I would have continued to use the ricochet as purely as a finisher and be blinded to this aspect of his character.

So I do think there is a lot to look forward to with cyclops especially if we as a community handles it well.i just hope we don’t resort purely to agendas and instead we also learn to adapt and become better in the long run. Ultimately i want cyclops to be a character that the community respects and I think this nerf is a step in the right direction (albeit a very harsh one).

u/jonathansoma — 1 month ago

The hood will be the best tank this game will ever release

Sometimes I feel like the only one genuinely excited by this character but if you are interested I highly recommend reading his solo comic run.

His character is so fascinating as he is a villain through and through but you also can’t help but to root for him from time to time. He reminds me of Heisenberg from Breaking Bad in that he’s such a clever character that you can’t help but be impressed by his antics.

As long as net ease doesn’t tamper with character by making him into some sort of anti hero then I think he will be the most refreshing tank they will ever release!

u/jonathansoma — 2 months ago

Positioning and gameplay loop tips

This question is for When the map doesn’t allow for flanks, tanks are unfavorabe (smart peni, rogue, dd, etc) and my feral leap isn’t landing.

How do I find value in Wolverine’s neuatral gameplay and how should I position myself when I find myself in these unfavorable situations?

u/jonathansoma — 2 months ago

The nerf made me a much better daredevil player + gameplay loop I found that could work in 8.5?

Firstly I havent been a daredevil main for almost two season so it was shocking to see that they nerfed him this badly. Never the less I been experimenting and I think I found an alternative way to playing post update that has made a much better daredevil player!

This is the new gameplay loop I came up with watching some really great players

  1. Hide and position yourself like BP, you should not take damage before engaging and you should wait for the team to be distracted.  
  2. Start your engagement with Devil’s Throw if your fury is available 
  3. Devil’s latch your target into a righteous cross followed by Devil's Chain and immediately activate Objection as you back away from the fight (by this point the enemy should notice you and there is a reason why we activate objection instead of immediety going into another Righteous cross)  
  4. Once the Objection is done use righteous cross (from the Devil Chain that you saved by using Objection instead)  to disengage (maybe to a wall, to cover, to your team) 
  5. If you take enough damage on your Objection,  your fury recharges to which you can Devil’s Throw and righteous cross away or righteous cross to apply pressure 
  6. Use your F as a secondary engagement tools as by this point the enemy would have already used their cooldowns leaving them vulnerable.

The main benefit to this playstyle I think is that we get to cover the same distance as before and honestly the shift being used offensively really boost his damage imo. The issue comes in his survivability which is why we hold off on using the righteous cross and instead we activate objection early as it buys us time to walk ourselves into poistion to dash into safety (not as much time as before because of the nerf if I am correct). If we dont activate objection early we will get blown up or put into such a low health that a dash into safety is impossible (plus being low health in the cyclops meta means we're toast)

u/jonathansoma — 2 months ago

I need help with Feral Leap as an intermediate wolverine.

I am pretty aware of all the basics already (using his dash and the circular hitbox of the grab) but I cant seem to get his feral leap down properly and consistenly when I cant hide in a corner and take enemies by surprise.

  1. How do I tell when I am close enough to my enemies? Do I look at the enemy model or do i look at wolverine model. In a real match its so hard for me to tell especially if I have to try and grab the tanks head on instead of hiding in a corner 😞

  2. I want to be able to do the 360 or 180 turn with his grab but I could never seem to land it consistenly. I have only found sucess by dashing straight ahead which means I'm limited to certain maps that lets me get to advantageous point.

  3. How do you guys aim your dash? Do you aim it past the enemies, at their ankles, at their head because sometimes i feel like my dash still puts me too far away.

any videos or youtube tutorials would be great!

u/jonathansoma — 2 months ago

Cyclop’s skill expression

Watching the previews today I think his skill expression will definitely be broken into two:

Beginner:
1)you would rely on using your right click exclusively and you will save your E to finish off retreating target. This applies to even vulnerable enemies whose is at half health.

2)You position yourself at the center of the team for consistent heals and use your shifts and F to get away from danger exclusively.

High level:
1)you use your right click as a playmaking tool to apply pressure and you use your E more actively as a damage boost and more importantly for its over shield so that you can take more aggressive angles as it’s inconsistent damage isn’t reliable as a finishing tool.

