Kidbash: Super Legend
Who's looking forward to playing Kidbash?
Wishlist today on STEAM: Kidbash: Super Legend on Steam
Releasing next year on multiple platforms! 😉
Music: Narvent (Insomnia) - In Her Eyes
Who's looking forward to playing Kidbash?
Wishlist today on STEAM: Kidbash: Super Legend on Steam
Releasing next year on multiple platforms! 😉
Music: Narvent (Insomnia) - In Her Eyes
Hey friends!
We've added a section on our website where you can check out the latest Acclaim titles and go directly to Acclaims info pages as well! Lot's of good things coming soon 😎
Player Forever! ✊
From u/CampbellSente this beautiful custom controller module was made for playing the classics!
What is your favorite Super Mario game on Gameboy? 🤔
WangModel1 has quickly become the definitive way to experience the original Virtua Fighter arcade release, outside of Sega's M1 hardware. For years, Sega Model 1 emulation struggled with inaccurate physics, collision detection, hitboxes, and gameplay quirks. WangModel1 was built specifically to solve those problems, delivering an experience that's remarkably close to the original hardware while continuing to improve with each update.
It's still a work in progress due to the addition of new games, but arguably the biggest breakthrough for Virtua Fighter preservation in decades. Huge respect to the developer (SegaModelKing) for making this happen! In the latest update, Star Wars Arcade is now playable!
WANGMODEL1 v1.4 Now Available!
Hint: If you'd like to play it through Polycade's UI, drop the Wangmodel1 (re-label as Virtua Fighter) folder in your games/drm-free folder, and let her rip. You'll need to manually select the game once the emulator starts but artwork is already setup!
If you enjoy reading and LOVE arcade history, you'll definitely want to check out our History & Fun Facts Blog! Get into the rabbit holes behind your favorite arcade classics, discover exciting behind-the-scenes trivia, and explore the rich history that helped shape the golden age of gaming!!
Every time we post an article, there's also a fun social media short-form video that accompanies it!
This controller came together a little differently than the retractable light gun cable mod. Instead of trying to solve a specific problem, I mostly just needed to build a controller that didn’t actually exist yet in the Polycade lineup.
I knew Polycade had plans to release a universal steering wheel controller at some point in the future, but after Forza Horizon 6 came out, I found myself playing it quite a bit with an Xbox controller and decided it made more sense to go ahead and put together my own wheel controller.
The official Polycade blank controllers weren’t expected to ship until late June, so I used a dual-stick arcade controller as the base instead. It ended up being a good choice because it already had two 30mm holes in the top, which gave me plenty of room to route the cables through.
The Wheel
I went back and forth between using a Moza or Logitech wheel, but ultimately settled on the Logitech G920. The main reason was the shape and angle of the wheel base.
Because of the Sente’s cabinet design, its controllers sit at a slight downward angle. Mounting a Moza base directly to the controller would have pointed the wheel downward unless I added a wedge or made some other modifications. The G920’s base already angles the wheel upward, which helps offset the angle of the controller.
The result is a wheel that sits at a slight upward tilt as desired like an actual car steering wheel. It’s comfortable to use and still makes it easy to reach the pedals while seated in a stool.
As with any controller builds / mods - always "test" the product first with the Sente / your PC and make sure everything is working as intended before you go through all the time and effort of creating everything.
The Build
There were two main things I needed to figure out before starting the build: where to put the AC power brick required for force feedback, and how to connect the pedals once the wheel base was bolted to the controller.
Both force feedback and pedals are a pretty important part of the arcade driving experience, so leaving either one out wasn’t really an option for me.
I started by removing all of the internal components from the dual-stick controller. I then made a template from a piece of poster board to mark exactly where the two M6 mounting holes needed to be drilled through the controller top.
I also had to remove the clamps from the bottom of the G920. These are normally used to attach the wheel to a desk, but they got in the way of mounting it flush to the controller.
