
Classic Mundo Hype Post
That original wonky aoe, straight steroid E and the ungodly level of tank is coming soon.

That original wonky aoe, straight steroid E and the ungodly level of tank is coming soon.
I am pumped to play my boy again.
Games back then were long. 30 minutes was a short game and I can remember having games here and there that were over an hour.
Limited objectives combined with insane turret damage allowed for games to drag on for awhile. Only dragon, baron and turrets were significant objectives to fight for. Dragon only gave gold (and maybe xp?) as well so did not push to end the game as dragons do now.
Hell people even fought team fights around blue and red buff, some midlanders relied heavily on getting leashed blue for sustain and cd and cool down reduction and asc always wanted red for team fights. Buffs were a lot stronger than they are now though.
Anyway I am looking forward to the longer more methodical games, but I am not sure others remember how long the commitment was to queue up. Anyone else excited for the 45 minute games?
Recently played support and I had no way to activate Kalista's Ult once she casted it on me. Is this a known issue or am I doing something wrong?
Let's say they buy a product from the kiosk at $50 and can sell at $120. How much extra product would need to be sold so that the demand lowers enough to make resale value less than MSRP?