The Start Of An Empire - Egypt
Just trying to formulate a story using my current playthrough,10 turns for now,skipped uneventful turns.
Mods used are
Base ruleset:Rekmod
Extension mods:Events and Decisions
Difficulty:King
Turn 0-Our great empire has started,finally...well,it's still one city,but still,I just know it will be.We spawned near a river with some salt and perfume to the south,with one more near to the east,used my settler to explore north along the river,now named منطقة نورث ريفر الكبرى(Greater North River) based on the fact that it pierces through very hilly desserts and the place we will settle upon.
The settler found some more salt to the North,which solidified our decision to settle there,we started constructing a monument to this great achievement,modeled after my gorgeous self of course,and queued for a worker next and another warrior to protect him while the other explores or vice-versa.We started researching pottery.
Turn 1-The warrior found some ancient ruins that had a map of the area with a barbarian camp southwest,the brave warrior journeyed to the distant camp to ki- ah,I mean,exto- ah,I mean,AGGRESSIVELY COLLECT TAXES,from the barbarian camp.
Turn 4-The barbarians have noticed us and attacked us,we received more damage than them,we retaliated.
Turn 5-We beat the barbarian warrior with low health remaining,we recovered 16 gold from the outpost,the warrior is returning to the city to heal.
Turn 7-We have finished researching pottery and have started researching mining.
Turn 9-THE **SUN FUCKING DISSAPPEARED...HOW!?! Ahem,**ther must be a reasonable explanation for this.
Turn 10-We have started a TRADITION of sculpting and creating wonders,WE SHALL HAVE ALL WONDERS UPON OUR CIVILIZATION...ALL THAT DEFY THIS SHALL PERISH.
If you have suggestions on the gameplay,or criticism of my storytelling,feel free to tell me anything.