lack of generic spells
Hi, I’m a new director I’ve never ran this game before. But reading up on the rules I’ve noticed a big gap in what characters are allowed to do.
There’s a huge tab dedicated to projects: crafting and enchanting items, researching lore, and even learning certain signature abilities from masters of other classes. But very conspicuously missing to me is a list of magical spells like in DND that you can learn. What I really want is to allow my players to dabble in a bit of magic if they want to.
DND doesn’t have a direct way of doing this but most classes have at least one subclass that lets them take spells from the larger spell table, I find that I really want a fury to be able to shoot fire if they want, and are willing to learn a firebolt spell. Or for players to be able to find a scroll depicting a magic spell that they can learn from and permanently amend their ability lists.
Do you think it’s worth it to homebrew something for this? Or would you say this is missing for a reason, or have I missed something? Thanks for your help