Made a 6DOF VR mod for Elden Ring with motion controls and full body support (open-sourcing soon)
Like a lot of you, I've been watching the AI-assisted VR modding wave of the past few months. Cyberpunk 2077, Mass Effect, the BioShock trilogy, Dead Space, the RE2 and RE4 remakes, and Prey are all getting flat2VR treatments, on top of everything UEVR already enabled.
I wanted to see how far I could get myself, so I spent about 3 hours on Elden Ring. Ended up with a functional 6DOF build with motion controls and full body support. It's early and there's plenty of jank left, but fighting bosses in roomscale changes how the whole game reads.
Demo attached. Planning to open-source it soon so others can build on it. Happy to answer questions about the process, the tooling, or what's broken (a lot).
u/liansk — 4 days ago