u/kingtorro28

Image 1 — OpenMW V2.2 - Morrowind Vita Released
Image 2 — OpenMW V2.2 - Morrowind Vita Released

OpenMW V2.2 - Morrowind Vita Released

Touch Screen Hotkeys - tap the screen to reveal a full hotkey layout.

(Note some default control mappings changes and moved)

Long Session Stability

Smoother Cell Crossings

Big Save Support - large late-game saves load and save reliably.

Better memory stability for late game saves

Bug Fixes

- Crash after extended play near towns fixed

- Permanent freeze in long sessions fixed (Need validation as I can't reliably reproduce)

- Splash screen memory leak fixed

- Black skies fixed. Still a minor flash at times

- Streaming setting change no longer strands the settings menu

RELEASE: https://github.com/TheLostPantheon/openmw/releases/tag/v2.2

Please report any issues to https://github.com/TheLostPantheon/openmw/issues

u/kingtorro28 — 8 days ago

OpenMW Morrowind Vita

Hey guys,

I am the openmw vita dev. I was just curious how play is going for everyone? Anyone having a crappy time and need help any feature requests etc?

reddit.com
u/kingtorro28 — 9 days ago
▲ 525 r/OpenMW+2 crossposts

OpenMW - PS Vita Release (v2.1) - Major Update

- No Open World Loading Screens - exterior cell crossings no longer pause or stutter, the world loads in around you as you move. There is Pop-In to be expected in this flow.

- Legacy Mode - Opt out of streaming for Synchronous Cell loading

- Faster region travel weather and region assets preload instead of stalling the crossing

- Better memory behavior caches release when leaving regions, so long sessions no longer degrade

- New Live Area Assets - Provided by Standard Republic AKA Dare

Bug Fixes

- Movie playback fixed

- World map marker scaling fixed

- Custom name entry fixes (spells, enchantments, etc.) carried forward and hardened

- Vita font size settings not properly applying Fix

- New Game starts intro movie much faster

NOTE: I did some major engine level work this go around, decoupling object loading from strictly cell loading is a risky change, but overall this is working pretty good. Other work includes warmed common object cache loaded into memory early and by region for faster streaming.

EDIT: New Version out!!!! https://github.com/TheLostPantheon/openmw/releases/tag/v2.1.1

u/kingtorro28 — 14 days ago
▲ 47 r/OpenMW

PS VIta OpenMW 2.0 Out Now - (Different versioning than upstream)

I am happy to announce the release of OpenMW v 2.0

  • Noticeably better FPS (20-30fps)
  • Noticeably better Memory headroom
  • Noticeably better Startup Times
  • Noticeably better Load Times

Bug Fixes

  • Thanks to Memory headroom no longer closes to live area
  • Mini Map, Local Map, World Map Fix
  • Custom Names - Spells, Classes, Enchantments, etc. fix

Vita DB: https://www.rinnegatamante.eu/vitadb/#/info/1390

Github: https://github.com/TheLostPantheon/openmw/releases/tag/V2.0

Please report bugs and issues here

https://github.com/TheLostPantheon/openmw/issues

reddit.com
u/kingtorro28 — 28 days ago
▲ 519 r/vitahacks+1 crossposts

Morrowind - Vita (OpenMW) V2.0 Out Now!!

I am happy to announce the release of OpenMW v 2.0

  • Noticeably better FPS (20-30fps)
  • Noticeably better Memory headroom
  • Noticeably better Startup Times
  • Noticeably better Load Times

Bug Fixes

  • Thanks to Memory headroom no longer closes to live area
  • Mini Map, Local Map, World Map Fix
  • Custom Names - Spells, Classes, Enchantments, etc. fix

Vita DB: https://www.rinnegatamante.eu/vitadb/#/info/1390

Github: https://github.com/TheLostPantheon/openmw/releases/tag/V2.0

Please report bugs and issues here

https://github.com/TheLostPantheon/openmw/issues

u/kingtorro28 — 28 days ago
▲ 109 r/OpenMW+2 crossposts

Hey all, latest version has been released on github. VitaDb deploy should be sometime later today.

General improvements and bug fixes

  • Back Touch L2 R2 mapping
  • Tons of window behavior fixes
  • Scrollable focus fix
  • Updated VitaGL
  • Persistent player settings
  • Better mod scanning
  • Updated default Cyrillic encoding

https://github.com/TheLostPantheon/openmw/releases/tag/v1.3.1

u/kingtorro28 — 13 days ago
▲ 272 r/vitahacks+1 crossposts

Dynamic fog to maintain target FPS. (20 - short view, 18 - Long, 15 - Very Long)

u/kingtorro28 — 4 months ago