u/jonjojojojo

Virtual Driving School is out on Steam

Virtual Driving School is out on Steam

Please check it Virtual Driving School on Steam, we are very excited to have finally released it after so many delays i don't think anyone thought it would happen.

We are sure we are going to have challenges supporting the range of devices out there but have managed to make most strange variations work, so we look forward to working with this amazing forum to get your wheels rolling.

Virtual Driving School Released 22 May 2026

https://store.steampowered.com/app/1515220/Virtual_Driving_School/

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u/jonjojojojo — 3 hours ago
▲ 71 r/pcgaming+1 crossposts

Virtual Driving School launches on Steam 22 May — small UK studio's decade-long DVSA research project becomes a consumer driving sim

Virtual Driving School releases on Steam on 22 May. It's the consumer launch of a project that started ten years ago as a UK government R&D contract. The original brief from DVSA (the UK body that runs the driving test) was narrow: explore running the hazard perception test in VR. The scope grew. Over a decade it turned into a full driving simulator with mock practical, a scenario editor for driving instructors, and full UK syllabus coverage — manoeuvres, junctions, the country's roundabout system, all of it. Also we support EU/US driving.

Manual gearbox with proper clutch, handbrake, indicator stalks Wheel and pedal support: G29/G920, T128/T300, Fanatec bases Optional VR (Quest, Index, Vive) but built flatscreen-first In-engine scenario editor — driving instructors can author their own lessons without code Modest hardware demands, anything from the last 5 years runs it Demo on Steam now

Trailer: https://youtu.be/jYIMWmT2vSU The studio behind it is CGA Simulation, a small UK outfit that has worked on this single project since the original DVSA contract landed. Launch price £19.99 / $24.99 with a launch-week discount. Do you think

  • The driving-sim genre on PC is dominated by racing (Assetto, iRacing, BeamNG). Does a sim built around driving competence rather than lap times find an audience here, or is "sim" really racing-shaped for most of this sub?
  • What would you want from a driving sim that current ones don't deliver?

Happy to answer anything on the tech, the development journey, or the commercial-license side (we've got driving schools and instructors lining up separately to the consumer release).

https://store.steampowered.com/app/1515220/Virtual_Driving_School/ to download demo or wishlist.

u/Appropriate_Road_501 — 7 days ago
▲ 184 r/SteamVR+2 crossposts

What started as a VR hazard perception test for DVSA, grew into a full driving sim over 10 years. Launches Steam next week

Bit of a nervous post.

We're a small UK studio. About a decade ago DVSA (the lot who run the UK driving test) came to us asking if we could put the hazard perception bit into VR. We said yes thinking it was a six month job. It wasn't.

What it actually turned into, over ten years of mission creep, is a full driving sim. Aimed at people learning to drive, or anyone who wants to practise without burning through paid lessons. Launches on Steam next week.

Few things this sub might want to know up front:

It's not a racing sim. Top speed in most scenarios is 70mph. Sorry. Proper clutch and manual gearbox though. G29, T128, T300, Fanatec all behave on our test rigs. Plays fine on a monitor. VR is in there because of where it came from, but most people will end up on a flatscreen.

What I actually wanted to ask: how do you lot feel about non-racing sims? I see people on here with rigs that cost more than my car and I'm always curious what else gets played on them. Is there an audience for a "driving sim" here, or is everyone really just here for lap times?

Demo's up on Steam now. Try and break it before launch if you've got a minute.

Virtual Driving School (is the name, which i forgot to include dooh)

https://store.steampowered.com/app/1515220/Virtual_Driving_School/

u/jonjojojojo — 8 days ago