Finalizing the look and feel of my arcade shooter, hopefully making it less of a mess. Any feedback is appreciated!

I feel like turn and thrust movement doesn't get enough love. But I think I can see why. Any mistake from the player feels more frustrating when the movement has inertia. In order to reduce this frustration, I've been experimenting with some things like having no collisions against enemies, adding dash, auto-targeting etc., basically a lot of things that most shoot 'em up lovers will probably hate :), but I believe it is possible to create a more fun challenge aside from "this game is hard to control".

The game is called Vektor. My main objective has always been readability so any thoughts about that would be great. But any feedback/criticism/question is welcome.

u/novazoic — 13 days ago

I've been working on a roguelite shoot 'em up for a while now. Would this be something you would play co-op with friends?

This project of mine started out as a cozy cargo collecting game with Luftrausers controls but slowly turned into this after playing Hades, Sektori and Returnal. :)

u/novazoic — 3 months ago