Our day has come Knights of the great sword.

Withered Knight:

  • Slightly increased the movement distance and attack speed of the first light strike with a Greatsword.
  • Slightly increased the movement distance of the [Opportunistic Thrust] skill.
  • Slightly increased the movement distance of the [Pursuit] skill.
  • Slightly increased the movement distance when dodging forward with the [Sprinting Slash] skill.
  • Added Super Armor during the attack animation when a heavy strike is fully charged and released.
  • Reduced the cooldown of the [Parry] skill.
  • Reduced the cooldown of the [Breakthrough Charge] skill.
  • Increased the projectile speed of the sword wave from the [Withering Mark] skill; additionally, hitting an enemy now applies a slow effect and reduces their dodge distance.
  • The [Joint Pierce] talent now reduces the dodge distance of enemies that are hit.
  • Slightly reduced the Energy consumption and cooldown of the [Radiant Retribution] skill.
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u/ochsinator — 14 hours ago

How many people are playing for combat not the extraction?

We really do not have that many fantasy medieval action combat PvP games. While I do enjoy the extraction aspect to a certain degree, it is fun and makes fights much more meaningful. The real reason I am playing is that the combat is just so much fun. Frustrating, yes, with balancing issues, especially as a Greatsword WK, but still, combat and gameplay are amazing. Anyone else here more for the fantasy PvP combat than the extraction?

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u/ochsinator — 5 days ago

Shadostrix is Braindead

Like, everyone complained about it just being ridiculously overpowered during pre-launch, then they barely made chances they are far from noticeable. Like, they get a dash that travels hella far and stuns; they get crows that can stun-lock you if they attack you in it, and if there are two and they double stack its over. Then if you manage to dodge that and outplay them and get them low, they have a get-out-of-jail-free card when they stealth and run or use dash; it is just ridiculous.

Also, with the way the getting hit works, being able to get hit out of your animation at pretty much any time in your attack unless it is currently landing faster attacks wins trades. That is complete bull shit. If I am swinging a fucken greatsword and started the animation already, one dagger hit should not knock me out of that animation. They need to rework poise in this game. Merc has a decent kit because of all the super armor they get. I get it that Withered Knight is supposed to be a burst crowd control, higher-damage, less tanky Merc that relies on good timing and chaining abilities, but like really all a WK has going for it is the thorn grab; like that's the whole class identity that it can provide. Merc does most other things better because they have super armor and can stay in a fight cc and do damage WK makes one wrong move, and it is game over. Just unfair. I am having a lot of fun with the game. The combat is fun, the concept is fun, the classes are all cool, but I do not know what they were thinking conceptually with stuns and staggers in this game.

EDIT: Okay, so I guess it is the swords that give the long dashing move and that does not stun. That move is fucken ridiculous for mobility, and you can still slot invisible and stun and crows. So they get to go invisible, stun you, throw crows at you with stagger AOEs you, and get priority on staggers with faster attacks. Then, if they're going invisible into a stun them spamming attacks that have priority stagger on you, WITH SUPER ARMOR then they can go invisible again, walk away a bit, then use the sword's dash move, and most classes simply will not catch them. Broken absolutly broken, wack bullshit. Just got in a fight with one was winning and they just when invisable and sword dashed away and where gone fucken wack ass bullshit honestly bad literally ass.

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u/ochsinator — 13 days ago
▲ 2 r/LFMMO

Games with MMO style PvP that are just PvP Games with Tanks, Healers, Disrupters, Dps, senders.

I wish there were a game that was just made and balanced around fantasy-style PvP. If anyone here participated in wars in New World where companies were evenly matched, it was just absolute peak gaming. 50 vs 50 games where it was not just a zerg fest because there were multiple zones you had to capture within the time frame if you were attacking, so that split your team up; you had ranged players bombing the capture zones and healers healing bruisers and tanks on points. Then you had disruptors and senders chasing down healers, with healers assigned to heal senders and disruptors. Senders and disruptors were melee builds with stuns and burst damage that picked off people around the perimeter to help the tanks capture the point. You had to capture three separate points, and that let you advance to breaking down the walls of the fort, and those were spread out as well.

To execute this on a large scale would be hard if it were just a matchmaking type of thing because there were shot callers that were like coaches in that game giving orders and whatnot. It was insane, like a sport so fun. But on a smaller scale, something of the sort could be possible, just a game where you log in, build your character through PvP, level up, and just queue up for different PvP game modes. Maybe an unranked mode for casuals where you hop in and things are scaled, but it still gives you rewards, and then a ranked mode with something similar to wars. I am thinking like for honor or chivalry but with more fantasy aspects. I just need that game; someone please make it. I was playing Mistfall Hunters, and I will play that; it is fun, but it is still not the same. I want WARS!

