Lighting with OMW
I wanted to ask what are my options to affect lighting when using OpenMW? I've seen some videos with insane lighting, super dark tombs, where light source is a must. The vanilla lighting usually is well lighted environment, where you can't really see any shadows. Can i do something about this?
Also, do you think it would be fitting to the lore, that tombs wouldn't have actually any lighted torches? That could be also one nice immersion change.
Lastly, are you running enb or reshades with this game?