Unfortunately, Logitech’s newer wheels require you to disassemble the entire wheel just to remove the clamps properly (and risk breaking it). Since I knew I wouldn’t need the clamps again, I took the easier route and just cut them off with a Dremel.
Once the clamps were gone and the mounting holes were drilled, attaching the wheel was fairly straightforward. Two M6 bolts were enough to hold it securely in place - which is crucial when using force feedback. Also being able to lock the controller down to the Sente is a major advantage due to the amount of movement that happens when using a steering wheel compared to normal joystick mounted controllers.
Routing all of the cables through the controller and into the Sente was always going to be the tricky part. Thankfully, the G920 worked especially well here because all of its connections and cable-management channels are located underneath the wheel base. That allowed me to feed everything directly through the existing two 30mm holes in the controller.
There were three main cables to deal with: the AC power cable for force feedback, the USB cable connecting the wheel to the PC—or, in this case, the Polycade USB hub—and the DB9 cable for the pedals.
Power and USB
Using force feedback meant finding somewhere to put the G920’s power brick. Since the cable on the other side of the brick is detachable, I decided to mount the brick inside the controller and drill a 24mm opening in the back for the power connection.
Now, whenever I want to use the wheel, I just connect the power cable along with the USB and pedal cables. It sounded a little complicated when I was planning it, but it ended up being fairly simple and works exactly as intended. Adding a properly sized grommet around the opening also gave it a clean, almost factory-made appearance.
Connecting the wheel itself was easy. I used a Polycade USB A/B hub and mounted the Neo-Arcade board on top of it. The Neo-Arcade board isn’t strictly necessary unless you want to keep the three function buttons at the top of the controller. You could skip it entirely and use only a USB hub and a Polycade blank, although having a quick way to exit a game is still convenient - but completely unnecessary for this build.
Connecting the Pedals
The pedal cable took a little more planning because it needed to travel through the Sente and reach the pedals underneath the cabinet to keep a very clean setup.
I broke the connection into a few sections. One DB9 cable connects to the bottom of the wheel base and runs internally to the back of the controller to a pass through connector. A second DB9 cable plugs into the back of the controller whenever the wheel is being used. That cable then runs through the inside of the Sente and exits through one of the cabinet’s existing holes in the bottom.
From there, the pedals plug directly into the cable. This keeps everything hidden while avoiding any permanent modifications to the Sente itself.
To keep the inside of the cabinet organized, I bundled the pedal and force-feedback power cables together using zip ties and cable mesh for an organized appearance internally. I also added a 3M cable clip to keep them raised, visible, and easy to reach alongside the USB-B cables used by the other Sente controllers.
Overall, this isn’t an overly complicated mod, but it does require some planning. Your exact setup will depend on the wheel you choose, particularly when it comes to cable management and finding a place for the force-feedback power brick if you decide to purchase one with that feature. If you go the route I chose and keep everything fully self contained, just do some planning and measurements prior to drilling your holes for any plugs / cables to pass through and you should be good to go.
With the future release of the Polycade Universal Wheel Controller - a lot of these issues may be easier to overcome - but it’s definitely a mod / custom controller I think many members could create if they wanted to give DIY a try.
Parts List (for this specific mod / build):
Polycade Dual Stick Controller (Single blank would make more sense now that they’re available)
https://polycade.com/products/dual-stick-arcade-controller
https://polycade.com/products/blank-single-arcade-controller
Logitech G920 Wheel (I was able to get on sale for $199 - but there are many choices)
Polycade USB Hub
DB9 Cables
https://a.co/d/09F6wj21 (cable from wheel base to back of controller)
https://a.co/d/09wSb1AY (cable through the Sente to the bottom)
DB9 Panel Mount Connector
M6 Bolts
Rubber Grommet Kit
Dual Stick Arcade Controller & Logitech G920 Wheel
Double Stick Arcade Controller disassembled
Internals with AC power brick, stacked Neo-Arcade board / USB Hub / DB9 Cable
Pedal DB9 connection to bottom of Sente
Logitech G920 side profile with angle of the wheel
Anyone here a Street Fighter fan?