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u/ochsinator — 27 days ago
▲ 1 r/LFMMO

Power creep gaining abilities vs gear thoughts while playing GW2 and Farever

Just a random thought I had while playing Guild Wars, thinking of how a big thing is that there is not much of a power creep and the whole horizontal progression thing. Of course there is some vertical progression trying to get legendaries and all that, but you can get up to speed very quickly to do a lot of content fast, which is really cool.

I am also playing a game called Farever which is an MMO light and so far every new weapon you get even if it is the same type of weapon like there are two different great axes right now one is named world splitter, one is Judgment and they have the same attack chain animation but totally different abilities and buffs and passives and skills attached and those have different inimations and styles.

What if there was a game where the grind was not necessarily for new and better stats gear but for new abilities and gear that might be better or worse depending on what role you want or how you want to play. Like, sure, you get your base class or weapon skills, but the incentive to go and kill enemies and bosses would be new skills and/or new gear that has special new abilities. The skills would not necessarily do more damage, but they would broaden your playstyle and give you more choices and freedom on how to play. Maybe there is some way to level them once you get them so there is some power creep because I like the idea of getting stronger, but I also feel like in some games the power gap is just too much. You would still have to choose between what skills to equip, but you get a broad selection.

I am not too well-versed in the complexities of how games are made, but I am sure it is more difficult to build skills than to just build different armors and weapons with different states. But games have different bosses with a ton of different attacks, so if there is a way they can just transfer those abilities and animations to the playable characters.

Just food for thought. What do you guys think?

reddit.com
u/ochsinator — 29 days ago
▲ 0 r/MMORPG

Power creep gaining abilities vs gear thoughts while playing GW2 and Farever

Just a random thought I had while playing Guild Wars, thinking of how a big thing is that there is not much of a power creep and the whole horizontal progression thing. Of course there is some vertical progression trying to get legendaries and all that, but you can get up to speed very quickly to do a lot of content fast, which is really cool.

I am also playing a game called Farever which is an MMO light and so far every new weapon you get even if it is the same type of weapon like there are two different great axes right now one is named world splitter, one is Judgment and they have the same attack chain animation but totally different abilities and buffs and passives and skills attached and those have different inimations and styles.

What if there was a game where the grind was not necessarily for new and better stats gear but for new abilities and gear that might be better or worse depending on what role you want or how you want to play. Like, sure, you get your base class or weapon skills, but the incentive to go and kill enemies and bosses would be new skills and/or new gear that has special new abilities. The skills would not necessarily do more damage, but they would broaden your playstyle and give you more choices and freedom on how to play. Maybe there is some way to level them once you get them so there is some power creep because I like the idea of getting stronger, but I also feel like in some games the power gap is just too much. You would still have to choose between what skills to equip, but you get a broad selection.

I am not too well-versed in the complexities of how games are made, but I am sure it is more difficult to build skills than to just build different armors and weapons with different states. But games have different bosses with a ton of different attacks, so if there is a way they can just transfer those abilities and animations to the playable characters.

Just food for thought. What do you guys think?

reddit.com
u/ochsinator — 29 days ago

damage and armor scaling for pvp?

What do you think they will have to scale armor and damage to for pvp cuz we have like 400 to 600 health at 25 right now and can hit for like 600 lol

reddit.com
u/ochsinator — 30 days ago

I am having a blast where do they take things from here and pvp…

I got the game 3 days ago and hit 25 today. I am gonna start doing heroics and still need to beat chakram.

I know they have a road map I’m excited for whats in store I really hope they show love to PvP. I will say I am having more fun with PvE stuff in this game. But usually endgame for me in mmos or even action rpgs like dark souls and elden ring is PvP.

I think the boss fights in this game are some of the most fun boss fights I have had. The rifts have been awesome I hope they invest more in group content stuff.

What are you guys most excited about or want to see?

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u/ochsinator — 1 month ago
▲ 0 r/MMORPG

Play Farever!

Farever is an MMO light it is super fun action combat with really challenging and engaging boss fights. It is really fun, and I am hoping more people play so the devs keep building and making fun content. Is anyone else loving this game?

reddit.com
u/ochsinator — 1 month ago