r/MistfallHunter

Title: Discussion on Bellring Games' Community Management & Evidentiary Standards Posting on behalf of SeaTea, he doesnt have a reddit account. I’m making this post here because this space is independent of Bellring Games, and I want to openly discuss some concerning community management practices

I’m making this post here because this space is independent of Bellring Games, and I want to openly discuss some concerning community management practices without the risk of immediate moderation. I created this post specifically to address how public feedback and player disputes are being handled, particularly regarding a recent incident involving the community managers.

In a previous thread, the official account claimed that multiple accounts were colluding or operating as "secondary accounts" to disrupt support channels and misrepresent the staff. As the owner of the account labeled as a "secondary account," I want to clarify the timeline and raise a broader question about how this studio handles player data and bans.

Clarifying the "Secondary Account" Claim

The account in question is my personal Discord account, active since 2016, with long-standing platform connections. It is not a burner or an alt created for harassment.

I originally posted publicly in the Discord after learning about a situation where a community member alleged they received highly unprofessional, escalatory responses in DMs from a CM. When I brought up these concerns regarding professionalism publicly, I was met with threats of muting by staff, presumably because they assumed I was directly associated with a prior team-banning dispute. Shortly after, my account was removed from the server.

The Bigger Issue: Evidentiary Standards for Extraction Games

Whether the original players were teaming or not isn't my primary concern. The real issue is the methodology Bellring uses to determine guilt and how they handle public inquiries.

In the extraction genre, population fluctuations mean you will naturally run into the same players frequently. Situations occur where two independent elements might target the same player out of pure tactical coincidence.

The Industry Standard: Prominent extraction games (like Dark and Darker) heavily rely on strict video evidence to confirm manual teaming because data logs alone can be incredibly misleading.

The Concern: If Bellring relies on circumstantial overlap (like logging off after a ban, or asking questions in support tickets at similar times) to issue blanket bans and label critics as "alt accounts," it sets a worrying precedent for the average player.

I am posting this here to gather community thoughts. How do you feel about the current enforcement of rules in the official spaces, and what standards of evidence should we, as a community, expect from the developers moving forward?

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u/TheLukeBurg — 1 day ago

Duo's Issue? Pfft.

If a chief concern is how to "balance" the map for Duos when it's made for Solo or Trios, it's simple: Don't.

Just make Duo's use the trios map balancing. When I tested with cross play off, it may have taken longer, but I was solo'ing trios bosses. It's not that big of a deal. (was GREAT loot btw lol)

That way, if we want duos, it's our own choice. "Note: PvE may be harder" or something like that.

I understand the splitting queues argument, but how much is actually being split if you factor the amount of people that just log off because their third isn't on right now and they don't want to 2v3vX because using party fill generally blows due to lack of coordination or comms.

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u/McTaterskins — 1 day ago

Matchmaking: does it even work ?

In my personal experience during demo, I would say it didn't do much of anything:
- I would still be placed in lobbies with people running legendaries, while I myself am wearing blues + playing a class "for the 1st / 2nd / 3rd time in my life"
- I would be placed in lobbies full of bots, once I die once or twice

All that with queue times pretty much never exceeding ~2m.

I fear, if this doesn't change by release, many people will not be willing to put up with that bullshit.

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u/Electrical_Drag_2228 — 2 days ago

Mistfall support is a joke, will ban you falsely. Lie to you. Insult you, and apply preferential treatment. While hiding their own unproffessional behaviour.

I had the unfortunate experience of being falsely banned for 1 day during the play test. I had no idea what for so I submitted a ticket to ask.

Their response was teaming. Ban length tracks, but from my side I know I never teamed.

Do I care about the ban in general? No. It's one day. It shouldn't happen again because it was a mistake. Right?

So I wanted to make sure, as I've reported people obviously teaming, have video evidence, and was told not to submit it since they don't need it. The report is all they need. This didn't make sense to me because the community manager in question HugoKSD directly said in response they had video (He refused to provide).

After further investigation he changed his story that it was simply data from the match. That me and another player had attacked the same person.

ANYONE who has played this game knows that when you're in solos and get third partied you might disengage, swap targets, run, whatever to change your tactic. You WILL have situations where multiple people attack the same person across the fight. But seems like they ban just for that.

