My game about steam trains in 19th century Belgium just got featured on Game Trailers !
▲ 286 r/Belgium2+1 crossposts

My game about steam trains in 19th century Belgium just got featured on Game Trailers !

Hi !

I posted a long time ago about a game I was working on, where you travel through 19th century Belgium as a train conductor and you meet all kinds of passengers, and it got a lot of support here.

So I'm happy that today I finally announced the game officially and that Game Trailers (from IGN) featured our announce trailer on their youtube channel !

The game is now called Bon Voyage: it's a desktop companion game hand-painted in watercolour where you choose your route and manage your train to deliver the best train service for your passengers. The gameplay occurs at stops, allowing players to focus on other things in life while the train travels. I'm making this game specifically for people who are typically older than young adults, and who don't have as much spare time as they would like to have. The format is specifically designed so that it can be combined with other, serious, focused, work (that's the hope atleast, I'm doing something kind of new and experimental here. If anybody would like to playtest and let me know if they could really focus, please let me know!)

Currently, I'm working on a demo in which the region south of Charleroi (Meuse-Sambre valley) will be explorable, as well as West-Flanders, but in the final game all of Belgium will be travellable !

Here's the trailer if you want to check it out

https://www.youtube.com/watch?v=-Lb1BsUvcYU

Ask me anything !

u/kushranda — 12 days ago

I'm working on a game where gameplay alternates between 5 mins of active play, and a long distraction-free train trip traveling through waterpainted landscapes, so people can focus on work / study

Bon Voyage is a both a game for people who want to focus during work, as well as a game for people who don't have time to play games anymore (because of family / work) so the format and pace is adapted to fit our typical desk job lives.

Unlike other games that are "idle" or "bottom-of-your-screen", I'm designing it specifically so that it doesn't mentally take up space while you're trying to focus. Once the train is travelling (for like 25 mins), it is only a beautiful decor, that I hope helps you to focus on your work, like a real train trip would do.

The trailer
https://youtu.be/-Lb1BsUvcYU?si=6ayNUP6OKMXD74YB

u/kushranda — 12 days ago

I made a game for people to play while they're working / studying, but actually it's also useful when you're a dad/mom

I started with the idea that older adults play games less often than they would like to. Work or parenting often leaves us with little free time. Also, many games need a focused, distraction-free environment to enjoy. By changing how the game is presented and its pace, I’m designing for an alternation between short, meaningful game sessions and longer, hands-off travel bits.

The travel bits take for example 30 minutes and it's not possible to interact with the game anymore to play. The only thing that can be done is change the size and format of the game, for quality of life reasons.

By designing it with this clear seperation, I was hoping that players could focus on their work or studies during the travel parts, just like in a real train. But I just discovered this forum and realised this type of game design could actually work really well for somebody that is taking care of a toddler.

You don't want the game you're playing while spending time with your toddler to be too good all the time actually, cause what's the point of raising a kid if you're focusing on something else when you're with them. But if the game is 5 mins of play whenever you have time, and then you can't play for the next 30 minutes while your train travels to the next stop, well, there's little risk of neglecting real life and getting too absorbed in the game, no ? What do you all think ? Do you believe it could work for you ?

reddit.com
u/kushranda — 14 days ago

Do you think it's possible to play a game AND focus on study / work ? Cause that's what I believe people like me (+30 with family / work) need

I started with the idea that older adults play games less often than they would like to. Work or parenting often leaves us with little free time. Also, many games need a focused, distraction-free environment to enjoy. By changing how the game is presented and its pace, I’m designing for an alternation between short, meaningful game sessions and longer, hands-off travel bits.

The travel bits take for example 30 minutes and it's not possible to interact with the game anymore to play. The only thing that can be done is change the size and format of the view, for quality of life reasons.

By designing it with this clear seperation, I'm hoping that players can focus on their work or studies during the travel parts, just like in a real train. I still need more playtesting data, but if it works, I would be proud that those who can’t afford to play games anymore can rediscover the magic of gaming.

What do you think of my approach ? Do you believe it could work for you ?

u/kushranda — 14 days ago

[English > Chinese, Japanese, Korean] Should I translate the name of my game: "Bon Voyage" ?

I'm an indie game developer working on a game that named Bon Voyage (short for "have a nice / safe trip" in french). I picked a french name because my game is set in Belgium 19th century, is about steamtrains, and I expect a lot of people internationally to recognise the term.

However, I'm having doubts now on whether it's better to keep the name as is in Chinese, Japanese, Korean, or whether it should be translated. Could I ask the communities opinion on this ?

picture of the game's store art and it's title

reddit.com
u/kushranda — 25 days ago

Did people invent and enjoy fictional mythologies created purposefully for leisure like that of LOTR or WH40 in the pre-modern age ?

So I was thinking about how some people today might be experts in the vast lore / mythology of The Lord Of The Rings or Warhammer 40K. And that we like to enjoy these fictional universes as if they were real (we pretend they are real when immersed in them), despite knowing it's fiction

Were there fictional worlds invented at the scale of LOTR or WH40 in the past centuries and millenia where people would know it's fiction, and enjoy it as thus.

Religion and mythologies invented to explain natural phenomena or the universe or moral values or social hierarchies don't count

reddit.com
u/kushranda — 1 month ago