Here's a mod I did to make the motion tracker's focus change a little less harsh

When changing focus with the motion tracker, it bothered me how instantaneous it was. So I changed it - now it fades over a given period of time (in this case, 150ms).

It's a fairly subtle change but imo adds a lot

u/lukeman3000 — 3 days ago

Alien: Isolation Mouse Fix

This was a long time coming.

The mouse in Alien: Isolation has been broken since it released on PC nearly 12 years ago. There are a variety of things wrong with it. I spent last weekend reverse engineering the game (with Claude's help) and fixed everything I found. First things first:

https://github.com/lukeman3000/alien-isolation-mouse-fix

https://www.nexusmods.com/alienisolation/mods/173

Edit: It might be possible that the fix doesn't fully work in the DLC - I need to test this (I've only tested in the main game so far). I did get one report of radios not working in the DLC; still not confirmed if this is due to the fix or not, but I'm looking into it.

Let me know what you think. If you're interested in reading a write-up on the issues, I've left that below:

The four problems

1. Low-speed deadzone (normal gameplay): If the mouse is moving too slow the output is greatly diminished, such that the mouse can feel like it "sticks" at times.

Fix: NOP two instructions that are responsible for wrongly interpolating mouse movement at slower speeds.

2. Mouse smoothing (cinematic camera: rewire panels, lockers, vents, etc.): When interacting with a rewire panel or hiding in a locker, for example, the camera feels substantially different as compared to normal gameplay. One aspect of this discrepancy is a moderate amount of smoothing that's applied such that the mouse "drifts" - the camera movement lags ever so slightly behind the mouse movement.

Fix: Make sure that where the user puts the mouse, and where the game puts the camera, are always in sync.

3. High sensitivity (cinematic camera: rewire panels, lockers, vents, etc.): In addition to mouse smoothing, these views also have significantly increased sensitivity. And not only that, but the x and y axes actually have different multipliers. In fact, the x axis (yaw) is ~12.4x while the y axis (pitch) is ~3.9x more sensitive than they should be - a wild per-axis asymmetry (which is why these views felt wrong beyond just "too fast").

Fix: Scale each axis by a unique factor to normalize and match input within ~0.001%. In short, these views should feel virtually identical to normal gameplay.

4. Awkward look limits (cinematic camera: lockers, Security Access Tuner): When the player enters a locker, the mouselook is restricted to a very tight cone of vision. This can feel somewhat claustrophobic and seems unnecessary (possibly done with controllers in mind). Additionally, when using the Security Access Tuner, the camera is inexplicably allowed to move within an extremely small range (which can feel unusual).

Fix: Expand the camera range inside lockers, and lock the camera in place when using the Security Access Tuner. Both are adjustable in the config file.

The end result: No deadzone, no smoothing, no mismatched sensitivity, and more natural look limits. Experience the game as it should've originally been shipped - with essentially raw input.

u/lukeman3000 — 16 days ago

Chill places to drink coffee and work?

What are some of the best places for this in town? I prefer a quiet environment with lots of windows and preferably stuff to look at. Comfortable seating important, too.

I’m open to any ideas other than coffee shops, too. I like to people watch and be around others when I’m working

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u/lukeman3000 — 2 months ago

Has anyone managed to play The Dark Descent in true windowed mode, or actually play at a higher frame rate?

I've been investigating whether or not it's possible to bypass the 60 fps cap and it seems that it's possible but only in a very limited sense (only certain elements can run higher than 60 fps like particle effects but not the player camera/movement it seems).

To that end I've been trying to get Amnesia to run in a window so that I can use Lossless Scaling frame gen in order to boost the frame rate. However, this has also proven to be quite difficult (the "Fullscreen" option doesn't seem to do jack shit, neither does when I edit the config file directly).

I found a program called DxWnd that lets you run programs in a window that don't normally support it. The best I've managed to do is to get it to run at 1920x1080 and then upscale it with Lossless Scaling to my native res of 2650x1440 (if I try to output at my native res there's a missing chunk of the screen where the task bar is and I can't figure out how to work around this).

So anyways, this does in fact work, and it's quite nice playing Amnesia at greater than 60 fps, but it would be better if I could at least output at my native res instead of upscaling from 1920x1080. Has anyone else experimented with this?

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u/lukeman3000 — 3 months ago