Tell me what you think of nightcrawler teleporting like this.

I see a lot of people want nightcrawlers teleport as 3-5 charges which is fine and would work. I was thinking what if instead of charges he has a meter like phoenix’s flight meter for his teleportations. The longer his teleportation button is held down the further he will teleport but use up more of his meter. This can also be envisioned like hulk holding down his jump while still attacking to prepare for an exit except he only has so much meter he can use. This allows nightcrawler to blitz a bunch in quick succession if you are confident you can manage the resource correctly. Theoretically if he is a dive dps and is good at engaging without teleports he can bamf more in people face and still have enough resources to get out but if he misjudges how much meter he has and only goes 10 meters away then he is a sitting duck. This is mostly for a dive dps but for the people that want his bamf smoke to heal this would also help with that quite a bit and this makes his teleport more unique then the other teleporters. This system would definitely give him a varying skill ceiling/floor and I think we can all agree we want him to be a crazy agile 4 or 5 star hero.

Side note: saw someone post that his double jump should be a a little teleport up which I think would be cool too

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u/mortal357 — 14 hours ago

Question: do you all want nightcrawlers bamfs to be in rivals with Kurt

Personally I want them to be like nightcrawlers emoji and maybe an emote. I would love if they did something interesting with them in his kit but I wouldn’t hold my breath.

u/mortal357 — 7 days ago

Nightcrawler’s religion in marvel rivals?

How much of his religion do yall think he is going to portray in rivals? I’ve noticed venom and daredevil really don’t say anything about it and daredevil is a way more religious character then nightcrawler is. Then I see some people that want him to heal with prayers. I think they will have some nods to it but I don’t think it’s gonna be what a lot of people are expecting.

Side tangent clearing up misinformation in the community. Nightcrawler was never a priest in main universe

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u/mortal357 — 7 days ago

Nightcrawlers priest hood

Hey guys I’ve just been seeing a lot of misinformation in the community but nightcrawler is not a priest nor has he ever been one. The one time he was a “priest” it was a trick and he never actually became a priest. I think a lot of peoples only exposure to nightcrawler is the shows and movies where they lean really heavy into his faith. This however is just not what nightcrawler is like. Nightcrawlers faith makes up like 1/4 or 1/3 of his character. His faith guides his moral compass and his compassion but dudes personality is a swashbuckling, cocky, outgoing, horny, and a goof ball. Like if you were to hang out with him for a day you probably wouldn’t even know he is religious. I’m not trying to tear his faith down or anything as it is a core part of his character but I think people have a little misconception about the guy especially for a nightcrawler community. Heck I’ve read nightcrawler solo runs where his faith isn’t even mentioned at all.

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u/mortal357 — 13 days ago

Fantastic Rework?

I want to start by saying I love Reed and have mained the hell out of him and even solo qued up to top 500 a few times with him. Keeping that in mind I’ve devised a rework for him that helps him but keeps his core identity the same. No I do not want him to become a tank….

  1. primary fire
    Make his primary “chargeable” holding the primary keeps the fist out longer. The max it will be out is how much it is right now, however just clicking the button would do a fast punch. This will be a massive quality of life change so you can keep the cleave for big groups but also change how fast you can hit for smaller groups increasing your DPS.

  2. Elasticity
    Of course I am going to talk about this. Change his elasticity max to 200. Have his inflation be manual, however anything below 100 elasticity will not give any heals and will only give the increased health bar. Now a percentage of elasticity above 100 will give a percentage of health back. Example 150 elasticity would give around half the healing he gets right now and thus 200 elasticity would give him his current amount of healing. This enables his inflation to not be on a cooldown and be manual without giving him absurd survivability. In fact this might actually be a small nerf to it in some cases and a buff in other cases. Leaving inflation removes 100 elasticity.

  3. Inflated state
    This is now a mode you can manually go into so I’m adding some tradeoffs to add more to the kit while also adding incentive to swap back and forth. Primary fire is now the thing team up where you do a big punch forward but decrease charge time and it now properly pierces enemies. Inflated state will also now have new abilities. His elongated grip is now also replaced with thing teamup grab. His reflexive rubber is a larger wall with 600 health but does not shoot the dmg back but instead absorbs 50% of the dmg dealt to him and turns it into over shield so would have a max of 300 extra over shield if it absorbed the whole 600 dmg. This will be on an increased cooldown of 15 second and will last for 7 seconds. Flexible elongation is replaced with a single jump of his ult. This will be on a 10 second cooldown and should feel about like hulks jump

  4. Ultimate
    To be honest I understand why the devs struggle with buffing this ult because it is inherently kinda bad or be really good. I propose it gives 200 elasticity at the end of it and when you get bounced into the air you can quickly dive down almost like buckys ult. So before the actual DPS is low because of how long you are in the air but now you when you are bounced up you can look for your target and dive down on them before being bounced back up. This allows a little skill ceiling to where the faster you can aim at your targets the faster you can kill them but also you can stall it to try and avoid their fades/freeze/shields. This ult can still be blocked by shields and still has the 6 max bounces

  5. Conclusion
    His primary will be able to be scaled and increase your DPS on single targets or keep the same to keep the cleave when needed- DPS buff
    Inflated state is manual and has more elasticity but can only heal you after 100 elasticity and it scales to the amount gained after wards- survivability nerf but better control
    Inflated state gets whole new moves leaning more into a true tank form that can be toggled easier- direct buff to utility.

So what do you guys think. I believe the numbers will have to be tweaked a bit but this is the concept of a buff/rework to Reed that I would love to happen which it won’t but i can dream.

P.s. sry for grammar error I’m exhausted at the moment but couldn’t sleep till I got this out there

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u/mortal357 — 20 days ago

Future Skin

What do yall think about Adam getting a monk skin like this. I think it would be cool if it’s like this with the orbs floating in the backround and floating shawl ribbon

u/mortal357 — 3 months ago