
250 hours, negative review
You losers need to be patient holy shit, let them cook. It’s been 3 weeks. This dude’s gonna log on tomorrow on his least favorite game 😂

You losers need to be patient holy shit, let them cook. It’s been 3 weeks. This dude’s gonna log on tomorrow on his least favorite game 😂
That shit should be set and forget unless I change something. This is a god awful braindead mechanic as it sits rights now.
I’ve seen this happen with PvPvE games way too many times.
Every time someone dies to something they don’t like, it’s immediately “NERF THIS” “REMOVE THAT” or “THIS CLASS SHOULDN’T BE ABLE TO KILL ME.”
Just Stop.
Seriously. If you wanna quit than quit. If you think this game is horribly unbalanced by all means go play any of the other dungeon extraction games (good luck). The devs have shown multiple times, even as an overseas team, that they are listening to feedback and actually care about the quality of the game.
I know the gaming community has been trained to cry about everything and anything that does not instantly give them what they want but some of you need to calm the fuck down and let this game evolve. Each class will be re-tuned in a circle until all classes are in line with each other. This does not happen overnight and quite honestly most of you HAVE NOTHING ELSE TO PLAY so kindly shut the fuck up please about your wants and needs.
Some of us are still having a great time. Thanks.
Dear Gyldhunters, thank you for your incredible support. We plan to perform a no-downtime update on August 19, at 08:00 UTC+0, to fix a batch of known issues. Afterward, you will need to update your game client via the app store.
- Added a refresh mechanic for the Scavenger Squad: after completing a task and claiming its rewards, the required materials across all modes will refresh.
- Added a brief period of invulnerability when entering a Mist Lord's room.
- Optimized select text and localization strings to prevent clipping outside UI borders.
- [Controller] Optimized the quick operation experience when refining Star Silver.
- [Controller] Added a new "Favorite" function.
- [Controller] Added a unique controller vibration feedback when taking fall damage.
- Server Performance Optimizations: We have set up dedicated server frame rate monitoring, which helped us discover that actions like refreshing chimes and treasure chests can sometimes trigger excessive computation loads, leading to performance hiccups. These specific issues will be systematically resolved in upcoming updates to improve your overall combat experience.
Mercenary:
- Reduced the stagger duration inflicted on enemies by the [Perfect Block] state.
- Increased the Energy consumption of the [Perfect Defense] talent in solo mode.
- Reduced the shield value provided by the [Block Damage Boost] talent.
- Reduced the cooldown reduction effect that the [Shockwave Strike] skill applies to other skills.
- Increased the cooldown of the [Whirling Cut (Dash)] skill.
- Reduced the PvP damage of the [Stacked Slash] skill.
- Reduced the hitbox size of the [Impalement] skill.
- Slightly reduced the cooldown of the [Stonebreaker Slash] skill.
- Slightly reduced the cooldown of the [Shield Slam] skill.
- Slightly reduced the cooldown of the [Whirling Cut (Block)] skill in trio mode.
- Fixed an issue where Mercenary - Hammer's cooldown reduction talent would fail after being revived from a downed state.
- Fixed an issue where the [Block Damage Boost] talent would incorrectly remain active after switching weapons.
- Fixed an issue where Mercenary - Sword and Shield could not smoothly chain into the [Stacked Slash] skill after using the [Impalement] skill.
Withered Knight:
- Slightly increased the movement distance and attack speed of the first light strike with a Greatsword.
- Slightly increased the movement distance of the [Opportunistic Thrust] skill.
- Slightly increased the movement distance of the [Pursuit] skill.
- Slightly increased the movement distance when dodging forward with the [Sprinting Slash] skill.
- Added Super Armor during the attack animation when a heavy strike is fully charged and released.
- Reduced the cooldown of the [Parry] skill.
- Reduced the cooldown of the [Breakthrough Charge] skill.
- Increased the projectile speed of the sword wave from the [Withering Mark] skill; additionally, hitting an enemy now applies a slow effect and reduces their dodge distance.
- The [Joint Pierce] talent now reduces the dodge distance of enemies that are hit.
- Slightly reduced the Energy consumption and cooldown of the [Radiant Retribution] skill.
Shadowstrix:
- Added a wind-up animation to the [Free Movement] talent.
- Fixed an issue where triggering the [Lightweight] talent via a dodge would fail to grant invincibility frames (i-frames).
- Fixed the Super Armor performance of the [Teleport Blessing] talent.
- Fixed an issue where the interrupt action for [Blade Dance] would fail to trigger properly under specific circumstances.
- Fixed an issue where aerial heavy strikes could not change directions correctly.
Sorcerer:
- Fixed an issue where Sorcerer - Elemental's [Thunder Roar] talent would fail after being revived from a downed state.
Seer:
- Fixed an issue where two Blasphemers fighting each other while under the effects of the [Ferocity] talent's Zeal state would fail to trigger Super Armor Clash properly.
Gem Affixes:
- Fixed an issue where the effect of the [Unyielding] affix would malfunction when its level was upgraded.
- Fixed an issue where Smuggler Woodlings would fail to spawn correctly in a match after the Soul Harvest began.
