r/MistfallHunter

Image 1 — The Devs Don’t Lie: There Are Definitely No AI Only Lobbies
Image 2 — The Devs Don’t Lie: There Are Definitely No AI Only Lobbies
Image 3 — The Devs Don’t Lie: There Are Definitely No AI Only Lobbies
Image 4 — The Devs Don’t Lie: There Are Definitely No AI Only Lobbies

The Devs Don’t Lie: There Are Definitely No AI Only Lobbies

The devs weren’t lying when they said there are no AI only lobbies.

Technically, every match has at least one real player in it: you.

Sure, I only encountered one other “player” the entire match, and yes, that “player” was very obviously AI.

But I was there too, so congratulations, it officially wasn’t an AI only lobby.

And somehow Soul Harvest also started, despite the devs saying that event requires a full lobby of players before it can begin.

So either this was magically a full lobby where every other real player became invisible, or the AI apparently counts as “players” whenever it’s convenient.

Checkmate, I guess.

u/Phr0sti — 11 days ago

I’ve come to genuinely hate playing with pc players

As a console player, I’ve learned that 9/10 times when I play with pc players in trios I’m not going to get any loot unless I get to a body first. Every game it’s a pc player running deft 5 who just clears out an entire container or half of a body before I even get a chance to grab anything. 9/10 times as well it’s these players who are shit and don’t help at all in pvp. This alongside the other 100 issues the game has the game has really gone downhill

reddit.com
u/Designer_Book4607 — 11 days ago

As a strategist, here’s what I’d recommend to the Bellring team

I don’t have direct connections with the Bellring team so I’m just sharing this here. TL;DR—I think MFH has awesome potential as a game, lots of people loved it at launch, but some major things need to change in the management of the game and community. 

38,000+ people played on Steam on launch day. Two weeks in, MFH still had 28,000+ peak concurrent players. That puts MFH in the top 1% of Steam launches this year. Clearly, there’s something people love here. Obviously, we’re sitting at 1,200 players right now because something went drastically wrong. I think the game and community are still salvageable. 

Here’s what I’d recommend Bellring do:

  1. Get flexible on testing. In theory, the duos debate has fair points on both sides. In reality, we’re sitting here with 3% of the launch playerbase. At this point, what’s the risk of testing it? There’s enough community conversation about it that MFH could be missing a massive potential audience here.
  2. Invest development in maximizing the playerbase. The rest of the monetization will follow. These bonus events and season packs that try to incentivize daily logins just aren’t valuable when you have 1,200 players. Invest development in the things that keep players excited and engaged—fun and balanced fights, new maps, new specs/classes, good matchmaking, meaningful reward for progression. Worry about the monetization later, you need more top-of-funnel. 
  3. Class balancing needs to be tempered with what’s fun. There are boring wins and fun losses in well-designed games. In games that balance strategy with fast twitch play, super low time-to-kill classes are extremely temperamental. Maybe the devs see shadowstrix winning only a proportionate amount, but the experience of losing a fight to a shadowstrix is just significantly more frustrating because losing a fight in one combo just isn’t fun.
  4. Create actual dialogue with the community. The “AMAs” and Discord updates don’t really feel like dialogue. Many of the updates from the team have felt deeply out of touch with community sentiment. There can be lots of different reasons for that kind of disfunction, but even when decisions are unpopular, explaining things to the community goes a long way. 
  5. Tell us about the roadmap. The community needs stuff to get excited about, and right now, there’s just not much that we can see. What content are you guys focused on? Will there be new maps eventually? New classes?

 

With the right development and community management, I think MFH could reasonably get back to that 28,000 concurrent mark.

reddit.com
u/JarethKingofGoblins — 11 days ago

How to play only against bots?

So I really enjoy the game, but get completely steamrolled when playing against a human player. However I enjoy playing against bots. It's definitely a challenge for me. Is there a way to only have bots in the session? I noticed only wearing green gear seems to help. Thanks!

reddit.com
u/DiceBoysPlayerRed — 11 days ago

How do I Aim with Rev Seer?

I am on a controller and I am having a hell of a time aiming my shots. The projectiles are slow and, unless it is the 3rd heavy, easily avoided. My shots just veer off to the side. Any tips would be much appreciated. Please and thank you

Edited to fix misspelling

reddit.com
u/Contract_Obvious — 10 days ago

How do I fight ba players who use this build?

I play shadowstrix, wk, and merc. No matter who I play I lose every fight against this build, what can I do against it?

youtu.be
u/Almond-Bouquet — 11 days ago

appreciation post

One change I really like is the fact, that they give away Blue and Purple combat bags.

I finally can enjoy the game and don't freak out if I loose valuable gear.
I have so much stuff now that I canno't even store them anymore and that actually reflects the joy when playing (and loosing) a game.

u/Herrmann1309 — 11 days ago

Did you know there's dumbasses who accidentally interact with the door instead of looting? It's me, I'm the dumbass as the Gyldenmist ends the match.

u/IllusiveManJr — 12 days ago