Image 1 — The enemy from the new dev is most likely "merc1" from RGE
Image 2 — The enemy from the new dev is most likely "merc1" from RGE

The enemy from the new dev is most likely "merc1" from RGE

Some have said Insolon, some have said Kismet. So heres my take.

Kismet wears a lighter gray then the enemy shown in the preview, not to mention they wear gray shirt and pants, they don't wear mismatched clothes either (i think).

Insolon wears all black along with PVS-31s, Insolon VIPs wear civ clothes with a black vest with the Insolon insignia on the back.

The enemy from the dev preview fits neither of these descriptions, but they do fit the description of "merc1", which when spawned are seen with mismatched military/civ clothes and also black gear.

u/makebombslegalfr — 2 days ago

Comparison of the new enemies we've seen so far

First slide: This guy closely resembles the "merc1" enemy from RGE. (Some have been saying he looks like kismet, but kismet wears a lighter gray and always wear full gray.) They appear to be equipped with western clothes and western gear, and maybe even a modded rifle. Potentially a PMC?

Second slide: From the operation trailer, this enemy appears to have fully tropical camo, a tan gaiter, and a black vest like the enemy from the first slide. However this enemy and the enemy from the first slide look very different. Some asian militias wear real camo, so this could be a militia.

Third/4th slide: These enemies appear to be wearing casual clothing with no military gear. They kind of resemble the RLF clothing wise. Could also be a militia.

u/makebombslegalfr — 2 days ago

Anyone know where the DEA got the drawing that the Salamanca twins had?

I was rewatching breaking bad and during blood money I realized this.

I mean think about it, they literally left it at some ritual cursing spot? and why would that be a target of really any investigation? it was just a random place in the middle of nowhere.

u/makebombslegalfr — 3 days ago

november 6th release date confirmed

in the trailer when the lightning strikes for like a split second in the top right it says "november 6th"

u/makebombslegalfr — 3 days ago

Would we ever get laser pointers for CAS target desgination?

Would be mad tuff for larp and also could actually be useful even in uncoordinated public servers and you can shine them at pilots cockpit because thats typically a great idea

u/makebombslegalfr — 4 days ago

Enemies we see in the trailer:

All we can make out of them is that they wear jungle camo and also wear black vests, the ones that don't wear camo or vests resemble just ordinary dudes (similar to the RLF), so my guess is we are just fighting militia on the new map. But also we didn't really see enemies alot in the trailer, and when we did it was during fast paced fighting, so who knows.

u/makebombslegalfr — 5 days ago

Can anyone help me find these brown laces?

I know it sounds dumb, but I'm gonna cop some palominos once my paycheck hits, I was looking to get these brown laces since I saw some people with them but no matter where I searched couldn't find brown laces like them. If anyone got any links that'd be great, I don't really lace swap often so I wouldn't know where else to look.

u/makebombslegalfr — 13 days ago

QC LJR White thunders from RM (superbuy, 70 bucks originally 55 shipping with superbuy,125 total.)

Good quality? netting and air pockets look great, tongue looks great, but i feel like the heel jumpmans were misaligned but it could've been because the camera quality and one was closer to the camera then the other. Off other LJR pairs I've seen most of the time they look 1:1

u/makebombslegalfr — 13 days ago

my honest reaction to ts💔

this one was a hard watch

this is a fire rizz tutorial to pick up some brm BADDIES, heres the lines.

Hey, is your BRM5 operator latina? l know this sounds
awkward but I don't see alot in BRM5 and her skin color was really beautiful. Are you latina IRL? Don't answer that, heh.. Sorry if i come off as awkward BRM5 has been gnawing at my brain for a bit, clear compound, repeat, clear compound, repeat, y'know? My operator is a 6'5 Hispanic Mercury-2 soldier and I think he's a really good fit for your operator. If you want to have a roleplay date in BRM5 let me know, I'd be glad to! | haven't relationship RPed since i became a LVL 50 in BRM5, haven't relation ship rped in real life ever Imao.
I've also been looking at your messages in general and their really thought provoking.. (not stalking lmaooo) and your pfp is beautiful! Is that you? Whenever I'm clearing compounds and I see your operator in game l always stop to look at her cag, beautiful hair, slightly cooked skin. Sorry if this comes off as awkward!

i think cag is making me gay bruh..

u/makebombslegalfr — 14 days ago

Glitch with VOG grenades

im not sure how i glitched it but i threw a VOG grenade at the humvee that comes in kozlovka and it still showed that i had it and when i picked up an m18 from the key room it let me have 4 throwables

u/makebombslegalfr — 20 days ago

Restriction on enemies spawning directly next to us? (plzpzlzlzlz)

A few days ago I went to do mountain and I noticed that it was way harder then usual, specifically I was stuck in the bunker, specifically in the HVT room and the hallway leading to the elevator room and the next hallway for like 10 minutes. And then when I got to cover in certain areas enemies would just spawn right next to me and in the next hallway and while easy to deal with its annoying when it happens. (However at mountain this is really dangerous since I noticed most of the time and maybe only spec ops spawn there)

This doesn't just apply to mtn either, this applies to pretty much all compounds except the really big ones (Naval, Fort, City). And its a pretty common occurrence which sucks. However I feel like that in other compounds they do spawn near you but even if you're at a spawn

So it'd be nice if maybe there would be a way to make it so if your close (like 1-20 feet) to an enemy spawnpoint instead of spawning at that spawnpoint maybe they spawn at a different one.

As for mountain itself, I'm pretty sure enemies can spawn at any of those inaccessible doors with a valve in the bunker so maybe it'd be nice to decrease how fast they spawn since theres one of those doors around every 50-60 feet (i think the spawnrate at mountain got buffed since it feels like enemies at mountain in particular have been spawning super quickly recently, or maybe im just washed since until a few days ago i hadnt done mountain in a while and this schizo rant was for nothing)

reddit.com
u/makebombslegalfr — 20 days ago