2)For retreating enemies you rely on your knowledge with your Right click to manually angle the beams yourself.

  1. When you are able to spot an enemies who is at half health or are vulnerable you switch to using your hitscan projectile to maximize damage as its cyclops only real reliable burst damage. Position wise you start with the team but off angles when possible and you use your F for defense and the shift to help peel for your team mate (aswell as defense).

So I think cyclop’s skill expression will be based more on your ability to do things manually and creatively as his kit is made to be very simple and accessible.

u/jonathansoma — 2 months ago
▲ 698 r/RivalsCyclopsMains+2 crossposts

As a vanguard cyclops believer……let’s be the change we want to see

As someone who believes that cyclops should be a vanguard since the launch of the game, I want my last message to not be about role discussion anymore. Instead I want to focus on the idea that we have the power to be the change that we want to see with his character regardless of his role.

For so many of us, the idea of cyclops being a vanguard is not only accurate to who he is as a character but it also represent’s the hope that this game will make a pivot into creating an healthier environment in terms of character distribution and player attitude. It may be naive to expect that out of one character but cyclop’s character has always represented a person’s ability to see beyond their environment and to dream of a better future. It’s almost poetic that a man whose vision is so limited by his mutation is one of the most inspiring as he knows the importance of believing in things even when reality may look be that way.

Cope, delusional, and so many other insult being said against people who believe in cyclops beyond his powers because they know that his character does have the potential to redefine this game. It has set the stage where his role will either support the status quo or be the one to bring change to the game. Like in the comics, his character is shouldering the hopes of so many people hence why his character discussion has become so exhausted.

But The lesson that I learned from the last year and a half of discussion is that we should all commit to being the change that we want to see no matter the outcome for his role. Instead of being defeated, we should instalock his character and set an example of what we want to see out of cyclops. If cyclops comes as a DPS we can set a new standard in how we treat others, as a vanguard we can show grace and encourage players to try him, as a strategist we can teach new forms of team work through humility

Im going to keep believing in vanguard cyclops until the end but I don’t think our dream for who he is and what he represents in rivals needs to die if he isn’t in the role that we want. So let’s all be the change that we want to see!!!

u/jonathansoma — 2 months ago
▲ 124 r/RivalsCyclopsMains+1 crossposts

This is the best case scenario for Cyclops gameplay IMO

I want to make this post not to discuss his role but more so why I think version of cyclops is what is going to be the best case scenario for the game. Simply put, I think cyclop has the most potential to have a gameplay loop that appeals to all three roles if he was to be a high mobility- hitscan tank. Before you get a kneejerk reaction to that statement let me explain why I think this is the best case scenario for all players.

Core concepts: Cyclops would have low cooldown but would have his mobility and defensive ability share a resource meter to ensure that the player must be tactical with him. To reward good aim, cyclops would have a headshot crit like deadpool and peni. Players would have two gameplay loop: either they use his mobility abiltiies to create and hold space through evasion or they expend their resource on stationary defensivie ability to act like a more traditional vanguard (or do both at the same time but for a much shorter duration as it would drain the resource meter).

The key word to this build is versatility as cyclops would be a character that would reward the key foundation of each role.

  1. vanguard: he would reward the player's gamesense and understanding of positioning.

  2. DPS: he would reward good mechnical skills such as combos and good aim.

  3. Strategist: He would reward the player's ability

Whats even better is that his character would also simultaneously provide what each role lacks:

  1. Vanguard player: Cyclops would also be the first hitscan tank with reliable movement and range which would open new lanes of engagements into team fights. This would make him a soft to Devi Dino without making Dino have to suffer massive nerfs.

  2. DPS: So many DPS players that I talked to do not enjoy tanking because they assume most tanks has very limitied and slow paced gameplay style like magneto. With this build. cyclops would be a tank that is capable of solo plays and quick gameplay loop that DPS players enjoy.

