45 downloads in 6days 🥳

45 downloads in 6days 🥳

Hey all,

My game that was live a week ago is now have 45 downloads. I am pretty happy with the KPI trends for now.

Still improving my game but pretty happy with the feedback from real players.

Hoping to see more people play my game.

Do you guys see anything wrong with these trends?

Thanks

u/naga0121 — 3 days ago

👋 Welcome to r/GardenSniper - Introduce Yourself and Read First!

# 🎯 Welcome to r/GardenSniper — Read This First!

One tap. One shot. Don't blink.

GardenSniper is a fast, brutal little precision game: a spinning rig of blades circles a ring of fruit, and you've got exactly one job — fire the instant they line up. Clear the level, keep climbing, and don't miss. One bad shot and your streak's gone.

# How to Play

* Watch the blades spin around the fruit ring
* Time your tap for the exact moment they align
* Clear the level to climb higher
* Miss once, and it's game over — no second chances

# What to Post Here

* 🏆 Your high scores and best streaks
* 🎥 Clutch clips or brutal fails (we want to see the misses too)
* 🐛 Bugs or glitches you run into
* 💡 Ideas for new levels, fruit types, or mechanics
* ❓ Questions about strategy or timing

# Community Vibe

Keep it chill, keep it constructive. This is a small, early community — every post, comment, and bit of feedback genuinely shapes where the game goes next.

# Get Started

  1. Play the game (link below 👇)
  2. Post your first score or clip
  3. Tell us what almost made you rage quit

Let's build something fun here. Go clear your first level. 🍎🔪

reddit.com
u/naga0121 — 6 days ago
▲ 8 r/MobileGameDiscoveries+1 crossposts

My first game is now live on plays store 🤩

Hey everyone,

I am excited to share that my game that I have been working for 3 months is finally live now.

This is so special one because I once dreamt of having this game title on my name and is finally become the reality.

This is a multiplayer game that is similar to Ludo but a bit more fun involved game.

This is very famous in southern states of India.

—> game link

I would like to learn about user acquisition techniques that you guys used for your game.

Thanks.

Appreciate your feedback.

u/naga0121 — 9 days ago
▲ 10 r/Ongole+3 crossposts

Ever played the game called Barah Gashta (Indian ludo)?

I wonder how many of you guys played this game. I used to see my parents playing this game for hours which is like ludo but different rules and different ways.

I have recently build this game published for basic launch and surprised that no one really wanted to play this game outside of India 🇮🇳.

u/naga0121 — 17 hours ago

What are the top 5 tools you use everyday as a game designer?

I started learning game design recently with AI assistance. I want to know the tools that are most used by game designers.

I am using chatGPT to create my gdd and for designing previews of the game though.

Would like to know.

Thanks

reddit.com
u/naga0121 — 1 month ago

Most of the indie games I see are steam games? I am just confused if web games are actually considered as Indie games?

I have been working in the web games industry for more than half a decade. I am planning to my own web games to publish on some web game portals. Also share some insights and development updates on some social media. But all the time on X or reddit I only see steam games are promoted as an indie games. But not any web games.

As a web game developer just Want to hear from all of you about this.

Thanks

reddit.com
u/naga0121 — 3 months ago

Made a movement update for my HTML5 web game “Frogie: Cross The Road” — would love feedback on the controls

Hey everyone

I’m currently working on a small HTML5 web game called “Frogie: Cross The Road”
It’s an arcade-style crossing game where I’m trying to make the movement feel simple, responsive, and satisfying across both mobile and desktop.

Current movement options:
• Swipe controls on mobile
• Arrow key controls on keyboard

Recently, I added a new press & hold movement system that helps Frogie move through diagonal cells more smoothly instead of relying only on repeated directional inputs.

I’m still polishing the overall game feel, so I’d genuinely love feedback from other developers and players here.

Does the control feel smooth and readable from a gameplay perspective?

u/naga0121 — 3 months ago
▲ 1 r/aigamedev+1 crossposts

During Replit’s 10th birthday event, their agent was free for 24 hours, so I decided to test how far I could push it by building a small 3D game.
Here’s what I did:
Used Replit agent to scaffold the project
Generated basic gameplay logic and scene setup
Manually tweaked controls and physics to make it playable

What worked well:
Very fast setup - I had a playable prototype in under an hour
Good for rapid experimentation and idea validation

What didn’t work:
Limited control over fine-tuning gameplay
Needed manual fixes for performance and input handling
Not production-ready without cleanup

My takeaway:
Replit is surprisingly good for rapid prototyping, but you’ll still need traditional development for polish and scalability.
I’m curious:
Would you use tools like this for prototyping, or do you prefer building everything from scratch?

(Game link in comments if anyone wants to try it)

reddit.com
u/naga0121 — 4 months ago

During the Replit's 10th birthday the agent was made free for community to build and ship their product in 24 hrs. So I decided to try the Replit and build a 3d game. And I am successful in building one and deployed the game.

we can definitely use Replit to rapidly build the playable prototype.

Game link is here

please take look and share your feedback!

Thanks!

reddit.com
u/naga0121 — 4 months ago