This becomes a major issue with the Asia server for example where population is smaller and you consistently run against the same people. Especially towards the end of the play test people would consistently go to places like the Mistlord, or pioneers gate for regular fights. It was a noticeable trend and hotspot.

After all of that though. This mod changed his story, lied, then called me a liar and other insults. Closed the ticket when I pointed out his flawed logic (I was polite as I knew what power they had). He then refused to send me the transcript of that ticket, which is stated in their own rules will be provided with any moderator interaction. He refused the transcript as it contained his unprofessional conduct and lies.

I've submitted a formal complaint. I was banned from the discord after asking for the transcript in a ticket (I posted in no other channel). Had zero mod issues prior to this.

I am certain I broke no initial rule, and this community manager will insult you, lie to you, ban you, if you question it. In turn it seems they are very selective on who they ban as I know I've reported obvious teamers who would definitely be flagged by their logic but they weren't banned.

So I warn anyone looking at interacting with support, or this game in general. I went from being excited for it to knowing their own community management are going to kill it based on this experience. I've literally never seen such unproffessional behaviour from a company representative.

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u/Lawson_wut — 1 day ago

Launch roadmap additions

https://preview.redd.it/m0cp7sd6z49h1.png?width=491&format=png&auto=webp&s=d625eb45ecc26bb6d1bb88fd852770f92ca129a6

Lots of interesting stuff here. I'm sure they have been building some of this for a bit, but personally I hope they fix performance and do a balance pass on the existing content. That said, very curious what Holy Weapons for all classes means, what Black Arrow's second weapon will be, and what the Soul Hunt mode is.

Worth noting that this roadmap was posted BEFORE the playtest, so I'd expect additional changes to hit for launch based on all the feedback.

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u/qukab — 3 days ago

Classes are mostly balanced but....

I feel like for the game to be easier to balance. They need to limit it to 1 of each class per party/group.

I feel like the classes are mostly all viable and equally good. With the exception that you can easily break the balance allowing more than 1 of each class on a team.

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u/Butcherofblavken — 3 days ago

If you had to pick one only

Everyone wants duos, but until full release when the devs know what kind of player base they have to work with, is not happening. They won't split the player base without knowing they have the player count to make it work. The only way that I can see us getting duo queue early is to replace trios. Now I'm curious how popular is the idea of duo over trios actually?

View Poll

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u/Dirzicis — 2 days ago

Does the combat feel too fast ?

After playing this beta-test, I feel like there are too many one-shot scenarios:
- got hit by barbed arrow and have nowhere to hide ? well, gg
- got hit in the face by a charged sorc fireball ? gg
- shadowstrix jumped on you ? gg
- even mercenary sometimes manages to stay on your cheeks and fist you to death, without you being able to respond

And it gets worse, the better the gear gets, I feel like.

You need an outstanding reaction to be able to turn the fight around after just 1 mistake, and you get ~1 chance to do that (if any at all). I can't say I like this kind of gameplay in an extraction game - it's not much different than getting head-shot by a bullet in a shooter.

Note, I intentionally don't use TTK to describe this, as time-to-kill may be large simply because you are "fishing" for that one-shot combo of yours for a while ... but once you commit, the actual damage-dealing is way too fast.

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u/Electrical_Drag_2228 — 3 days ago

Mistfall lowkey peak

Ever since old sea of thieves and dauntless times ( honorable mention of hunt showdown ) i lost my knack for binge playing games, sea of thieves legendary sea dog and dauntless solo escas was peak gaming for me. But here we are with mistfall and it just clicks, I haven't been this impatient for a game in years, so im here asking is anyone else in my situation 🤔🤔🤔 edit : I played for a good portion of the beta and the slow walking speed caught me off guard but the combat and gameplay loop just has me hooked😰

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u/Ok-Inspection-6334 — 3 days ago

What class to main

I played every class and got to max lvl, but I'm leaning on sorcerer and probably merc.

That being said I have this weird thing in video games where I don't like playing overpowered classes and love to play the "off meta" pick and have fun.

Based on leaderboards it looked like Black arrow is the favored class along side sorc and then shadowstix.