This beautiful magnetic decal set is an original and custom design created by Roberlan Paresqui!
Check him out on Instagram here: Instagram
If you'd like to use our custom community bezel art, you can find it here.
EDIT: Anything available here has been properly credited to it's original author(s) / artists. These have all been updated to reflect proper credit, including .lay files provided by u/Mr-Do.
If you find anything that needs to be corrected within the .lay file, please reach out and let us know and we will be happy to correct it. Please understand that if there is a credit(s) error, it is not deliberate and we will fix it once identified.
The Discs of Tron, and Asteroids Deluxe art were created by people within the MAME community. Please check readme.txt for all credit information.
If you've ever wished there was one premium retro arcade cabinet that could play almost everything**, without locking you into a single ecosystem, that's exactly why** Polycade Sente exists.
Unlike traditional home arcade machines that are built around a fixed control panel and limited software, the Polycade Sente is a premium modular arcade platform designed to evolve with you. Instead of buying multiple cabinets for different games, you swap controller modules in seconds and instantly transform your arcade for entirely different genres.
Whether you're into classic arcade games, modern PC titles, console emulation, or Steam games, Sente was designed to bring them all together in one clean, premium machine.
The biggest difference between a Polycade Sente and virtually every other home arcade cabinet is its modular controller system.
Different games deserve different controls.
Instead of forcing every game to use the same joystick and buttons, Sente lets you swap between dedicated control panels, including:
Changing controllers takes only moments, allowing the same cabinet to feel purpose-built for completely different experiences.
Play Street Fighter.
Swap.
Now you're driving Daytona USA.
Swap.
Now you're flying After Burner.
Swap again.
Now you're playing Golden Tee.
No compromises.
Many arcade cabinets focus on one emulator or one storefront.
Polycade Sente was built as an open gaming platform**.**
It supports an enormous variety of gaming experiences including:
Rather than replacing your PC, Sente becomes the premium arcade interface for it.
Polycade isn't simply trying to recreate a nostalgic arcade cabinet.
The goal was to build something that feels like premium furniture while still delivering an authentic arcade experience.
Features include:
It looks as good powered off as it does while running your favorite games.
People often ask:
>"How many games does Polycade come with?"
While Sente can support an enormous library of compatible titles, the real value isn't simply the number.
The real value is that you're buying a platform, not a fixed list of games.
As your interests change...
Your arcade changes with you.
New controller modules.
New software.
New front-end improvements.
New hardware accessories.
Instead of becoming outdated every few years, Sente is designed to continue growing.
It's frontloaded with a store, and approximately 170 games. However, once you have finished a one-on-one session with tech support, you should have around 3,500 in your Sente library.
Polycade Sente doesn't just let you change how your arcade plays—it lets you change how it looks.
Using Polycade's magnetic side decals, you can transform the appearance of your cabinet in minutes. Feeling nostalgic for a classic arcade aesthetic? Prefer a sleek modern look? Want artwork that matches the game you're currently obsessed with? Simply swap the magnetic panels—no adhesives, no residue, and no permanent commitment.
It's another example of the Sente philosophy: your arcade should evolve with your tastes, not stay locked into the day you bought it.
As new artwork collections become available, your cabinet can continue to feel fresh without replacing the hardware underneath.
While Polycade Sente is right at home in a game room or home arcade, it's also designed with commercial environments in mind.
Its premium construction, clean industrial design, and modular architecture make it a great fit for:
Unlike many consumer arcade cabinets, Sente is built to be a long-term platform. Businesses can update controller modules, refresh the cabinet's appearance with magnetic side art, and expand their gaming library over time—helping keep the experience engaging without replacing the entire machine.
Whether you're creating a premium home arcade or adding interactive entertainment to a commercial venue, Sente is designed to deliver a polished, flexible, and professional experience.
You certainly can.
Many enthusiasts eventually own dedicated cabinets for racing, shooters, fighters, golf, and multiplayer games.