  3. Strategist: Strategist players would finally be able to play a tank that does not rely on purely taking damage through absorption. So many strategist players hates playing tank because the idea of absorbing damage is (lets me honest) very unatural to alot of players. With this build, cyclops can be a tank that can hold the frontlines using his mobility

The reason I say this is because the tank role has the least amount of players played for a reason. Yes, there are better canidates for tanking but It would be like saying the role is unopular so we should add charactes that fits into what makes the role so niche. Instead, cyclops has the potential to be the most healthy and appealing because he doesnt fit the mold but can form a new one which would give all players a chance to try something new while rewarding what they are already good at.

u/jonathansoma — 3 months ago

UFC 5: How do get to over under using the head movement instead of bailing on the takedown.

I already know how to do the takedown bail into an over under but I cant pull off the other animation where the fighter kinda crashes into the opponent (like ducking under a hook) straight into the over under without shooting a takedown.

The animation should look like your fighter ducked a punch and ran straight into grabbing an over under.

I think you pull the move off by moving your head from punches and then pressing the clinch as your below your opponent? I'm not really sure how it works if anyone could explain it to me I would really find it helpful 😄

reddit.com
u/jonathansoma — 3 months ago

My vanguard cyclops visor theory

Simply put, I believe moon girl will harvest the two ruby that is formed as a result of the chronovium’s mutation to create cyclop’s new visor that will have enhanced abilities, specifically in forming a form of shield (imagine an aerial shield rather than your standard mag, Emma, strange shield).

To go into details, What we know in the comic, is that the ruby in his visor allows for cyclops to control the usage of his blast. What a lot of people miss is that the ruby aren’t just limiters but are conductors that adapts it properties to the environment including containing cyclops beams. This means that the ruby inside cyclops visor are capable of evolving if it comes into contact with its environment.

Funny enough moon girl has just confirmed that cyclops overflowing energy will need something to contain it which leads me to believe she will be crafting his new visor. But with his old visor destroyed, where will she find the ruby?

This is where this season’s chronovium comes into play as in the lore, cyclop’s imprisonment forced him to constantly beam the chronovium which created a reaction that mutated the chronovium into what we see in the battle pass as the punch chronovium with two newly formed ruby. So it’s logical to assume that moon girl will harvest this ruby to use as resource for cyclops new visor. As told in the lore already, the chronovium is current forming shields around alchemax which leads me to believe that maybe his new ability will be the ability to form shields as that was the one ability that he didn’t have that would have saved Moongirl more effectively in the trailer.

u/jonathansoma — 3 months ago

My visor theory has been confirmed by the new moon girl dialogue

Simply put, I believe moon girl will harvest the two ruby that is formed as a result of the chronovium’s mutation to create cyclop’s new visor that will have enhanced abilities, specifically in forming a form of shield (imagine an aerial shield rather than your standard mag, Emma, strange shield).

To go into details, What we know in the comic, is that the ruby in his visor allows for cyclops to control the usage of his blast. What a lot of people miss is that the ruby aren’t just limiters but are conductors that adapts it properties to the environment including containing cyclops beams. This means that the ruby inside cyclops visor are capable of evolving if it comes into contact with its environment.

Funny enough moon girl has just confirmed that cyclops overflowing energy will need something to contain it which leads me to believe she will be crafting his new visor. But with his old visor destroyed, where will she find the ruby?

This is where this season’s chronovium comes into play as in the lore, cyclop’s imprisonment forced him to constantly beam the chronovium which created a reaction that mutated the chronovium into what we see in the battle pass as the punch chronovium with two newly formed ruby. So it’s logical to assume that moon girl will harvest this ruby to use as resource for cyclops new visor. As told in the lore already, the chronovium is current forming shields around alchemax which leads me to believe that maybe his new ability will be the ability to form shields as that was the one ability that he didn’t have that would have saved Moongirl more effectively in the trailer.

u/jonathansoma — 3 months ago
▲ 5 r/RivalsCyclopsMains+1 crossposts

My final post about Vanguard Cyclops: Will NetEase embrace change?

https://preview.redd.it/thvsu6lecp0h1.jpg?width=736&format=pjpg&auto=webp&s=048a1b8d5bb8ad6c15eea77e9033858cbc64774b

Since last year, I have been advocating for Cyclops to be a Vanguard which has led me to exchange ideas with all different sides of the community. This will be my final post on this topic so it will be based on what I have gathered

From my observation the community is understadably very tense about his release. DPS players feels like Strategist and Vanguard players are adding what isnt there inorder for cyclops to release as the role that they want to. Vanguard and strategist players feel the opposite, as they view DPS player as intentionally simplyfing/neglecting other aspect of Cyclops inorder for him to make sense as a duelist.

