▲ 138 r/Wraeclast+1 crossposts

Divinity and Childbirth

It's probably immediately obvious to some that the Origin Core is a fertilized egg, created by inserting the Origin Spark (sperm) into the Origin Cradle (unfertilized egg). This represents the paradoxical melding of biology and machine... "A paradox, whose very existence
would change... everything."

But, also, you may not have noticed that the Matriarch and Patriarch Halls are nipples and the Origin Tower is a huge erect penis!

https://preview.redd.it/g4b70wwsbc8h1.png?width=1257&format=png&auto=webp&s=7a39c4102a022cdcc3afbfbde9994f75d670cec9

It even shoots raw Divinity right out of the tip! (not pictured)

However, in the Precursor's infinite ancient wisdom, they misunderstood something fundamental and thought that the fertilized egg goes into the urethra. The fools...! Perhaps this misunderstanding is why they vanished...

u/microdis — 2 months ago
▲ 535 r/pathofexile2content+1 crossposts

The new Ancient Potent Liquid Melancholy craft allows Disciples of Varashta to make hilariously massive Time-Lost Jewels

Disciple of Varashtas can get an enormous Time-Lost Jewel radius with the new Ancient Potent Liquid Melancholy craft and her Baryanic Leylines ascendency node.

It does take some passive skill point investment to pick up that many notables, but that single central jewel is giving me:

  • 135% Minion Critical Strike Chance
  • 165% Minion Critical Damage Bonus
  • 242% increased ES from Equipped Focus

The jewel node to the side isn't as good, but it's still better than nothing too.

Other things you can try to get include:

  • 7% Faster Start of ES Recharge, for a total 105% faster start of ES recharge with 15 notables like in the tree above.
  • You can also easily choose to allocate over 20+ small passives in the area, and with the 3% ES per small passive roll, this time-lost can give over 60%+ increased maximum ES too.

And more.

u/WaifuMasterRace — 2 months ago
▲ 2.0k r/pathofexile2content+1 crossposts

PoE2 Filter: Massive update & 0.5 support done!

It's been a wild ride but 0.5 support for poe2filter.com is live, along with a massive update, including an improved Item Simulator, improved Quick Filter Item Styles, a Styles Library, Custom Rule Groups, Save to File, and in case it's been a while: auto-economy updates, straight from the ingame Currency Exchange!

Specifically for 0.5, to not just dump hundreds of Augments under one class, I decided to split them up into a dozen of more specific item types, following the official names as much as possible. I've also added first-class support for Verisium, both auto-scaling during League Start, as for endgame.

I added preliminary values to all new and changed currency, which will automatically get updated once the items get traded on the Currency Exchange. Just revisit the tool and you'll receive the latest updates, synced or saved automatically. You're welcome to join us on Discord to help crowd-source the initial (and Fixed/SSF) values, before the league start.

All your filters will get migrated to the latest version automatically upon visiting the tool or loading/importing them. You can start tweaking them for 0.5.

Note that from now on, will no longer work on v0.4 of the game. If you still want to practice your league start or test a build before launch, you can create filters which still work on 0.4 using legacy.poe2filter.com instead.

Stay tuned right before launch as we will continuously update item metadata, artwork, and initial values, as more game data becomes available!

Now if you'll excuse me, I've got a league start build to choose & practice! ;)

u/BlackDeathBE — 3 months ago