But that requires:
Polycade Sente consolidates those experiences into one premium cabinet that adapts to the game you're playing.
For many enthusiasts, that's a much smarter long-term investment.
Sente wasn't built only for casual players. When you're on the hunt for a premium arcade product web that runs a full-blown MAME retro emulation setup with thousands of games, retro emulation, and even jamma compatibility (with the right adaptors), all which offer the classic arcade cab style.
It's also for people who appreciate:
Whether you're recreating your favorite 1990s arcade or building the ultimate gaming room, Sente was designed to grow alongside your collection.
Most arcade cabinets ask you to adapt to them.
Polycade Sente adapts to you.
That's the philosophy behind every design decision.
A premium cabinet.
Modular controls.
Massive compatibility.
Modern software.
Expandable hardware.
Beautiful industrial design.
One machine capable of becoming nearly any arcade experience you can imagine.
Play the games you love. Change the controls. Change the artwork. Expand the hardware.
Polycade Sente isn't just another home arcade cabinet—it's a premium modular gaming platform built to grow with you for years to come.
If you're looking for a home arcade that's built for the next decade and beyond—Polycade Sente offers unlimited versatility and is one of the most future-proof arcade platforms available today.
With a setup like Sente, you can PLAY FOREVER!
Learn more about Polycade: Polycade
We've been updating a lot of artwork (please forgive the screen clutter) *sweats*
Thanks to u/CampbellSente we now have an animated marquee and thumbnail for Toobin', similar to the effect in the original marquee lighting! We've updated bezel art as well and will be adding it to our archive collection soon.
Let's hear your fav 3-player game rec's, and experiences!
Bally Midway's 1987, Xenophobe is a sci-fi run-and-gun arcade game that stood out for its three player team battle (on the same screen space!). Does anyone remember exploring the infested space stations, or watching people blasting the bizarre Xeno's - racing to finish before each station self-destructed?!
Just another classic that reminds us of how fun person-person co-op is IMHO!
Anyone here looking forward to playing 3-4 player games on the new 4-player module?
(This is a proto 4-player deck / no trac, however the only thing that's changed in the final rev is mainly the cupholder placement)
Greetings, Polycade Programs! We made a couple of upgrades to the subreddit, and yes... this is now a flair-required establishment. 😎
🏷️ Post Flairs are now REQUIRED!
Every new post must have a flair before it can be submitted. Whether you're showing off your setup, asking for tech help, sharing a game recommendation, or posting a sweet Polycade build, there's a flair for it.
Think of post flairs as the labels on arcade cabinets—they help everyone find exactly what they're looking for instead of button-mashing through the entire subreddit.
🎭 User Flairs are HERE!
You can now pick a User Flair to show off a little personality next to your name. Rep your favorite arcade era, flex your Polycade ownership, or simply let everyone know you're here to collect high scores and bad financial decisions.
(Okay... maybe not that last one.)
💜 Help us keep things tidy
Using the correct flair keeps the subreddit organized, makes searching easier, and helps everyone find the content they actually want to see.
Now go forth, choose your flair, make an awesome post, and remember:
No quarter required (unless you prefer). Just good vibes. 🎮
Hey everyone! I'm u/polycade, a founding moderator of r/Polycade.
Welcome to the new and improved official Polycade Reddit community—your home for everything Polycade, arcade gaming, emulation, customization, and preserving arcade history. Whether you're a longtime owner or just discovering Polycade, we're excited to have you here!
Share anything the Polycade community would enjoy, including:
Let's make this the best arcade community on Reddit. Please be friendly, respectful, and constructive. We welcome all skill levels—from first-time owners to lifelong arcade enthusiasts. Healthy discussions are encouraged, but personal attacks, harassment, or toxic behavior won't be tolerated.
Interested in helping grow the community? We're always looking for active moderators—send us a message if you'd like to help.
Thanks for being part of the new and improved r/Polycade community. Together, we'll build the best place on Reddit for Polycade owners, arcade enthusiasts, and anyone who believes great games deserve to be played forever.