In my view, everyone is simostaniously right and wrong to a certain extent but the game's tendency to release most of its Iconic character since launch as DPS has created a system that heavily favors 1/3 of the community while supressing the other two.

Nowadays, Vanguards and Strategist dont dream anymore. Nobody believes in anything more than what they are told.

So with Cyclops role release, he will either reinforce the current system or he will bring a change to it and help teach the community to dream beyond what current is. I do not see a better than cyclops to come into the game as a tank and bring that change. A future where we can all dream to be more equal.

The dream does not need to be dead If NetEase embraces change.

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u/jonathansoma — 3 months ago

Dismissing Cyclop's leadership by saying other characters are also leaders is wrong.

https://preview.redd.it/lvc13ok98e0h1.jpg?width=1200&format=pjpg&auto=webp&s=d676e176ac1b22281d62e8ce47cd9bb418888392

A common counter argument I see regarding cyclop's role is that he should be dps regardless of his Leadership because characters like Black Panther is also the leader for example. The idea is that Cyclops leadership should not be incorperated into his game design because it will just mostly be lore. My issue with this argument is that it dilutes what makes cyclop's leadership unique in that it's all he's ever known since he was taken in by Professor X.

Unlike leaders like Ironman, Starlord, and Black Panther, and even storm; Cyclops has never had the agency to act outside of the X-men since he was young. It's a burden that cyclops willingly takes on because he does not know any other way. This character flaw of Cyclops is why him getting married to Jean was such a big event in the comics, as it signified his growth into becoming his own man.

So why does so many rival fans suggest that his leadership is nothing more than just simple lore, when it should be one of the guilding principle to his game design. He absolutely should be a vangaurd because the role encourages the most team coordination as you are the decider in when and how your team engages with the enemies. Treating cyclops like all he does is shoot laser and go on solo flanks like an assasin is a fundamental misunderstanding of his character IMO.

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u/jonathansoma — 3 months ago
▲ 46 r/RivalsCyclopsMains+1 crossposts

Question for the Lore Experts: Is cyclops casting the Extradimensional force that is shielding Alchemax from the Gilded Saint?

https://preview.redd.it/flcp46a2q90h1.png?width=833&format=png&auto=webp&s=206ae6a3381ae5a5621cc6c6d88f6f03545d6f7e

In the S7 lore, the Gilded Saint says his incantation had no effect on Alchemax HQ because it was 'shielded by a powerful extradimensional force beyond even my grasp.' Meanwhile, the S7.5 gallery card hints at a pulse of red energy coming from the top of the building, and Jean Grey senses Scott is closer than they think despite their psychic link being severed.

I normally wouldnt ask but its was noted that the season made it clear that the HQ couldnt be affected by an Extradimensional force so if anyone is a lore expert pls lemme know it.

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u/jonathansoma — 3 months ago

So if we consider Batman's "prep time" as one of his superpowers, why cant Cyclop's leadership be treated the same way.

https://preview.redd.it/0wwmnvuwfxzg1.jpg?width=736&format=pjpg&auto=webp&s=638de699c3909564b3ecd4abe3a6507bc7b89795

For context I have been advocating for Cyclops to be a vanguard because I believe his Kenetic optic beams and his leadership qualities should make him a natrual fit to the vanguard role, which is the role that dictates how the team engages with the enemies the most. If you dont believe this is true try to image how different your game feels if your have a captain america or Magneto as your tank.

That said my arguments has been written off by alot of people who claims that Cyclops leadership qualities should not important to his game design and therefore he should be a DPS. What confuses to me about that is what is written in the title. No batman fan has ever argued that his "prep time" is not important to his game design and character in general so why is this such a thing with cyclops fans in rivals.

If we all agree that cyclop's power fantasy should be acccurate, shouldnt one of his more notable traits from the comic be maximised? Why do so many fans of cyclops dismiss what makes him so compelling in the comics.

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u/jonathansoma — 3 months ago