My question is, who should I just dump hours into?? Should I just go Merc instead?

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u/Aggressive-Fig6717 — 3 days ago

slight concern about the market place

maybe im just being stupid but i really loved the ability to make my own preset gear and then just instantly buy it (when it worked) and saved tons of times.

now, this worked well in the demo because devs had flooded the market with "fake" gems and gear that they put up so people could test it in the demo, all well and good.

my concern comes here, with the very limited slots we have to sell stuff, who is gonna be selling gems or all the "bad" items? you dont have enough slots to let items just linger on the AH, so small things like gems wont really just be up there, i think.

this will mean most of the time when you try to buy your preset certain items just wont be on the market because you need like 20-30 gems but im not really sure who will be bothering to sell those on the market if its not for the most cookie cutter meta builds and its expensive.

am i just taking crazy pills or will this be a potential problem?

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u/artosispylon — 3 days ago

I felt sad today

Because I got home from work feeling like doing a couple explorations... only to remember the beta is over and I have to wait a month to get the full game....

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u/Atlas105 — 3 days ago

6 Minutes of Belt To Ah in PvP [Mercenary]

I tried playing last night for the first time and after about 4 hours I can confidently say this game has a blueprint for great success. The combat is reactive and flows pretty well. From what I can tell character balances seem decently in control, especially if your team knows how to rush down and isolate rangers/mages.

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I've defeated the Mist Lord several times, but at a certain point just began hunting down the other players in the server without ever engaging with the PvE content lol.

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I will suggest make a huge push to have dual game modes: PvE and PvP focus. You're going to have a hard split between those who can keep up and those who can't - with the latter being rather significant in retaining to ensure the game has at least enough of a player base to keep it alive.

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u/LordGluck — 4 days ago

Two things can be true at the same time - balancing for trio's & solos

I come from dark and darker. For those who don't know, it is a gritty-styled swords and magic extraction game with classes inspired by D&D, it prides itself on accurate and slower gameplay style between fights. A complete opposite of Mistfall.

Onto my main discussion, I already see it becoming a major talking point as a few times it was brought pass week.

A game can be made for trio's

A game can have overpowered classes that excel at solo's

You can say it's made for Trio's but still be balanced for solo's which most players will try for many reasons.

Funnily enough, we also had rogue problems that excelled at Solo's but sucked in Trio's. Eventually, eventually it was "balanced" but discussion doesn't help anyone if it ends up being Trio's vs Solos!

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u/Ximena-WD — 4 days ago

My two cents...

Not that it matters much, but here are a few thoughts on how I think the game could be improved:

Stash Space – Each character should have 1–2 personal stash tabs. During the playtest this wasn't much of an issue since I only played one character, but after launch it will become a problem for players who use multiple characters. I’d also like to see separate account-wide tabs for materials and affixes (gems). My suggestion would be:

1–2 account-wide stash tabs 2 personal stash tabs per character 1 account-wide materials tab 1 account-wide gems/affixes tab

Additionally, all consumables, materials, and gems should stack up to 99.

Class Balancing – I'm not entirely sure what changes are needed, but BA and Sorcerer feel slightly overtuned and could use a small nerf. Shadow Strix may also need some adjustment. On the other hand, Withered Knight could use a slight buff. Mercenary and both ranged and melee Seer feel well balanced in my opinion.

Bug Fixes... Server stability issues Market price changes preventing purchases Loadouts being lost when switching classes and then switching back Being able to dodge through the sides of certain gates without opening them

Crafting – Crafting times feel a bit too long. I’d rather see the bonus-item chance removed and the base crafting time reduced.

Drink Buffs – Saved loadouts for drink buffs would be a nice quality-of-life feature, especially for players who regularly switch between multiple characters. Not a major issue, but it would be a welcome addition.

Even if none of these changes are made, I’ve had a great time with the playtest and will definitely be back when the game launches next month.

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u/Dependent-Car-7150 — 4 days ago

Are servers still up?

Hey all, dumb question but saw servers were up until June 22nd. Are they still up today, or have they already been shut down? Just tryna organize my evening while I'm stuck at work. TIA

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u/itzpiiz — 4 days ago