- Fixed an issue where Gyldening DMG calculations would function abnormally under specific circumstances.
- Fixed a visual issue where the Soulgnawer's textures would go missing under certain scenarios.
- Fixed an issue where The Divine Endowment task would fail to track progression within Contract tasks under certain scenarios.
- Fixed an issue where the Total Value button on the personal profile page would malfunction under specific circumstances.
- Fixed an issue where the "Expand Forging Queue" prompt would still appear even after upgrading the Workshop to max level.
- Fixed a visual issue where the right-side preview area would still show the default asset when equipped with a Combat Bag.
- Fixed an issue in the Loadout screen where toggling the visibility of headgear would occasionally cause cosmetic display anomalies.
- Fixed an occasional issue where players could still hear voice chat from their previous teammates after a match had ended.
- Fixed a terrain collision issue in Hallowgrove that caused players to float in the air.
- Fixed a visual issue where rank points would display incorrectly when opening a player profile directly from the Leaderboards.
- Fixed a typo regarding weapon rarity within the description text of the Legendary Weapon Selection Chest.
- Fixed an issue where the Mistchaser Shop limits would fail to refresh correctly after completing the Soul Harvest ritual.
- Fixed an issue where the special Soul Incubators spawned during the purification prayer phase of the Soul Harvest ritual would incorrectly drop Soul Cocoons when looted.
- Fixed incorrect text in Objective 2 within Season Tasks.
- Fixed an occasional issue where getting hit by a monster while accepting an in-match task would lock the player out of all actions.
- Fixed a visual issue where certain skill visual effects for Otto, the Flesheater would display abnormally while in Einherjar mode.
- Fixed an issue where certain items could not be placed into Pip's Pouch after being revived in a match.
- Fixed an issue where transferring items when looting remains would occasionally cause the inventory UI to close automatically.
- Fixed an issue in trio mode where teammates could discard an item that you were currently identifying.
- Fixed an issue on the match summary screen where Mist Lords defeated in Einherjar mode were not counted correctly.
- Fixed an audio issue where triggering emotes would occasionally output abnormal sound effects.
- Fixed an audio issue where background music would occasionally malfunction when loading into a match.
- Fixed a visual issue with the reward chest that spawns after completing The Divine Endowment task.
- Fixed an issue in the Mistchaser Shop where the Faded Divine Tree Heart and Stardust Bloom inside the Premium Holy Material Selection Chest - Unbound were incorrectly set as bound items.
- Fixed an issue where under specific circumstances, equipping a Pro Combat Bag would prevent players from entering their intended match due to an equipment value mismatch error.
Title
Seriously, where is the quality control in this subreddit? It's the same ''I'm uninstalling'' ''balance the game'' shit every single day. Nobody cares if you're uninstalling bro stop coming to reddit to whine about it. Peace.
Just for those who are wondering... yes, there is gear based matchmaking.
But if you dropped in with green gear and get steamrolled by chaps decked out in legendary gear, then it's likely due to not enough players of similar gear level playing on that particular map/mode/solo/trio combination in your region during the same queue timing... so the game eventually resorts to mixing in a wider range of gear levels.
You'll usually see the "expanding matchmaking range" message pop up when that happens.
Withered Knight:
I really enjoy this game but stuff like this is just super frustrating
Nothing to add here.
Since people have a hard time reading. Decided to make a separate post.
Think that might have been the whole lobby.
Side Note: I just read the patch notes, holy crap WK buffs in this economy! Can't wait to try it out.
Queued into a random 3v3 and got matched with this guy and his friend.
We absolutely dominated every PvP fight we ran into and, instead of extracting, decided to go for the boss. I told them I was pretty low on pots, but they went through the portal anyway. Figured fuck it, we've come this far, so I followed them in with like 5-6 pots left.
Unsurprisingly, I died. 😂
Didn't really care though. The run had already been a blast and I was more than happy with it.
Then I logged in later and found this in my mailbox.
With how insanely toxic online games can be, running into genuinely nice people like this just hits different. After dealing with work bullshit all day, I usually get maybe an hour or two to play and switch my brain off, and somehow this little gesture felt better than winning another match.
So Bagaboom, wherever you are or if you somehow see this:
You are an absolute lad. People like you are what keep online games fun.
Thanks, mate
First time I had someone pull this on me. Giddy I managed to do it back to him.
The fun has turned into frustration. What used to be fun matches a while ago now feel like a nightmare. The feeling the game leaves you with is that ALL of your opponents are infinitely better than you—perfect dodges, precise attack timing, flawless positioning, they never miss a skill, etc.
If there’s a world championship going on for this game, I’m pretty sure the teams are practicing in my matches. It also seems like, coincidentally, my opponents are always better equipped. If I’m using green gear, they have blue; if I’m using blue, they have purple.
I don’t think the game should match players based on equipment level. It makes no sense to spend money buying better gear if the game is just going to put you up against people who are better equipped anyway.
How fucking broken is the sorcerer? There is not a single other class that can delete you that fast, without you being able to do a damn thing. Don't even get me started with the 3s that stack multiple. The meta is cheese right now. Stealth+AOE = profit? Why are we able to do this bellring?