u/menacing_butter

Does this trailer communicate the co-op clearly?

I'm working on the trailer for my game, and one thing I'm really trying to communicate is that you actually have to work together to survive.

Do these clips make that clear, or does it still look like two players just doing their own thing?

Feel free to shoot us a wishlist if you are interested in seeing where this goes :D
Silk & Sorrow on Steam

u/menacing_butter — 1 day ago
▲ 757 r/godot+1 crossposts

Making a 2D world feel 3D :D

We're making a top down game that takes place in a giant trash heap, and were looking for ways to introduce depth in our scenes. I've only ever used parallax for scrolling backgrounds in some platformer projects, until I had the idea to create these "trash piles" that exist out of sprites on a bunch of different parallax layers. I also applied it to the bug trash collector NPC, What do you think? :D

If you wanna follow the project: https://store.steampowered.com/app/4668880/Silk__Sorrow/

u/menacing_butter — 2 days ago