Finalizing the look and feel of my arcade shooter, hopefully making it less of a mess. Any feedback is appreciated!
I feel like turn and thrust movement doesn't get enough love. But I think I can see why. Any mistake from the player feels more frustrating when the movement has inertia. In order to reduce this frustration, I've been experimenting with some things like having no collisions against enemies, adding dash, auto-targeting etc., basically a lot of things that most shoot 'em up lovers will probably hate :), but I believe it is possible to create a more fun challenge aside from "this game is hard to control".
The game is called Vektor. My main objective has always been readability so any thoughts about that would be great. But any feedback/criticism/question is welcome.