



I'm trying to make a game which is a blend of classic game books mixed with a dungeon crawler, here's my current progress.
I've been working on this in my spare time for a while now, it originally started off as a game version of a fighting fantasy style game book and over time has evolved into this.
The game is three separate but intertwined adventures with familiar RPG tropes. To mix it up a bit, I'm building out a combat system featuring configurable dice. Over the course of the adventures you collect companions which each have their own dice class (sort of like Pokemon I guess). You collect "dice sides" to attach to each dice you own, these sides are primarily used in combat, but also open up skill ability options during the main game (e.g. agility sides allowing you to leap over a chasm, an axe side allowing you to break down a door).
Would love to hear any comments and critique and advice on where to go next with it!