Does anyone know the origin of thiss head image?

Does anyone know the origin of thiss head image?

I’ve been trying to find the original source of this image for a while.

It appears on the Space Studios page for Dean Blunt: BRIXTON 28s (2013), and it’s also been used in various Dean Blunt uploads on YouTube (for example, Rinsed extended mixes).

Does anyone know who made it? Was it created specifically for Dean Blunt/Hype Williams, or is it an existing 3D render/model that they reused?

Any information would be appreciated 🙏🏻

u/piotr_sajk — 1 day ago

Large Organic Prints: Is a Dual-Nozzle Printer Worth Paying For? X2D/H2S/H2D

I’m a sculptor working almost exclusively in ZBrush, making organic, highly detailed forms. Until now I’ve been printing everything on an Anycubic Photon M3 Max because surface quality was my top priority.

The problem is that I want to move my entire workflow into my apartment instead of using a separate workshop, so I’m switching to matte PLA. I already own a Bambu A1 Combo and I’m honestly impressed with the quality, but I need something larger. Even though I’ll be cutting my sculptures into sections anyway, I’d like a bigger build volume to reduce seams and assembly work.

Right now I’m trying to decide between the X2D, H2S and H2D. The H2C is unfortunately out of my budget.

I don’t print in multiple colors, almost exclusively matte PLA, so the biggest question for me is the dual-nozzle system. Is it actually a game changer if I use soluble or breakaway support material? Does it noticeably improve support removal and surface quality on organic sculptures, or is it one of those features that sounds better on paper than it is in everyday use?

If you were buying primarily for large, detailed sculptures in matte PLA, which machine would you choose and why? I’d especially love to hear from people who have experience with dual-nozzle printers for sculptural work rather than functional prints.

🙏🏻

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u/piotr_sajk — 7 days ago

Bambu Lab A1 sat unused for 6 months after an extrusion error. How should I bring it back safely?

Hi everyone,
About six months ago, one of my prints stopped with the error “Failed to extrude the filament. This might be caused by a clogged extruder or stuck filament.” (Error 1200-8007). I didn’t troubleshoot it at the time because I was leaving for a longer period, so I simply turned the printer off and left it as it was.
Since then, the printer has been sitting unused for about six months. It has collected quite a bit of dust, the filament from that failed print is still inside the printer, and the spool has remained in the AMS the entire time.
Now I’m finally back and need to start using the printer again. I don’t want to make the situation worse by doing something in the wrong order. Should I try using the normal unload function first, clean the printer before powering it up, inspect or remove the hotend first, or do something else entirely? Is the filament that’s been sitting in the AMS for six months likely unusable?
I’d really appreciate the safest way to bring the printer back into service without creating additional problems.

u/piotr_sajk — 11 days ago

MacBook Pro M5 Pro (64GB) for a 3D artist

Hey hey,

I’m thinking about buying a 14” MacBook Pro M5 Pro (14-core CPU, 20-core GPU, 64GB RAM). My current desktop has a Ryzen 9 9950X, RTX 3070 and 64GB RAM, so the Mac wouldn’t be replacing it. It would mostly be for working away from home, traveling, exhibitions, client work and as a portable backup machine.

I mainly work as a 3D artist using Blender (not render), ZBrush, Substance Painter, Photoshop and Illustrator, with some occasional Marvelous Designer and audio work.

I’m not expecting it to outperform my desktop, but I’m curious how the M5 Pro feels in real-world professional use. Most reviews focus on benchmarks, while I’m more interested in day-to-day experience.

For those using recent MacBook Pros for 3D work, do you feel the M5 Pro is enough, or do you wish you had gone for the Max? How well does Blender run on battery, and has 64GB RAM been worthwhile in your workflow?

Thanks! 🙏🏻

reddit.com
u/piotr_sajk — 22 days ago

Best workflow for progressive glass breaking / cracking in Blender?

Hey, I’m trying to achieve a more “progressive” glass destruction effect in Blender rather than a single instant shatter.
The idea is:
first impact → glass bends slightly / stress builds up
second impact → visible cracks and micro fractures
third impact → full break/shatter
I’m looking for something that feels physically believable.
Right now most tutorials I find are either instant rigid body destruction
I’m wondering what would be the best workflow/pipeline for this

reddit.com
u/piotr_sajk — 2 months ago